Felipe Lira
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3b4ae136
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Use scissor on shadowmap to mimic 'clamp to edge'.
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7 年前 |
Julien Ignace
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cc49cf6d
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Fixed heightmap offset when amplitude is zero.
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7 年前 |
Felipe Lira
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b2f50177
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Updated shadowmap to use clamp mode and avoid xy bounds check (when we have scissor)
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7 年前 |
GitHub
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f38b22a0
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Merge pull request #1082 from Unity-Technologies/backport/1079-fixed-unsuported-R8-format
Fixed unsuported R8 texture format in GLES2.
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7 年前 |
Felipe Lira
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fcb9ae2c
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Fixed unsuported R8 texture format in GLES2.
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7 年前 |
GitHub
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508f561b
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Merge pull request #1081 from Unity-Technologies/backport/lw-bugfix
Backport/lw bugfix
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7 年前 |
Felipe Lira
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8e8db358
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Fixed lightweight screenspace shadows on GLES2.
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7 年前 |
Felipe Lira
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025e3ef0
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Fixed unmatched command buffer profiler block.
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7 年前 |
Felipe Lira
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d8e1886a
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ShadowStrength only performed if NICE_QUALITY is set.
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7 年前 |
Felipe Lira
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8c7757e0
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Fixed error about R8 texture format not being supported on old GLES 2.0 devices.
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7 年前 |
Felipe Lira
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1af4820e
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Fixed shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
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7 年前 |
GitHub
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f5b94518
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Merge pull request #1080 from Unity-Technologies/Fix-issue-with-resizing-in-player
Fix issue with resizing in player
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7 年前 |
sebastienlagarde
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f612fdc2
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Fix issue with resizing in player
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7 年前 |
Felipe Lira
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89d35dea
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Fixed regression that was causing shadows to not render.
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7 年前 |
GitHub
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102fc3f3
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Merge pull request #1078 from Unity-Technologies/backport/added-particles-simple-lighting
Backport/added particles simple lighting
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7 年前 |
Felipe Lira
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a3c04996
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Some cosmetic changes + set target to 2.0 for PBR Standard shader
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7 年前 |
Felipe Lira
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4a869821
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Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders.
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7 年前 |
Felipe Lira
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f5fa81b0
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Reverted an accidental change.
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7 年前 |
Felipe Lira
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d3c4d6f9
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Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
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7 年前 |
GitHub
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270ddc68
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Merge pull request #1074 from Unity-Technologies/Branch_FixReflectionProbeDimmer
- Fixed reflection probe dimmer for automotive
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7 年前 |
GitHub
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cbfce342
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Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport
Backport/lw optimizations backport
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7 年前 |
Felipe Lira
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c47b1299
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Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed
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7 年前 |
Felipe Lira
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b35a3407
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Some shuffling around reduces frame time on older devices.
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7 年前 |
Felipe Lira
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80bee94e
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Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
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7 年前 |
GitHub
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043ff4aa
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Merge pull request #1076 from Unity-Technologies/backport/FixComment-1056
Updated the comments about sharing an interpolator between LM UV and …
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7 年前 |
Felipe Lira
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4fce110b
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Updated the comments about sharing an interpolator between LM UV and vertex SH in LW.
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7 年前 |
GitHub
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79998337
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Merge pull request #1075 from Unity-Technologies/backport/LowEndPerf-1055
Backport/low end perf 1055
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7 年前 |
Felipe Lira
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7f17ab1e
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Merged normal and view direction changes.
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7 年前 |
Felipe Lira
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e69b9454
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Updated LW PBR FWD pass template in shader graph.
Removed normal renormalization in frag for mobile targets that don't define "SHADER_HINT_NICE_QUALITY" to 1.
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7 年前 |
Felipe Lira
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31402fe2
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No renormalization on normals per-pixel for mobile.
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7 年前 |
Felipe Lira
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5f85fa58
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Got rid of a dependent texture read when sampling a lightmap in LW SRP.
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7 年前 |
Felipe Lira
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32da470b
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Fixed SH being always evaluated per-pixel.
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7 年前 |
Felipe Lira
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a7eda888
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Fixes and optimizations for low-end mobile for LW
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7 年前 |
Julien Ignace
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f0c93c99
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- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
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7 年前 |
GitHub
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22137994
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Merge pull request #1072 from Unity-Technologies/Branch_FixSunlightHash
Fixed sunlight hash code when rendering sky cubemaps.
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7 年前 |
Peter Bay Bastian
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0d295cae
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Merge branch 'lw/2018.1/pr1070-sceneview-drawmodes' into 2018.1
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7 年前 |
Peter Bay Bastian
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c19983e2
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Disable a number of scene view draw modes for LWRP
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7 年前 |
Julien Ignace
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e55ae8fe
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Fixed sunlight hash code when rendering sky cubemaps.
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7 年前 |
sebastienlagarde
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b9df98fe
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Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting
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7 年前 |
GitHub
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bd98e302
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Merge pull request #1067 from Unity-Technologies/Branch_RemoveGBufferWithPrepass
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materi…
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7 年前 |
Julien Ignace
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8526f68c
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Remove useless test
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7 年前 |
Julien Ignace
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93205988
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Simplified test in RenderDepthPrepass
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7 年前 |
GitHub
|
f47cd7cc
|
Update comment
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7 年前 |
GitHub
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5fc4e97e
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Update comment
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7 年前 |
Julien Ignace
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f00d20a6
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Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
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7 年前 |
GitHub
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4e44f2d7
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Merge pull request #1065 from Unity-Technologies/various-debug-fixes
Undo/redo/sync/serialization fixes
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7 年前 |
GitHub
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dce1ca66
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Merge pull request #1064 from Unity-Technologies/Branch_RemoveSinglePassLighting
Commented out Single pass lighting to decrease shader compilation time.
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7 年前 |
Thomas
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12334521
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Undo/redo/sync/serialization fixes
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7 年前 |
sebastienlagarde
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15391811
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Remove receive shadow UI on renderers: Fogbuzz of HUP
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7 年前 |
Julien Ignace
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4c9ec94f
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Commented out Single pass lighting to decrease shader compilation time.
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7 年前 |