3365 次代码提交 (b782a332-b259-4796-8efb-3fd74c12ad27)

作者 SHA1 备注 提交日期
Felipe Lira 50de2c20 Bumped SRP package version. 7 年前
Evgenii Golubev 974fa5e1 Reduce the number of dependent texture reads 7 年前
Felipe Lira fda645b1 Bumped SRP package version. 7 年前
Peter Bay Bastian ffe95b56 [subpackage] Add option to save .npmrc file for publishing other packages at the same time 7 年前
Felipe Lira 18e0d6e8 Merge branch 'Unity-2017.3' 7 年前
GitHub c646275f Merge pull request #588 from EvgeniiG/master 7 年前
GitHub 4f47fa6e Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
sebastienlagarde 06524b75 HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict 7 年前
sebastienlagarde 188e343b HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Evgenii Golubev 816893ee Remove a magic number 7 年前
GitHub 894dac3c Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option 7 年前
Evgenii Golubev 4a50580e Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Evgenii Golubev 88791113 Replace FLT_SMALL with FLT_EPSILON 7 年前
Sebastien Lagarde a1452574 Move RenderLightingDebug to RenderDebugOverlay 7 年前
Evgenii Golubev 1c6c73d4 Add a macro for Swap() 7 年前
Evgenii Golubev b1513a17 Update the template macros to only support integers and floats 7 年前
Jens Holm 682d177b Add zoom/scale to preview mesh and refactor preview data into seperate class 7 年前
Matt Dean db7fee2a Fix object and world position affine check 7 年前
Jens Holm 8acafef9 Add scroll mouse manipulator 7 年前
Matt Dean c827f632 Fix non-modifiable cubemap data 7 年前
Jens Holm cbc52afe Add rotation to inspector mesh preview 7 年前
Matt Dean 2775c78f Delete old nodes 7 年前
Jens Holm 3b723ead Merge remote-tracking branch 'origin/master' into inspector-preview-mesh 7 年前
Matt Dean f716bede Add Vertex Input generator 7 年前
Jens Holm 016cdba4 Remove mesh from preview render data and check for preview mesh in preview manager 7 年前
Matt Dean 63709067 Missing from previous commit 7 年前
Peter Bay Bastian db4185dc Oilish shader graph 7 年前
Jens Holm 67d2fd02 Merge master 7 年前
Matt Dean adae5870 Rename Hue input to Offset 7 年前
Peter Bay Bastian 6a070a04 More colory glowy party preview 7 年前
Matt Dean 9fcf8bc7 Transform node fixes 7 年前
Peter Bay Bastian 72c4bdea Move contextual actions from node search menu into actual context menu 7 年前
Matt Dean 5a69c812 Merge branch 'master' into node-bugfixes 7 年前
Peter Bay Bastian 211cf575 Refactor ColorspaceConversionControl to work on enums in general and implement it for TransformNode 7 年前
Matt Dean df7a48db Remove partial derivative precision 7 年前
Peter Bay Bastian 4f6b38b4 Bump package version 7 年前
Peter Bay Bastian 2a77bb5f Transparent background for controls 7 年前
Matt Dean 2a6ef764 Fix Camera node direction slot 7 年前
Peter Bay Bastian c467fab5 Make color space conversion node controls a bit neater 7 年前
Matt Dean ae1bad65 Fixes pre-PR 7 年前
Peter Bay Bastian 0b1d9efe Minor style changes to fix spacing between node controls 7 年前
Matt Dean 1449994e Comment out Scene Normals and Scene Velocity nodes 7 年前
Peter Bay Bastian ab14181b Make PortInputView use pre-multiplied alpha background color and put its edge behind itself and node (still need to make it render behind other nodes) 7 年前
Matt Dean d1e59e63 Moved Scene Normals and Scene Velocity nodes to WIP 7 年前
Peter Bay Bastian 508ec3ef Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
Matt Dean 2d57b390 Add Orthographic slots to Camera node 7 年前
Matt Dean 4512dff0 Started work on Rounded Rectangle node 7 年前
Peter Bay Bastian 458c34e2 Make beachball more neat 7 年前