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Update Changelog

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sebastienlagarde 7 年前
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共有 1 个文件被更改,包括 3 次插入1 次删除
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


## [3.0.1-preview]
### Added
- Decal now support per channel selection mask. There is now two mode. One with BaseColor, Normal and Smoothness and another one more expensive with BaseColor, Normal, Smoothness, Metal and AO. Control is on HDRP Asset. This may require to launch an update script for old scene: 'Edit/Render Pipeline/Single step upgrade script/Upgrade all DecalMaterial MaskBlendMode'.
### Fixed
- Fixed an issue with PreIntegratedFGD texture being sometimes destroyed and not regenerated causing rendering to break
- PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size

- Exposed shadow budget parameters in HDRP asset
- Add an option to generate an emissive mesh for area lights (currently rectangle light only). The mesh fits the size, intensity and color of the light.
- Add an option to the HDRP asset to increase the resolution of volumetric lighting.
- Add an decal mask map channel selection mode.
- Add additional ligth unit support for punctual light (Lumens, Candela) and area lights (Lumens, Luminance)
- Add dedicated Gizmo for the box Influence volume of HDReflectionProbe / PlanarReflectionProbe

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