Frédéric Vauchelles
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9b91c67c
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Updated test scene for distortion
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7 年前 |
Frédéric Vauchelles
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9bf881d7
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Write depth in distortion pass and ztest to discard pixel in front of distorted object
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7 年前 |
Frédéric Vauchelles
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67e5ae1f
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Updated test scene for distortion
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7 年前 |
Frédéric Vauchelles
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8706747e
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Removed incorrect depth rejection related code
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7 年前 |
Frédéric Vauchelles
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ba8dc625
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(wip) Use depth to discard pixels in front of distortion object
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7 年前 |
Frédéric Vauchelles
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acca5c71
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Use a multiply blend mode instead of stencil to control distortion
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7 年前 |
Frédéric Vauchelles
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6a403ad7
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Updated test shader for distortion
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7 年前 |
Frédéric Vauchelles
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88544dd5
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Added distortion on ulit shader
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7 年前 |
Frédéric Vauchelles
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e533651d
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Added a nullify option for distortion, based on stencil buffer usage
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7 年前 |
Frédéric Vauchelles
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315455b3
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(wip) distortion rejection with stencil buffer
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7 年前 |
Frédéric Vauchelles
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e95e8e4e
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Fixed: use signed integer for distortion
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7 年前 |
Frédéric Vauchelles
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fcadaafc
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Added distortion masking
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7 年前 |
Frédéric Vauchelles
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e9e9db20
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Don't reject distortion on z when applying
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7 年前 |
Frédéric Vauchelles
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e2200ec7
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(wip) distortion
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7 年前 |
Frédéric Vauchelles
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448737fc
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Prototype for distorstion
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7 年前 |
sebastienlagarde
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fe4b4964
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Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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2a53ec8d
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Missed one file in Lock UV mapping of details with base
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7 年前 |
GitHub
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f1f7fa47
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Merge pull request #468 from Unity-Technologies/Lock-details-mapping-to-base-mapping
Add toggle to lock UV tiling/offset of details to base
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7 年前 |
sebastienlagarde
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2fe0e0bf
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Add toggle to lock UV tiling/offset of details to base
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7 年前 |
GitHub
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2002ee68
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Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale
Revamp of Parallax occlusoin mapping + depth offset
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7 年前 |
sebastienlagarde
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a127563b
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Fix issue with UI + handle negative transform scaling with tessellation
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7 年前 |
sebastienlagarde
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8866a519
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Remove maxHeight from the POM code, not needed
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7 年前 |
GitHub
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3f0ee0ec
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Merge pull request #465 from Unity-Technologies/Add-Per-Pixel-Scale-Seb-Test
Add per pixel scale seb test
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7 年前 |
sebastienlagarde
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3305fbf3
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test
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7 年前 |
Sebastien Lagarde
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b57d314c
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first working version (don't work with tiling / scaling) but work with planar/UV0
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7 年前 |
Sebastien Lagarde
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1007f823
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Working individual layer
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7 年前 |
Sebastien Lagarde
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5a035109
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Add warning message inside the UI to prevent wrong mapping with Pixel displacement
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7 年前 |
sebastienlagarde
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970fb50d
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test
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7 年前 |
sebastienlagarde
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7357d706
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- Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP
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7 年前 |
Sebastien Lagarde
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8208d510
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Sample influence map with mapping of main layer
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7 年前 |
Sebastien Lagarde
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86a73f40
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Make POM match tessellation with details map (if same UVSet)
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7 年前 |
Sebastien Lagarde
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3fec7c83
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Update of the UI
Make it more clear that influence mask depends on mapping of UV0
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7 年前 |
sebastienlagarde
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9700ad93
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Rename Displacement mode to more artists friendly name
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7 年前 |
sebastienlagarde
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3ccbb95a
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement
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7 年前 |
sebastienlagarde
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d40f1b67
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Fix compil error
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7 年前 |
sebastienlagarde
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3946f7cd
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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7 年前 |
Sebastien Lagarde
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1b01b294
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unify applyHeight call
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7 年前 |
GitHub
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8b761a36
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Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb
Add per pixel scale seb
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7 年前 |
sebastienlagarde
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b466af28
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb
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7 年前 |
Sebastien Lagarde
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02cabcb8
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First draft of POM with layering - work on simple case - no influence mode
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7 年前 |
Evgenii Golubev
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eb6135db
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Add minor fixes to the diffuse GGX code
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7 年前 |
GitHub
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8e0f168b
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Merge pull request #463 from EvgeniiG/Unity-2017.3
Clean up and optimize the BSDF functionality
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7 年前 |
Sebastien Lagarde
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746126c6
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define LAYERS_HEIGHTMAP_ENABLE - allow compiler to optimize more
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7 年前 |
Evgenii Golubev
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34357725
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Add a comment
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7 年前 |
Sebastien Lagarde
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10a115ec
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Clean code. Remove now unused hack (as applyHeight formula have change)
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7 年前 |
Evgenii Golubev
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2010bbe1
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Fix a typo
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7 年前 |
GitHub
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a7a1fc40
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Merge pull request #467 from Unity-Technologies/litui-sss-button
Added a temporary button to quickly jump to the SSS settings from LitUI
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7 年前 |
Sebastien Lagarde
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01ffdfce
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Test if there is a main heightmap before apply heightmap influence of layer 0
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7 年前 |
Evgenii Golubev
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5fcd2c10
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Add a comment
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7 年前 |
Thomas
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c7e2fad5
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Added a temporary button to quickly jump to the SSS settings from the Lit material UI
To be improved once we rework the material UI
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7 年前 |