Evgenii Golubev
b764b1b3
Implement efficient depth linearization for oblique view frustums
8 年前
Evgenii Golubev
75437908
Merge branch 'Depth-offset' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
0732e483
Merge pull request #167 from EvgeniiG/master
Implement the min-max slider for thickness
8 年前
Evgenii Golubev
c74a3040
Rename 'ThicknessMap' to 'ThicknessRemap' to avoid confusion
8 年前
Evgenii Golubev
a5c5f339
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
794210ad
HDRenderPipeline: Fix compil issue with normal map in object space in litMaterial
8 年前
GitHub
fd4b72d5
Merge pull request #166 from Unity-Technologies/normal-surface-gradient
Add Morten's Surface Gradient support
8 年前
Sebastien Lagarde
d252ad49
HDRenderPipeline: Fix issue with SurfaceGradient + update flip/mirror normal
8 年前
Sebastien Lagarde
a3352be4
HDRenderLoop: Fix compile with Surface Gradient
- The looks seems not correct
8 年前
Sebastien Lagarde
3aa763f2
HDRenderPipeline: Make last surface gradient change - code ready to test
- Update generation of tangent basis for surface gradient, next step,
test the code
- Update GI test scene material
8 年前
Sebastien Lagarde
59b48449
HDRenderPipeline: Missing two change
8 年前
Sebastien Lagarde
0365d4e5
HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR
- added _LAYER_MAPPING_PLANAR0 keyword
- Planar mapping is now a shader feature
- Move all SampleLayer to to ShaderLibrary and rename LayerUV to
UVMapping
- Create an enum UVMappingType instead of using isPlanar / is Triplanar
- Move double/mirror sided function to materialUtilities
- Update a lot of materials in test scene
8 年前
Sebastien Lagarde
01072951
HDRenderPipeline: Another pass on adding surface gradient code
- miss the init of vT1/Vb1 etc...
8 年前
Sebastien Lagarde
f1b63cc8
HDRenderPipeline: Some rename and cleanup + add few surface gradient define case
Apply WorldToTangent name even with surface gradient
8 年前
Sebastien Lagarde
1391c962
HDRenderPipeline: Miss one file
8 年前
Sebastien Lagarde
14dc6caa
HDRenderPipeline: Replace tangentToWorld by the correct term worldToTangent
8 年前
Sebastien Lagarde
7e59ca9a
HDRenderPipeline: Fix compil + fix double sided in regular case
8 年前
Sebastien Lagarde
4d17bef2
HDRenderPipeline: Draft about surface gradient code
8 年前
GitHub
41110934
Merge pull request #165 from Unity-Technologies/HDR-capture-for-reflection-probe
Hdr capture for reflection probe
8 年前
Evgenii Golubev
fb5cc01d
Implement the min-max slider for thickness
8 年前
sebastienlagarde
70e640d7
Merge remote-tracking branch 'refs/remotes/origin/master' into HDR-capture-for-reflection-probe
8 年前
sebastienlagarde
86828cff
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
GitHub
5444da2d
Merge pull request #164 from Unity-Technologies/shadows
Shadows
8 年前
GitHub
2a8a25a2
Merge pull request #163 from EvgeniiG/master
Add transmittance preview
8 年前
sebastienlagarde
dede83da
HDRednerPipeline: Fix issue with sky + do HDR capture of reflection probe
- sky is now cull correctly
8 年前
Evgenii Golubev
e2501e62
Add transmittance preview
8 年前
sebastienlagarde
88adb5fc
HDRenderPipeline: Minor reformat
8 年前
GitHub
24918600
Merge pull request #162 from EvgeniiG/master
Improve the SSS profile UI
8 年前
Evgenii Golubev
6c9bbcca
Set '_StencilRef' for all lit materials
8 年前
Evgenii Golubev
13c21d32
Rename "transmittance" to "transmission" where applicable
8 年前
Evgenii Golubev
d42f0b22
Upgrade all materials in the HD test scene
8 年前
Evgenii Golubev
28308271
Fix stencil values
8 年前
mmikk
2321352b
fix fwd lighting when async shadow order is enabled
fix fwd lighting when async shadow order is enabled
8 年前
Evgenii Golubev
672495ee
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
79f8167d
HDRenderPipeline: Fix compil warning after last merge
8 年前
GitHub
207a9a78
Merge pull request #161 from Unity-Technologies/Branch_SceneSettings
Added Scene Setting manager for better handling of scene settings for users.
8 年前
Evgenii Golubev
c444fb8a
Add an option to globally disable SSS
8 年前
Julien Ignace
7b4ab969
Merge branch 'master' into Branch_SceneSettings
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
8 年前
sebastienlagarde
4f612260
HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material
8 年前
Evgenii Golubev
d4f421c8
Optimize the GUI image drawing code
8 年前
sebastienlagarde
ae6a348f
HDRenderPipeline: Fix issue with Layered not taking heightmap into account + add update script for mateial keywords
8 年前
Evgenii Golubev
a5059742
Improve the SSS profile GUI
8 年前
GitHub
20c7bd6f
Merge pull request #160 from Unity-Technologies/Branch_SceneSettings
Resurrected the SceneSetting component for easier simple scene setup.
8 年前
Evgenii Golubev
0d83cb86
Change the default value of thickness
8 年前
GitHub
4564bce6
Merge pull request #159 from Unity-Technologies/bloom-removal
Removed broken temporary bloom implementation
8 年前
Evgenii Golubev
47432d67
Implement GUI for SSS parameter labels
8 年前
Chman
1e1b2949
Removed broken temporary bloom implementation
Can cause serious unity crashes & we don't need it anymore
8 年前
sebastienlagarde
39e6d184
HDRenderPipeline: Fix PS4 compiler issue due to macro with multiple ##
8 年前
Evgenii Golubev
0966f6dc
Fix thickness scaling
8 年前
GitHub
29e588a8
Merge pull request #156 from EvgeniiG/master
Implement painted-thickness-based transmittance for SSS
8 年前