Julien Ignace
b322b140
Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
8 年前
sebastienlagarde
ff5e75b4
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
Evgenii Golubev
478a2e31
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
47bf244a
Consistently handle 'NdotL' problems
8 年前
Evgenii Golubev
e3de02f6
Clean up the sampling code
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
574bc97d
First implementation of node collapsing for MG
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
af7694ae
GraphView update
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
66dac0cd
Fix GraphView editorconfig file.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
64bf0c23
Fix MaterialGraph to match updated Unity changes
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
36c08357
Commandable manipulator for #11
8 年前
joce
98e645eb
Make Node and NodePresenter members private
They still accessible through public (and in the case of Node, virtual)
interfaces.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
4ff1c093
NodeDrawer now derives from Node.
And all the superfluous files have been removed.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
d683bd58
Handle nodes without any output
The right container simply isn't shown in this case.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
4a3e71ed
Modify Node to be compatible with MG's layout
- NodalView.uss is now gone as the Node's layouting is now in GraphView.uss
- Node now has a bunch of containers to match Hugo's design
This is not be final as, for example, the collapse button is an ugly button
and we're not yet dealing with empty input/output list as required.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
0a990a6d
allow specifying the UV channel on the UV node.
8 年前
Tim Cooper
8133e0c7
Focus graph when changing selection.
8 年前
Tim Cooper
17429180
Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with.
8 年前
GitHub
c0f37e55
Merge pull request #80 from Chman/postfx-hack
Temporary post-processing stack for artists
8 年前
GitHub
70604c23
Merge pull request #81 from Unity-Technologies/Fix-no-reflection-when-no-sun
HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
8 年前
sebastienlagarde
35e24da6
HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
8 年前
GitHub
610b8d11
Merge pull request #79 from Unity-Technologies/LayeredLit
Layeredlit
8 年前
GitHub
800198d1
Fixed TransformObjectToTangent
8 年前
GitHub
e4cfb75c
correct reflect in case of two sided
8 年前
GitHub
4c6fa573
Change blendNormal to BlendNormalRNM
8 年前
GitHub
730aa021
add comment
8 年前
Evgenii Golubev
847d26fc
Remove dead code
8 年前
GitHub
0e7babab
Update LitData.hlsl
8 年前
Chman
9e250d76
Added a quick & dirty post-processing stack for artists until the big one is ready
8 年前
Evgenii Golubev
d81d6e8a
Remove roughness clamping from IBL
8 年前
Julien Ignace
364394a6
Restored wrongly deleted code.
8 年前
Chman
fc2f9126
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack
8 年前
sebastienlagarde
6521b4be
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
8 年前
Evgenii Golubev
649f076a
Fix perceptualRoughnessToMipmapLevel() and add comments
8 年前
Julien Ignace
c5bf4cfb
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitSurfaceData.hlsl
8 年前
Chman
8361dbe0
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'
8 年前
GitHub
7cff9079
Merge pull request #78 from EvgeniiG/master
PBS Fixes and Improvements
8 年前
Evgenii Golubev
f38f5e1a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
4925d00e
Merge pull request #77 from Unity-Technologies/namespace-refactor
[refactor namespace]
8 年前
Tim Cooper
2b3f2f91
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
8 年前
GitHub
93985053
Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support
HDRenderPipeline: Add support for LatLong reflection
8 年前
sebastienlagarde
12a52bf3
HDRenderPipeline: Add support for LatLong reflection
8 年前
GitHub
c51e0506
Merge pull request #75 from Unity-Technologies/Add-Normal-Scale
HDRenderPipeline: Add support for normal and detail normal scale
8 年前
sebastienlagarde
0d8aeb13
HDRenderPipeline: Add support for normal and detail normal scale
8 年前
GitHub
71ba84c3
Merge pull request #74 from Unity-Technologies/Fix-point-light-shadow
HDRenderPipeline: Fix-point-light-shadow
8 年前
sebastienlagarde
291b4c6d
HDRenderPipeline: Fix-point-light-shadow
8 年前
Julien Ignace
9613bb46
- Added the possibility for material layers to inherit from the base layer normal map.
- Changed the way normal are handled in Lit/LayeredLit shader so that we could properly implement the point above (namely, GetSurfaceData now returns the tangent space normal instead of world space directly, this allows to blend them correctly for layered shader).
8 年前
GitHub
973d16b4
Merge pull request #73 from Unity-Technologies/LayeredLit
Layeredlit improvements
8 年前
Julien Ignace
0f63e44e
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
8 年前
sebastienlagarde
5b4bc0d3
HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings
8 年前