Felipe Lira
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b9fd7d1c
|
Fixed wrong name replace
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7 年前 |
Felipe Lira
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175cbd2f
|
Fixed line ending on API files
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7 年前 |
Alex Lian
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ae5591e0
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Return use of build.py
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7 年前 |
Felipe Lira
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0c03cb67
|
Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects.
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7 年前 |
Alex Lian
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69466f62
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Missed HDRP files to move
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7 年前 |
GitHub
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c27f37c6
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Merge pull request #1378 from Unity-Technologies/LWRP
Lwrp
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7 年前 |
Felipe Lira
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2c09ec14
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Fixed format and line endings.
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7 年前 |
Felipe Lira
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60efd574
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Added float and half variants to instrisicts
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7 年前 |
Matt Dean
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e4c1b7ba
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Add missing metas
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7 年前 |
Alex Lian
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bb48e6ea
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Move new files merged from master
For file re-org, catch up files
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7 年前 |
GitHub
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b5990ea4
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Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms
Fixed DepthCopy shader. Disabled depth resolve on VR until we can pr…
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7 年前 |
Matt Dean
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36a0484f
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Merge remote-tracking branch 'origin/master' into sg/texture-types
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7 年前 |
Alex Lian
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0d975dea
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Merge remote-tracking branch 'origin/master' into build/automation
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7 年前 |
GitHub
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cd218826
|
Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
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7 年前 |
GitHub
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b0de4212
|
Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering
Add code to prevent nested camera rendering.
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7 年前 |
Matt Dean
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26a4b39a
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HD subshaders branch rebuild
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7 年前 |
Felipe Lira
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506d7954
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Add code to prevent nested camera rendering.
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7 年前 |
Felipe Lira
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3160d4ad
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Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo.
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7 年前 |
Sebastien Lagarde
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265dfd2e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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321f6700
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Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching
Added support to DynamicBatching. It's enabled by default and can be…
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7 年前 |
GitHub
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dc326439
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Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP
Add scene selection pass to HDRP
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7 年前 |
Sebastien Lagarde
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dfa41c1f
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Update Changlog HDRP
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7 年前 |
Felipe Lira
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a55f3bfe
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Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers.
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7 年前 |
GitHub
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69346a17
|
Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z
Define REVERSE_ZBUF for Switch platform (Revisited)
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7 年前 |
GitHub
|
19d1506c
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Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1
Lw/api refactor v1
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7 年前 |
sebastienlagarde
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30443854
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Add support of per light shadow mask control
Add support of per light shadow mask control
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7 年前 |
GitHub
|
faac9fcb
|
Merge pull request #1373 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Felipe Lira
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f48ba219
|
Added null check on CreateEngineMaterial
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7 年前 |
Alex Lian
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3be7d580
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Merge remote-tracking branch 'origin/master' into build/automation
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7 年前 |
GitHub
|
7b42e0f2
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Merge pull request #1371 from EvgeniiG/master
Fix banding issues caused by high intensity volumetric lighting
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7 年前 |
Felipe Lira
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1a4378d1
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PostProcess stack will handle cases where src = dest are same and a single effect is on stack.
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7 年前 |
Evgenii Golubev
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4883e8dc
|
Update the HDRP changelog
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7 年前 |
Alex Lian
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f5654663
|
Fix gitmodule references
|
7 年前 |
GitHub
|
92542c54
|
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
Fix float value to string error
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7 年前 |
Felipe Lira
|
4e3fad68
|
Fixed copyDepth pass.
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7 年前 |
Evgenii Golubev
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1f059c6b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Alex Lian
|
5dd074d3
|
Move shadergraph
|
7 年前 |
sebastienlagarde
|
d01c66f4
|
Update Changelog
|
7 年前 |
Felipe Lira
|
4dcb7214
|
Added camera HDR setup
|
7 年前 |
Alex Lian
|
b80e61ac
|
Move assets for test projects
|
7 年前 |
GitHub
|
ae1dff05
|
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
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7 年前 |
Felipe Lira
|
c13ab97d
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fixed Final pass blit
|
7 年前 |
Matt Dean
|
c43790f0
|
Fixes for PR
|
7 年前 |
Sebastien Lagarde
|
2ca0621d
|
Add scene selection pass to HDRP
For lit, lit tessellation, unlit, layeredLit, LayereLitTessellation
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7 年前 |
Sebastien Lagarde
|
ab065fbb
|
Define REVERSE_ZBUF for Switch platform (Revisited)
|
7 年前 |
Matt Dean
|
42b09806
|
Add first pass Texture2DArray and Texture3D support
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7 年前 |
Alex Lian
|
b28e6241
|
Initial reorg
Re-org for cleanliness and start of test projects
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7 年前 |
Felipe Lira
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63a6fe03
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7 年前 |
Felipe Lira
|
25e45b36
|
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7 年前 |
Matt Dean
|
0546ae13
|
Fix template issues
|
7 年前 |