julienf-unity
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95bdff73
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Add default constructor for MaterialSlotDefaultInput to allow deserialization
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8 年前 |
Paul Demeulenaere
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2629abf3
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Avoid adding twice the same property (we should also have a test for that)
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8 年前 |
Peter Bay Bastian
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af616546
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Implemented basic title bar
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8 年前 |
Tim Cooper
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2aecf91f
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update biggest graph to have new master node.
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8 年前 |
Tim Cooper
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bc6130d7
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Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
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8 年前 |
Tim Cooper
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33d4a8e3
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[mat graph] fix some tests
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8 年前 |
Tim Cooper
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93902ec9
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[material graph] Pad v1 -> v4 properly.
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8 年前 |
Tim Cooper
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5cbe3cf4
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[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
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8 年前 |
Tim Cooper
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53ae5d47
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Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
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8 年前 |
Paul Demeulenaere
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0c053056
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Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
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8 年前 |
Peter Bay Bastian
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e7cb8660
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Added collapsing of not-connected slots
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8 年前 |
Peter Bay Bastian
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6f6d8b45
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Fixed data watching for HeaderDrawer
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8 年前 |
Peter Bay Bastian
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38b41ed7
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Re-imported MaterialGraph USS
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8 年前 |
Tim Cooper
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9ea47ed4
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working on shader compiler issues
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8 年前 |
Peter Bay Bastian
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190ab48a
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Improved node collapsing performance a lot
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8 年前 |
GitHub
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dc7e686b
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Merge pull request #2 from stramit/NewUI
New ui
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8 年前 |
GitHub
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1172640f
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Merge pull request #1 from stramit/MasterNode
Master node
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8 年前 |
Tim Cooper
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3a45f192
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[mat graph]Fix up previews a bit more.
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8 年前 |
Tim Cooper
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b3888385
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Previews work properly again and switch between 2d and 3d properly.
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8 年前 |
Tim Cooper
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4dd59714
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[mat graph]Fix style sheet issues
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8 年前 |
Tim Cooper
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1c332af5
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[mat graph]Fix issue with edges not behaving well
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8 年前 |
julienf-unity
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b0e51cca
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Fix ApplyWireMaterial reflection since there's two methods now
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8 年前 |
Tim Cooper
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313777e5
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[Mat Graph] Master Node Inversion refactor
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8 年前 |
Peter Bay Bastian
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f1abf833
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Implemented node collapsing
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8 年前 |
Peter Bay Bastian
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14f32a76
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Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
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8 年前 |
Peter Bay Bastian
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7369250d
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Fixed issue where dragging would not save new position
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8 年前 |
Peter Bay Bastian
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da353adb
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MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
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8 年前 |
Tim Cooper
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662d4eed
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readdcode
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8 年前 |
Tim Cooper
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f4c0b482
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[mat graph]More CSS
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8 年前 |
Tim Cooper
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f6ff69e4
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[Mat Graph]More porting to new CSS
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8 年前 |
Tim Cooper
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3093c701
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upgrading ui
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8 年前 |
Peter Bay Bastian
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81fc3b44
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Refactored slots container creation into own function because it was messy to look at
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8 年前 |
Peter Bay Bastian
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860cb402
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Refactored exposedState control into own NodeDrawData class
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8 年前 |
Tim Cooper
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f17d4796
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[Material Graph] Fix tests.
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8 年前 |
Tim Cooper
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f6777ffb
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[Material Graph]Restore first slot for normal map for now. Needs a real fix.
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8 年前 |
Tim Cooper
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39086dd7
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[Mat Graph]Remove light functions and instead have multiple master nodes.
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8 年前 |
Peter Bay Bastian
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234030ae
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Corrected onModified calls for various nodes
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8 年前 |
Peter Bay Bastian
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92dd5d89
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Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
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8 年前 |
Peter Bay Bastian
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f8cafbbb
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Removed preview from vector nodes
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8 年前 |
Aras Pranckevicius
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a219411f
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Update after API changes
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8 年前 |
mmikk
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e94fe786
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minor clean up
minor clean up
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8 年前 |
sebastienlagarde
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77789151
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
mmikk
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5802bde9
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remove some code duplication for sphere vs. tile overlap
remove some code duplication for sphere vs. tile overlap
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8 年前 |
sebastienlagarde
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115b193a
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HDRenderLoop: fix shadow code
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8 年前 |
sebastienlagarde
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cf14676d
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HDRenderLoop: regenerate header hlsl after merge
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8 年前 |
sebastienlagarde
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22c94004
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
vlad-andreev
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d51bbb44
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subproject commit
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8 年前 |
vlad-andreev
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2e2c8f30
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meta file for the external test scenes
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8 年前 |
vlad-andreev
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ff751a5a
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add ScriptableRenderLoopScenes as a submodule
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8 年前 |
vlad-andreev
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da9f3bfc
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Revert "add test scenes submodule"
This reverts commit 466244c3f3e66761390eb8915c063f30aab49ed5.
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8 年前 |