Paul Melamed
bf15dbc1
added depth bias to mesh decals
6 年前
Julien Ignace
13c603cb
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
GitHub
155c2f6d
Merge pull request #1725 from Unity-Technologies/HDRP/move-transparent-prepass
Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting.
6 年前
sebastienlagarde
d8d59c81
Fix decal upgrade script
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
GitHub
9cbef7da
Merge pull request #1720 from Unity-Technologies/Fix-version-number-in-HDRP-asset
Fix version number in HDRP asset
6 年前
GitHub
953cdf48
Fix normalizations in Shader Graph with LWRP ( #1571 )
* Remove double normalization
* Update changelog
* Normalize tangent and bitangent in pixel remap
* Fixes for PR
- Do correct normalization
- Update changelog
- Update importer version
* Missing post-processing submodule update
* Fixes to changelog
6 年前
sebastienlagarde
466061e1
Fix version number in HDRP asset
6 年前
GitHub
9bfdc03d
Merge pull request #1719 from Unity-Technologies/Fix-decal-ui
Fix Decal 'affect basecolor' to always be display for decal material
6 年前
GitHub
d28560f9
Set stage capability for Texture2DArray and Texture3D nodes ( #1651 )
6 年前
GitHub
13be0eec
Merge pull request #1717 from Unity-Technologies/Update-test-for-HDRP
Update decal test for HDRP broken with last PR
6 年前
GitHub
868aeec4
Generate correct depth and shadow passes for LW with alpha clip ( #1590 )
* Add minimal surface definition to LWRP depth and shadow passes
* Update changelog
* Fix LW Unlit subshader shadow/depth clip
6 年前
sebastienlagarde
8e046568
Update decal test for HDRP broken with last PR
6 年前
sebastienlagarde
f9d2929b
Fix Decal 'affect basecolor' to always be display for decal material
6 年前
Matt Dean
c6494b51
Added Wave Form Nodes ( #1547 )
* small sampling of wave form nodes
* updates to waveform calcs
* fixed noise wave function
* updates noise wave and changelog
* update name of node directory folder
* updated maths and noise sine wave node name + changelog
* updated filename for noise sine wave node
* updated float to precision in noise sine wave
* updated changelog
6 年前
GitHub
b7f7578f
Merge pull request #1715 from Unity-Technologies/increase-normal-scale-range-(BotD)
increase normal scale range (BotD)
6 年前
Matt Dean
e5de9e5a
Added Texel Size Node ( #1527 )
* adding texel size node
* updated changelog
6 年前
sebastienlagarde
12a407ff
increase normal scale range (BotD)
6 年前
Julien Ignace
15880a68
Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting.
6 年前
Matt Dean
cef782d1
Added Normal Derive Nodes ( #1550 )
* adding normal derive nodes
* updates to changelog and renaming normal nodes for clarity
* updated file names
* changed float to precision on normal reconstruct z node
6 年前
RSlysz
5b86863c
Add small documentation for HDProbe public fields
6 年前
GitHub
3f424739
Merge pull request #1713 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
RSlysz
dba2cec6
merge refreshMode into HDProbe
6 年前
sebastienlagarde
d295b8fe
Update Changelog
6 年前
RSlysz
63135a85
merge mode in HDProbe
6 年前
GitHub
e2eac3da
Merge pull request #1711 from Unity-Technologies/FixLightRangeAffectingTransformScale
Fix light range affecting transform scale
6 年前
RSlysz
293aacfa
merge weight in HDProbe
6 年前
Antoine Lelievre
87f2998d
Updated changelog
6 年前
GitHub
13ae3ef8
Merge pull request #1712 from Unity-Technologies/Update-DecalUI
Update UI for decal material based on artists feedback + add upgrader
6 年前
RSlysz
6a933632
merge multiplier field in HDProbe
6 年前
sebastienlagarde
49764db8
Update UI for decal material based on artists feedback + add upgrader script
6 年前
Antoine Lelievre
dcddcfca
Fix light range affecting transform scale
6 年前
RSlysz
11bb2f69
merge proxyVolume field in HDProbe
6 年前
Julien Ignace
5b782e23
Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes.
This allows us to fix some bugs and discrepancy with the current framework.
6 年前
GitHub
56f9ddaa
Merge pull request #1704 from Unity-Technologies/HDRP/constant-buffer-refacto
Refactoring of HDRP constant buffers
6 年前
RSlysz
c40a1071
Make a common HDProbe ancestor
6 年前
GitHub
b4a3f127
Merge pull request #1674 from Unity-Technologies/decals/v2/per_channel_mask_new_ui
Decals/v2/per channel mask new ui
6 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
6 年前
Julien Ignace
ac1230bd
Changes based on review feedback
6 年前
GitHub
6824165d
Merge pull request #1703 from Unity-Technologies/Move-debug-windows
Move debug windows
6 年前
sebastienlagarde
e6c8b461
HDRP: Update changelog
6 年前
Julien Ignace
3155275f
Update ChangeLog
6 年前
sebastienlagarde
367f433e
Move debug windows to Analysis sub menu
6 年前
Julien Ignace
be5922ef
Refactor of constant buffers in HDRP
- Merged PerFrame/PerView into UnityGlobal
- Merged most sub systems constant buffers into UnityGlobal (decal, subsurface, lighting, ...)
- Moved AtmosphericScattering into the Lighting folder.
6 年前
Aleksandr Kirillov
69afdaf4
Updated CHANGELOG.md
6 年前
GitHub
1fbde3ba
Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData
Changed version in HDAdditionalLightData from float to int
6 年前
Remy
5dd0ee6b
Cleanup and re-addition of GI tests
6 年前
Jennifer Nordwall
0e161243
Renamed Area to Rectangle
We introduced a new light type (Disc) which is also an Area light. To make it less confusing, we decieded to rename Area to Rectangle.
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前