6346 次代码提交 (c2350244-cee6-48b8-b17f-f90be6f057af)

作者 SHA1 备注 提交日期
Martin Thorzen 0a642a8a Updated the changelog with what is coming up for the next release. 7 年前
GitHub 36539f3e Merge pull request #359 from Unity-Technologies/node-placement-copy 7 年前
GitHub d657628e Merge pull request #361 from Unity-Technologies/fix-obsolete-methods 7 年前
Martin Thorzen 3a802291 Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions. 7 年前
Stephane Laroche d2ea2ac9 Fix typo. 7 年前
Stephane Laroche d760c6a1 Working analytical lights with anisotropy and coat, per light recalculations should work. 7 年前
Stephane Laroche c286bf9c wip 7 年前
Stephane Laroche 1ad0a84c wip 7 年前
Stephane Laroche f022bbc2 Merge branch 'master' into stacklit 7 年前
GitHub 8042dcaf Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit 7 年前
sebastienlagarde f5c025d5 Add support for ambient occlusion on stacklit + misc fix in UI 7 年前
sebastienlagarde 4303de20 Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit 7 年前
GitHub 631d0e91 Merge pull request #1291 from Unity-Technologies/Regenerate-shader-include-files-for-volumetrics 7 年前
sebastienlagarde 1bf59567 Regenerate shader include files for volumetrics 7 年前
GitHub 8924ca90 Merge pull request #1290 from Unity-Technologies/fix/smallfixes 7 年前
Frédéric Vauchelles fca384e1 Updated reflection system settings 7 年前
Frédéric Vauchelles 7352456e Fixed pyramid computation and errors 7 年前
Frédéric Vauchelles a852e040 Updated empirical mip remaping for refraction and planar reflection 7 年前
Frédéric Vauchelles d823c8bd Disable planar probe rendering for orthographic camera (temporary) 7 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 7 年前
Frédéric Vauchelles 0c9753c5 Added test, but disabled them cause by probe rendering error 7 年前
sebastienlagarde 96365a48 Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy 7 年前
Frédéric Vauchelles a83eeb0c Added tests 7 年前
sebastienlagarde f9da3920 Merge branch 'master' into Cleanup-stacklit 7 年前
Stephane Laroche 031ca429 Fix static compilation issues. 7 年前
Frédéric Vauchelles 091d5924 Use specific roughness remapping for texture2D convolution 7 年前
sebastienlagarde 26d09161 Some factor and comment of commonMaterial.hlsl 7 年前
GitHub acb97536 Merge pull request #1287 from Unity-Technologies/stacklit 7 年前
Stephane Laroche e982f099 Some modifications (not enabled for now) to try to handle anisotropy better. 7 年前
sebastienlagarde c6867a4e Merge branch 'master' into 2018.1-experimental 7 年前
Frédéric Vauchelles 325a0d20 Separate limit for max active planar probe and max planar probe per render 7 年前
GitHub 08b41047 Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor 7 年前
Stephane Laroche 42284de1 Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though) 7 年前
Frédéric Vauchelles 20908a44 Added warning in UI when proxy and influence shapes are differents 7 年前
sebastienlagarde e4f497dc Fix issue with preprocessor 7 年前
Stephane Laroche 6a42ea81 Uniformity, dual lobe material feature keyword. 7 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 7 年前
Frédéric Vauchelles 11576c7d Added guards on drawgizmos for HD reflection probes 7 年前
sebastienlagarde 3c4711de Add missing meta file 7 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
GitHub 61db0440 Merge pull request #1286 from Unity-Technologies/Add-switch-build-player-support 7 年前
sebastienlagarde a47f097f Add switch build player support 7 年前
GitHub b89283a5 Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map 7 年前
sebastienlagarde dd45564c Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space 7 年前
GitHub 443e7841 Merge pull request #1282 from Unity-Technologies/stacklit 7 年前
GitHub c950ed49 Merge pull request #1283 from Unity-Technologies/fix/UTF_Tests_HDRP-revnum 7 年前
Remy 9c533966 UTF Tests Fix 7 年前
GitHub df846344 Merge pull request #1280 from Unity-Technologies/volume-improvements-next 7 年前
GitHub bdbe5bc4 Merge pull request #1281 from Unity-Technologies/switch_support 7 年前
Stephane Laroche e0d326d4 Add coat and anisotropy UI. 7 年前