vlad
|
b1210c74
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
RinaldoTjan
|
c8fdeadc
|
Re-Adding BlendMode Presenter definition.
Re-Adding BlendMode Presenter Definition.
|
8 年前 |
vlad
|
1fe84aa7
|
Moved presenter cs file to an editor folder.
|
8 年前 |
Eduardo Chaves
|
c30e0ee9
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Eduardo Chaves
|
0abd0951
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Florent Guinier
|
6edcd801
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
RinaldoTjan
|
a194067c
|
Added BlendMode
Soft Light need to be fixed.
Still missing the rest blend mode. (Will add again tomorro).
|
8 年前 |
vlad
|
5db9bbb1
|
Saturate, UV Rotation, and tex2Dlod nodes.
|
8 年前 |
Eduardo Chaves
|
dd8a892c
|
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
|
8 年前 |
Matt Dean
|
2fdc11d3
|
RGBtoLuminance: fix for the fix
|
8 年前 |
Matt Dean
|
cf30e087
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
5b4645b7
|
Procedural, Math, and UV Nodes
|
8 年前 |
Andre McGrail
|
c127b19f
|
-Moved cube map node
-Tweaked colour guide texture
-Fixed time node
|
8 年前 |
Matt Dean
|
942d8736
|
Fixed dot error on RGBtoLuminance
|
8 年前 |
Matt Dean
|
2c5dc651
|
Cleanup
Cleaned up new nodes
Changed Function3Input kShaderNames to be protected
|
8 年前 |
Florent Guinier
|
7ae13517
|
SwizzleNode now working
|
8 年前 |
Tim Cooper
|
3094ee75
|
Merge branch 'new-importer-workflow' into hackweek2017
|
8 年前 |
Florent Guinier
|
cbbf048e
|
Fix SwizzleNode step1
|
8 年前 |
Andre McGrail
|
2dbd4aa3
|
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
|
8 年前 |
Tim Cooper
|
8f917469
|
Fix saving the shader so that it can be used on objects in the scene.
|
8 年前 |
Florent Guinier
|
8f28c9f1
|
move levelNode to "range" menu
|
8 年前 |
Tim Cooper
|
8bbb99b1
|
fix up serialisation on load.
|
8 年前 |
Florent Guinier
|
6f40e6a8
|
Level node (this time working :))
|
8 年前 |
Tim Cooper
|
1896e42f
|
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
|
8 年前 |
Florent Guinier
|
ce59a9db
|
Step1 for LevelNode
|
8 年前 |
Tim Cooper
|
c0b51820
|
fixing after merge
|
8 年前 |
Peter Bay Bastian
|
9e18b962
|
Temporarily disable pixel caching due to issues with IMGUI controls
|
8 年前 |
Tim Cooper
|
591ca2fd
|
Start upgrade to new graph view.
|
8 年前 |
Sebastien Lagarde
|
58f36f39
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
8 年前 |
uygar
|
7f34a973
|
Added ifdef guards around Editor code to fix script compile errors when building a player.
|
8 年前 |
uygar
|
acf9a7fb
|
Fixed compile error on PS4.
|
8 年前 |
uygar
|
c0b6dcd6
|
Removed the old shadow system.
Removed the temporary namespace ShadowExp.
|
8 年前 |
uygar
|
e76929f5
|
Fixed tent filter enum names.
|
8 年前 |
uygar
|
d82162c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
uygar
|
617efefd
|
Defaulted to the hardcoded path in preparation for merging into master.
|
8 年前 |
uygar
|
058fa25d
|
Added loop hint to PCF tent sampling functions to make compilation times a bit more sane.
|
8 年前 |
Filip Iliescu
|
9f78b2fd
|
fixed shadows
|
8 年前 |
FlorentGuinier
|
236fbc95
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Filip Iliescu
|
0577271e
|
fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
|
8 年前 |
FlorentGuinier
|
8e9a6d75
|
[gfx-shadows] tents filters use loops for code clarity
|
8 年前 |
Filip Iliescu
|
e9c40e16
|
fixed a lighting bug with point lights and shadows
|
8 年前 |
FlorentGuinier
|
9f7d66cd
|
[gfx-shadows] Add PCF tents filters
3x3,5x5 and 7x7
|
8 年前 |
Filip Iliescu
|
01556aaf
|
cleanup and refactor shader code into common functions
|
8 年前 |
uygar
|
e62577f2
|
Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore.
|
8 年前 |
FlorentGuinier
|
980b67d3
|
[gfx-shadows] First step toward adding tents pcf filters
Adding UI and placeholder shader implementation
|
8 年前 |
Filip Iliescu
|
f583f50f
|
cleanup and consilidate shader passes and simply setup material varients on startup
|
8 年前 |
uygar
|
943f8944
|
Disabled the global override for now in HDRenderPipeline.
|
8 年前 |
Filip Iliescu
|
ff01d44e
|
fix shadow settings and add a sun script to see shadows move based on time of day
|
8 年前 |
uygar
|
255625f4
|
Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override.
|
8 年前 |
Filip Iliescu
|
23d2f9e6
|
Fix reflections that clip near and far plane as well as those that just clip near plane.
|
8 年前 |