vlad-andreev
|
070a44dc
|
added include guards to hlsl codegen
|
8 年前 |
Paul Demeulenaere
|
94f746ff
|
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
|
8 年前 |
vlad-andreev
|
88b6b90d
|
fix missing shader in fptl renderloop asset
|
8 年前 |
Peter Bay Bastian
|
1ded56e2
|
Added active state for title bar buttons a la the CSS pseudo class
|
8 年前 |
vlad-andreev
|
61cde378
|
remove old prototype
|
8 年前 |
sebastienlagarde
|
fd7cfe17
|
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
- Effort on shadow design still need to be done
|
8 年前 |
Peter Bay Bastian
|
7ef50ef7
|
Replaced accidental tabs with spaces
|
8 年前 |
GitHub
|
89924c46
|
Merge pull request #7 from Unity-Technologies/ShadowMapSupport
First draft design of shadowmap
|
8 年前 |
Peter Bay Bastian
|
be11b1e0
|
"Show in project"-button now works
|
8 年前 |
Sebastien Lagarde
|
eed1a7a3
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
|
8 年前 |
Peter Bay Bastian
|
c6e6d4e4
|
Refactored title bar button into own drawer
|
8 年前 |
Sebastien Lagarde
|
55ac2b41
|
HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
|
8 年前 |
Peter Bay Bastian
|
53ab6c81
|
Added options button (not functional yet)
|
8 年前 |
sebastienlagarde
|
d2827571
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
|
8 年前 |
Peter Bay Bastian
|
235ac2cb
|
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
|
8 年前 |
sebastienlagarde
|
cb428a02
|
HDRednerLoop: Again msising file...
|
8 年前 |
Peter Bay Bastian
|
621f548e
|
Style tweaks and minor code clean-up for title bar
|
8 年前 |
sebastienlagarde
|
f53cd1c7
|
HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
|
8 年前 |
Peter Bay Bastian
|
c299e028
|
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
|
8 年前 |
GitHub
|
685cbab5
|
Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
|
8 年前 |
mmikk
|
6761d9b5
|
slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
|
8 年前 |
Peter Bay Bastian
|
08a32f0c
|
Removed absolute positioning from TitleBar
|
8 年前 |
sebastienlagarde
|
8cf763ef
|
HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
|
8 年前 |
mmikk
|
6062ecfb
|
enable big tile pruning by default
enable big tile pruning by default
|
8 年前 |
Peter Bay Bastian
|
da329206
|
Removed absolute positioning from GraphView and did minor tweaks to title bar
|
8 年前 |
sebastienlagarde
|
e0f00a34
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
|
8 年前 |
mmikk
|
dd5961c9
|
added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
|
8 年前 |
julienf-unity
|
bb982188
|
Remove imported.asset files
|
8 年前 |
Sebastien Lagarde
|
2ffcb7f1
|
HDRenderLoop: Misc test
|
8 年前 |
mmikk
|
0ea8b5f2
|
make disable fptl when clust a displayed option
make disable fptl when clust a displayed option
|
8 年前 |
julienf-unity
|
07fa7d87
|
Fix compilation with runtime merge
|
8 年前 |
Sebastien Lagarde
|
edd76a17
|
HDRenderLoop: miss a meta file
|
8 年前 |
runes
|
344748a4
|
Added checkbox for enabling Tile Debug Visualization
|
8 年前 |
Peter Bay Bastian
|
42eb0e0c
|
Merge branch 'master' of github.com:stramit/MaterialGraph
|
8 年前 |
Sebastien Lagarde
|
fab6bd80
|
HDRenderLoop: Miss two file
|
8 年前 |
runes
|
86db7d67
|
Debug code for visualizing light bounds
|
8 年前 |
julienf-unity
|
95bdff73
|
Add default constructor for MaterialSlotDefaultInput to allow deserialization
|
8 年前 |
Sebastien Lagarde
|
00afee16
|
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
|
8 年前 |
runes
|
7b5fc7e9
|
Added numbers to OverlayHeatMap
|
8 年前 |
Paul Demeulenaere
|
2629abf3
|
Avoid adding twice the same property (we should also have a test for that)
|
8 年前 |
Peter Bay Bastian
|
af616546
|
Implemented basic title bar
|
8 年前 |
Sebastien Lagarde
|
1602a326
|
HDRenderLoop: Push draft not compiling
|
8 年前 |
mmikk
|
eadf975e
|
helps if the index actually IS impossible :)
helps if the index actually IS impossible :)
|
8 年前 |
Tim Cooper
|
2aecf91f
|
update biggest graph to have new master node.
|
8 年前 |
GitHub
|
ca67bebf
|
Merge pull request #5 from Unity-Technologies/LightmapSupport
Add Meta pass + Depth pass support
|
8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
|
8 年前 |
Sebastien Lagarde
|
79cd240f
|
HDRenderLoop: Rename metalic to mettalic
|
8 年前 |
Tim Cooper
|
33d4a8e3
|
[mat graph] fix some tests
|
8 年前 |
Sebastien Lagarde
|
f3b6f913
|
Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport
|
8 年前 |
Tim Cooper
|
93902ec9
|
[material graph] Pad v1 -> v4 properly.
|
8 年前 |