4923 次代码提交 (bdb10d8a-ade6-4842-84bd-ed6a9a94cfaa)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 3811cdc8 [PlanarReflection] Fixed sampling on invalid direction 7 年前
Remy eda4b46b Stupid case issue fix 1 7 年前
Evgenii Golubev 9a866381 Perform a minor clean up 7 年前
Frédéric Vauchelles d02e0bc2 [PlanarReflection] Rotation handle in correct location 7 年前
Remy 5f60d1a8 Make SSS max distance test more readable 7 年前
Evgenii Golubev 5db1724a Factor out VolumetricLightingModule 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Remy 98d4ec69 Fix name : 2 - re-add 7 年前
Evgenii Golubev 9e4045c2 Make VBuffer view handling less error prone 7 年前
GitHub 0a952cb2 Merge pull request #845 from Unity-Technologies/adress-PR-837-feedback 7 年前
Frédéric Vauchelles 4790fa79 [PlanarReflection] Use Object space vp matrices to sample in planar reflection texture 7 年前
Remy 5c57f0c2 Fixe file name : 1 - delete 7 年前
GitHub 5b4c84ab Merge pull request #844 from Unity-Technologies/fix/PreviewDebugFrameSettings 7 年前
Frédéric Vauchelles c34bc1a2 [PlanarReflection] Renamed CameraUtils -> GeometryUtils 7 年前
Remy dbe97478 Add SSS max radius test 7 年前
Frédéric Vauchelles 749e692a [HDCameraEditor] Fixed frame settings debug for camera preview 7 年前
Sebastien Lagarde 7d15e152 Update comment + rename packUint to PackInt function 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
Remy c3c7eec1 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
John 3e638dcc Support for disabled MSAA 7 年前
John 90cac197 Stripped UI options/pipeline config of feature. Relies on cascades for now. 7 年前
John 3cd84776 Instancing support 7 年前
John c3c11ecf Orthographic support 7 年前
John cc3596dc Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled 7 年前
John 5334c6be 7x7 PCF 7 年前
John ec8b4a6b Refactor and renaming 7 年前
John 354589c6 Main light keyword must be set up before shadow gather 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
Paul Melamed 27248787 Don't check textures slots in decal material validation 7 年前
John f210f98e refactoring frustum corners to util function 7 年前
Paul Melamed dbdfb0a6 Use decal set KeyMaterial for drawInstanced 7 年前
John b1d4f079 Lit Pass Integrations, Keyword config 7 年前
Remy d85dd3e7 Correct head fbx scale 7 年前
Julien Ignace 427df3eb Missing files 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
uygar 251d7683 Added using the normal in deferred directional shadow passes if available. 7 年前
uygar f7a762c8 Fixed wrong projection inversion being used for orthographic projections. 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
Robert Srinivasiah 8828b0b7 Rework cluster kernel name gen to relieve GC pressure 7 年前
Robert Srinivasiah fecb6084 Extra comment re: ConfigureMSAADependentSettings 7 年前
Robert Srinivasiah 3b9c6146 Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor 7 年前
Robert Srinivasiah 9e90b376 Further cleanups for partial-functionality PR 7 年前
Robert Srinivasiah 3ad8312c Proper QualitySettings interface 7 年前
Robert Srinivasiah 42711992 Editor UI + QualitySettings adjusting MSAA HDRP paths 7 年前
Robert Srinivasiah 4a125ead MSAA works with clustered light list generation 7 年前
Tim Cooper b5bf1073 Add API so that we can find the type of subshaders that can be added. 7 年前
Tim Cooper 27b8deec Add API for modification of embedded supported subshaders 7 年前
GitHub 6dfcd844 Merge pull request #227 from Unity-Technologies/node-bugfixes 7 年前