Filip Iliescu
|
3b85d428
|
some commented out debug code in case its needed again
|
8 年前 |
Filip Iliescu
|
431c9bfe
|
fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored.
|
8 年前 |
Filip Iliescu
|
37c9bb35
|
fixed directional cookie size
|
8 年前 |
Filip Iliescu
|
27ba9479
|
add onchip-skybox material and some scene changes
|
8 年前 |
Filip Iliescu
|
863c9a52
|
enable colored cookies and fix clamp on default spot cookie texture
|
8 年前 |
Filip Iliescu
|
77efd9d6
|
fix cookie varients
|
8 年前 |
Filip Iliescu
|
bcf07328
|
change capsule to bnaked reflection probe
|
8 年前 |
Filip Iliescu
|
9d37e3d7
|
fix reflection probe shader on iOS
|
8 年前 |
Filip Iliescu
|
54642368
|
fix a bug in asset modifier that would try to modify null materials
|
8 年前 |
Filip Iliescu
|
9f78b2fd
|
fixed shadows
|
8 年前 |
Filip Iliescu
|
0577271e
|
fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
|
8 年前 |
Filip Iliescu
|
e9c40e16
|
fixed a lighting bug with point lights and shadows
|
8 年前 |
Filip Iliescu
|
01556aaf
|
cleanup and refactor shader code into common functions
|
8 年前 |
Filip Iliescu
|
f583f50f
|
cleanup and consilidate shader passes and simply setup material varients on startup
|
8 年前 |
uygar
|
7f34a973
|
Added ifdef guards around Editor code to fix script compile errors when building a player.
|
8 年前 |
uygar
|
acf9a7fb
|
Fixed compile error on PS4.
|
8 年前 |
uygar
|
c0b6dcd6
|
Removed the old shadow system.
Removed the temporary namespace ShadowExp.
|
8 年前 |
uygar
|
e76929f5
|
Fixed tent filter enum names.
|
8 年前 |
uygar
|
d82162c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
uygar
|
617efefd
|
Defaulted to the hardcoded path in preparation for merging into master.
|
8 年前 |
uygar
|
058fa25d
|
Added loop hint to PCF tent sampling functions to make compilation times a bit more sane.
|
8 年前 |
FlorentGuinier
|
236fbc95
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
FlorentGuinier
|
8e9a6d75
|
[gfx-shadows] tents filters use loops for code clarity
|
8 年前 |
FlorentGuinier
|
9f7d66cd
|
[gfx-shadows] Add PCF tents filters
3x3,5x5 and 7x7
|
8 年前 |
uygar
|
e62577f2
|
Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore.
|
8 年前 |
FlorentGuinier
|
980b67d3
|
[gfx-shadows] First step toward adding tents pcf filters
Adding UI and placeholder shader implementation
|
8 年前 |
uygar
|
943f8944
|
Disabled the global override for now in HDRenderPipeline.
|
8 年前 |
Filip Iliescu
|
ff01d44e
|
fix shadow settings and add a sun script to see shadows move based on time of day
|
8 年前 |
uygar
|
255625f4
|
Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override.
|
8 年前 |
Filip Iliescu
|
23d2f9e6
|
Fix reflections that clip near and far plane as well as those that just clip near plane.
|
8 年前 |
uygar
|
00cc82b2
|
Removed temporary shadow slice data struct again, as the lowendrenderpipeline declares its own struct now instead of using the renderpass.
|
8 年前 |
Filip Iliescu
|
0b852466
|
on chip reflections are working
|
8 年前 |
uygar
|
aa256e25
|
Merge branch 'master' into shadows
|
8 年前 |
Filip Iliescu
|
686e6420
|
working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend
|
8 年前 |
Filip Iliescu
|
e45b7d3c
|
implement two pass refelection probe rendering to debug issues with probes
|
8 年前 |
Filip Iliescu
|
8e3bfd4a
|
implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP
|
8 年前 |
Filip Iliescu
|
6e428acc
|
Merge branch 'metal' into classicDeferredMobile
|
8 年前 |
uygar
|
8844bd4a
|
Added missing .meta files.
|
8 年前 |
Antti Tapaninen
|
204b52d0
|
Merge branch 'master' into metal
|
8 年前 |
uygar
|
8db09493
|
Merge branch 'master' into shadows
|
8 年前 |
Antti Tapaninen
|
1e761801
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
545f8b11
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
b90e5b21
|
Revert "HLSLcc: workaround NaN issue on iOS"
This reverts commit abc4476086ed60a8004657d2b689e16e91576386.
|
8 年前 |
Antti Tapaninen
|
2df09bda
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
c46cb0b5
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
46f1a7cf
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
06aa5d1c
|
Merge branch 'master' into metal
|
8 年前 |
Antti Tapaninen
|
eb5294a1
|
HLSLcc: workaround NaN issue on iOS
|
8 年前 |
Antti Tapaninen
|
e9a6b7ab
|
fix out of bounds issue
|
8 年前 |
uygar
|
641b5198
|
Removed unnecessary .orig files again.
|
8 年前 |