Felipe Lira
50de2c20
Bumped SRP package version.
7 年前
Evgenii Golubev
974fa5e1
Reduce the number of dependent texture reads
7 年前
Felipe Lira
fda645b1
Bumped SRP package version.
7 年前
Peter Bay Bastian
ffe95b56
[subpackage] Add option to save .npmrc file for publishing other packages at the same time
7 年前
Felipe Lira
18e0d6e8
Merge branch 'Unity-2017.3'
7 年前
GitHub
c646275f
Merge pull request #588 from EvgeniiG/master
Improve HLSL macros
7 年前
GitHub
4f47fa6e
Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
7 年前
sebastienlagarde
43c10ade
HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
7 年前
sebastienlagarde
06524b75
HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
7 年前
sebastienlagarde
188e343b
HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
7 年前
Evgenii Golubev
816893ee
Remove a magic number
7 年前
GitHub
894dac3c
Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option
Update tile/cluster management for forward/deferred
7 年前
Evgenii Golubev
4a50580e
Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT
7 年前
Sebastien Lagarde
ccb1518c
HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA)
-reintroduce previously removed enabledFptlwhenCluster and rename it to
enableFptlForForwardOpaque
New rules are:
// Deferred opaque always use FPTL, forward opaque can use FPTL or
cluster, transparent always use cluster
// When MSAA is enabled, we only support cluster (Fptl is too slow with
MSAA), and we don't support MSAA for
7 年前
Evgenii Golubev
88791113
Replace FLT_SMALL with FLT_EPSILON
7 年前
Sebastien Lagarde
a1452574
Move RenderLightingDebug to RenderDebugOverlay
Remove RenderLightingDebug function and move the debug code to
RenderDebugOverlay
7 年前
Evgenii Golubev
1c6c73d4
Add a macro for Swap()
7 年前
Evgenii Golubev
b1513a17
Update the template macros to only support integers and floats
7 年前
Jens Holm
682d177b
Add zoom/scale to preview mesh and refactor preview data into seperate class
7 年前
Matt Dean
db7fee2a
Fix object and world position affine check
7 年前
Jens Holm
8acafef9
Add scroll mouse manipulator
7 年前
Matt Dean
c827f632
Fix non-modifiable cubemap data
7 年前
Jens Holm
cbc52afe
Add rotation to inspector mesh preview
7 年前
Matt Dean
2775c78f
Delete old nodes
7 年前
Jens Holm
3b723ead
Merge remote-tracking branch 'origin/master' into inspector-preview-mesh
7 年前
Matt Dean
f716bede
Add Vertex Input generator
- Fixes Issue #103
- Removed vertex color input when not required
7 年前
Jens Holm
016cdba4
Remove mesh from preview render data and check for preview mesh in preview manager
7 年前
Matt Dean
63709067
Missing from previous commit
7 年前
Peter Bay Bastian
db4185dc
Oilish shader graph
7 年前
Jens Holm
67d2fd02
Merge master
7 年前
Matt Dean
adae5870
Rename Hue input to Offset
7 年前
Peter Bay Bastian
6a070a04
More colory glowy party preview
7 年前
Matt Dean
9fcf8bc7
Transform node fixes
7 年前
Peter Bay Bastian
72c4bdea
Move contextual actions from node search menu into actual context menu
7 年前
Matt Dean
5a69c812
Merge branch 'master' into node-bugfixes
7 年前
Peter Bay Bastian
211cf575
Refactor ColorspaceConversionControl to work on enums in general and implement it for TransformNode
7 年前
Matt Dean
df7a48db
Remove partial derivative precision
7 年前
Peter Bay Bastian
4f6b38b4
Bump package version
7 年前
Peter Bay Bastian
2a77bb5f
Transparent background for controls
7 年前
Matt Dean
2a6ef764
Fix Camera node direction slot
7 年前
Peter Bay Bastian
c467fab5
Make color space conversion node controls a bit neater
7 年前
Matt Dean
ae1bad65
Fixes pre-PR
7 年前
Peter Bay Bastian
0b1d9efe
Minor style changes to fix spacing between node controls
Also removes some leftover toolbar styles
7 年前
Matt Dean
1449994e
Comment out Scene Normals and Scene Velocity nodes
7 年前
Peter Bay Bastian
ab14181b
Make PortInputView use pre-multiplied alpha background color and put its edge behind itself and node (still need to make it render behind other nodes)
7 年前
Matt Dean
d1e59e63
Moved Scene Normals and Scene Velocity nodes to WIP
7 年前
Peter Bay Bastian
508ec3ef
Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control)
7 年前
Matt Dean
2d57b390
Add Orthographic slots to Camera node
7 年前
Matt Dean
4512dff0
Started work on Rounded Rectangle node
7 年前
Peter Bay Bastian
458c34e2
Make beachball more neat
7 年前