Tim Cooper
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f799dd40
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Really Rough working HD Unlit master node.
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7 年前 |
Tim Cooper
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16406a1d
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Working on conversion to new library
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7 年前 |
Tim Cooper
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25b66c4b
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fixing merge
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7 年前 |
Tim Cooper
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f71d562a
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Working HD / LW unlit from same shader file.
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7 年前 |
Tim Cooper
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8342aa12
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Finish refactoring subgraphs.
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7 年前 |
Tim Cooper
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8dc99cbc
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*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
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7 年前 |
Martin Thorzen
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cfd61180
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New node settings. Moved the createsettingselement to the master node
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7 年前 |
Martin Thorzen
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8f3d14dc
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Update with cleaning out unused code. And some formatting.
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7 年前 |
Peter Bay Bastian
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251f1d1b
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Disable HD sub-shader and re-run graphics tests
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7 年前 |
GitHub
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c833d39e
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Merge pull request #325 from Unity-Technologies/node-settings
Node settings
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7 年前 |
Peter Bay Bastian
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e7f9893d
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Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
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7 年前 |
Peter Bay Bastian
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a107a23e
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Major shader generation refactor part 1
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7 年前 |
Matt Dean
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26a4b39a
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HD subshaders branch rebuild
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7 年前 |
Peter Bay Bastian
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0780c903
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Fix paths and imports for HD sub-shader
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7 年前 |
Tim Cooper
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fafb59af
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Run code formatter.
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7 年前 |
Chris Tchou
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f37d6cf2
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First pass HDRP lit vertex anim
Works, issues to fix:
screen position and view direction are not accesible in vertex shader
unlit shader needs update
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7 年前 |
Chris Tchou
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730563aa
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Fixes for Unlit, view direction and screen position.
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7 年前 |
Alex Lindman
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fe5d03f0
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Fixed HD Unlit filepath
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7 年前 |
Peter Bay Bastian
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544afac6
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Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
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7 年前 |
GitHub
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58fd779d
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Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
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7 年前 |
Chris Tchou
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7777e6e0
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Merge branch 'vertexAnimHDRP' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
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7 年前 |
Chris Tchou
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aa5fea0a
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Fixes for merge with master
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7 年前 |
Chris Tchou
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d3bcb929
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Fixes for vertex animation velocity buffer, screen position
And some refactoring
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7 年前 |
Chris Tchou
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9f55549e
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Fix for HD Unlit master node screen position and advanced features.
Cleanup of generated code -- putting debug output on an internal switch.
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7 年前 |
Peter Bay Bastian
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6335320b
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Declare input and output structs before graph eval functions
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7 年前 |
Peter Bay Bastian
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549996da
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Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
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6 年前 |
Matt Dean
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0ff4b5cc
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Fix slot definitions for meta pass in HD PBR subshader
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6 年前 |
Matt Dean
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1b3f1ca2
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Merge branch 'master' into sg/fix-hd-meta-code-cuplication
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6 年前 |