15 次代码提交 (b9d06aca-e17c-467d-b29f-c09b7999609a)

作者 SHA1 备注 提交日期
Arnaud Carre 43f996df new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
Arnaud Carre 24796c7d add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 8 年前
Arnaud Carre ffddcca6 added NewBatcherSkin to test skinned meshes 8 年前
Arnaud Carre c20f2c3c change material prefab to "standard" (and not sub surf scattering) 8 年前
sebastienlagarde 60296408 HDRenderPipeline: Update all material Keywords 7 年前
sebastienlagarde 2c9bfb4e HDRenderPipeline: fix all material in current project 7 年前
sebastienlagarde 2b24ec8c Update all material 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Julien Ignace cdd44d73 Re-updated materials with new heightmap parametrization 7 年前
sebastienlagarde 01b7d081 HDRenderPipeline: Update all materils keyword in scene and project 7 年前
Sebastien Lagarde 5f384459 HDRenderPipeline: Update all materials 7 年前
Sebastien Lagarde a28733e8 HDRenderPipeline: Update all materials 7 年前
sebastienlagarde 5f14b489 Update all materials with Last PR 7 年前