3858 次代码提交 (ccf55db8-8814-4126-a0a9-b23f7d78d8a7)

作者 SHA1 备注 提交日期
Sebastien Lagarde 61e38068 HDRenderPipeline: Add support for depth postpass and backface/frontface rendering 7 年前
Felipe Lira 6c725111 LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package. 7 年前
GitHub 36c8a29b Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode 7 年前
Felipe Lira 048d72e1 Propertly Initializing asset resources when a new Lightweight pipeline is created. 7 年前
Sebastien Lagarde 54642339 HDRenderPipeline: Remove multiplicative mode 2 7 年前
Evgenii Golubev a3be44b0 Add comments 7 年前
Felipe Lira 1496a464 Fixed shader error when in color space gamma. 7 年前
Sebastien Lagarde 8e92ddef HDRenderPipeline: Remove multiply blend mode 7 年前
Felipe Lira 50de2c20 Bumped SRP package version. 7 年前
Evgenii Golubev 974fa5e1 Reduce the number of dependent texture reads 7 年前
Felipe Lira fda645b1 Bumped SRP package version. 7 年前
Peter Bay Bastian ffe95b56 [subpackage] Add option to save .npmrc file for publishing other packages at the same time 7 年前
Felipe Lira 18e0d6e8 Merge branch 'Unity-2017.3' 7 年前
GitHub c646275f Merge pull request #588 from EvgeniiG/master 7 年前
GitHub 4f47fa6e Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
sebastienlagarde 06524b75 HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict 7 年前
sebastienlagarde 188e343b HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Evgenii Golubev 816893ee Remove a magic number 7 年前
GitHub 894dac3c Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option 7 年前
Evgenii Golubev 4a50580e Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Evgenii Golubev 88791113 Replace FLT_SMALL with FLT_EPSILON 7 年前
Sebastien Lagarde a1452574 Move RenderLightingDebug to RenderDebugOverlay 7 年前
Evgenii Golubev 1c6c73d4 Add a macro for Swap() 7 年前
Sebastien Lagarde 2b182986 HDRenderPipeline: Update tile/cluster debug menu 7 年前
Evgenii Golubev b1513a17 Update the template macros to only support integers and floats 7 年前
Sebastien Lagarde 0593b15a HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton 7 年前
Evgenii Golubev cf214dfc Improve the comment 7 年前
Sebastien Lagarde 61e9390a HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent 7 年前
Evgenii Golubev 5b3b76c3 Put macros into their own header 7 年前
Sebastien Lagarde bb966f19 HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
Evgenii Golubev f589fe1b Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
Sebastien Lagarde 0765c21b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 20a6a00a Fix FastSign() 7 年前
GitHub 63809e17 Fix grammar 7 年前
Evgenii Golubev 7b837f0b Implement function templates in HLSL 7 年前
Evgenii Golubev 2c51f96c Clean up Common.hlsl 7 年前
GitHub 7b280e46 Fix a regression in the tessellation code 7 年前
GitHub e4a9c3c8 Merge pull request #587 from EvgeniiG/master 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
GitHub 4595e943 Add a comment 7 年前
GitHub 02005b3f Add a comment 7 年前
Sebastien Lagarde 8b2b4a16 HDRenderPipeline: Add include shader path for external generated shader 7 年前
Sebastien Lagarde 25ec8397 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 1f7ee570 Merge pull request #586 from EvgeniiG/master 7 年前
Evgenii Golubev 11ff5460 Optimize GetCurrentViewPosition() 7 年前
Evgenii Golubev adf10ea1 Fix SSS-related integer passing to the shader system 7 年前
Sebastien Lagarde 370d90c0 HDRenderPipeline: Fix various shader compiler warning 7 年前
Sebastien Lagarde 7bc2ddee HDrenderPipeline: Add support for shadow mask 7 年前