2356 次代码提交 (bb02d156-4636-4dc9-ac2c-06aea9cbdd56)

作者 SHA1 备注 提交日期
Peter Bay Bastian 3ffdcd59 Right click no longer deselects nodes 7 年前
Peter Bay Bastian 865b4bb0 Update gitignore 7 年前
Peter Bay Bastian 5b7af74e Fix node repainting 7 年前
Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
sebastienlagarde 63ce8f11 Add missing meta 7 年前
sebastienlagarde 1ec4ca3b Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion 7 年前
GitHub f14653df Merge pull request #395 from Unity-Technologies/Add-multibounce-approximation-on-AO- 7 年前
sebastienlagarde ed1cd58c Add comment 7 年前
sebastienlagarde bf01ba3b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
Evgenii Golubev 1bfec348 Add ShaderVariables.hlsl to the procedural sky shader 7 年前
Sebastien Lagarde 23bcdad7 add support of basic specular occlusion (intersection of cone) 7 年前
Julien Ignace 55bd39cb - Updated ShadowsTest scene with a setup of cameras. 7 年前
sebastienlagarde 93ab200c Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
GitHub 77fe7881 Merge pull request #394 from Unity-Technologies/bent-normal-and-specular-occlusion 7 年前
Sebastien Lagarde 22b1a958 Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
GitHub dd6ac2f3 Merge pull request #393 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 008bb5f3 Layered shader: Moved Material reference UI at the bottom and added the possibility to synchronize everything but the UV related properties of all the layers. 7 年前
Sebastien Lagarde beedb90d Add support for bent normal on lit and layered shader 7 年前
Julien Ignace d2441929 Unlocked UV sets for Layer0 and BlendMask for layered shader. 7 年前
Sebastien Lagarde f8e4f5df Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
Evgenii Golubev bb1bc475 Fix camera-relative rendering of the procedural sky 7 年前
Julien Ignace 16b88581 Heightmap min/max are now in centimeters 7 年前
sebastienlagarde c635afcd Add multi bounce approximation on SSAO (Colored AO) 7 年前
Evgenii Golubev 5bcd2d03 Fix an issue with reconstruction of WS positions in the procedural sky code 7 年前
Julien Ignace d2e6ad3c Smoothness now has a min/max slider for remapping when a texture is provided (otherwise, the regular slider is still available). 7 年前
GitHub a7bad06d Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2d461ae1 Removed DetailMask and Emissive Mode. 7 年前
GitHub caa90067 Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2e93ea50 Removed the now useless "normal map sampling with bias" code. 7 年前
Julien Ignace ba7a39b0 Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance. 7 年前
Julien Ignace 27e00b17 Fixed a bug where main layer influence would show up even if the main layer blend mask was zero. 7 年前
Julien Ignace 26608503 - "Opacity As Density" mode is now a checkbox 7 年前
Julien Ignace 9ddbd02b Heightmaps are now parametrized with Min/Max values instead of amplitude. 7 年前
sebastienlagarde c1c97c18 push draft 7 年前
GitHub 1df4fb35 Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene 7 年前
Julien Ignace 09f867e5 Renamed CascadedShadowsTest to ShadowsTest 7 年前
Julien Ignace e9449d38 Update Shadow Scene 7 年前
rthompson-unity 7e1b650c Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4 7 年前
sebastienlagarde eacc4ecd HDRenderPipeline: Update some comment in UI and code 7 年前
GitHub 1068a386 Merge pull request #387 from EvgeniiG/volumetrics 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
Peter Bay Bastian aa53d751 Add files for UPM 7 年前
Evgenii Golubev f24c6a35 Add analytical transmittance integration 7 年前
Peter Bay Bastian b7904f55 Update README to mention new folder structure 7 年前
Evgenii Golubev 4898d174 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics 7 年前
Peter Bay Bastian 87db2a13 Fix shader include paths in OnTileDeferred shader 7 年前
Peter Bay Bastian 2cd62598 Update graphics test framework to work with new folder structure 7 年前
Peter Bay Bastian 8237416b Fix capitalization in include path 7 年前
Peter Bay Bastian d6b8a7e5 Change root of repository to Assets/ 7 年前
Peter Bay Bastian e621aacf Convert absolute paths to relative paths in shader includes 7 年前