Thomas
2cdd3c12
Moved most of HDRP utilities to Core
7 年前
Frédéric Vauchelles
ec4b0369
Added a utility to copy channels in a compute shader
7 年前
Thomas
dd931f16
More cleanup / formatting / conventions; removed a few warnings
7 年前
Thomas
9582c28d
Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific
7 年前
Salvador Jacobi
9464aaa0
Organize menu items
7 年前
Salvador Jacobi
7e2993a1
Correct menu items that should be internal/not internal
7 年前
Sebastien Lagarde
36f3cfd4
merge unity 2017.3
7 年前
Salvador Jacobi
4bd00346
Merge branch 'master' into organize-menu-items
7 年前
Julien Ignace
f901ecbc
Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes.
7 年前
Julien Ignace
1a5590ab
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# TestbedPipelines/OnTileDeferredPipeline/OnTileDeferredRenderPipeline.cs
7 年前
Felipe Lira
4654dbdf
Added depth slice to SetRenderTarget SRP api.
7 年前
Felipe Lira
9233eae4
Minor fix to the CoreUtils depth slice change.
7 年前
Julien Ignace
71fed2e5
Small cleanup and fixes
7 年前
Felipe Lira
18e0d6e8
Merge branch 'Unity-2017.3'
7 年前
Frédéric Vauchelles
fe773302
Merge master
7 年前
Julien Ignace
1308feb1
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Julien Ignace
10007208
Porting sky/fog systems to Interpolation volumes.
7 年前
Thomas
699b4a98
Fixed errors with mismatched dll versions [ugly hack]
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Paul Melamed
1f7d870b
addressed some PR commenst, started adding metal, smoothnes, height to decals.
7 年前
Julien Ignace
dd1baa91
Fixed "Baked sky" behavior in new sky volume system.
7 年前
Paul Melamed
6a91487b
Added CullingGroup API functionality for culling decal objects
7 年前
Robert Srinivasiah
17e5169e
Tracking ToDos for stereo re-work
7 年前
Robert Srinivasiah
47d0cf6e
Move temp RT to CoreUtils
7 年前
Robert Srinivasiah
c3ded13e
Cleanup leftover comment
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Paul Melamed
650e9e97
clean up PR
7 年前
Felipe Lira
3896601d
Updated lightweight to upload correct color when in gamma colorspace.
7 年前
GitHub
ca60bb19
Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
7 年前
sebastienlagarde
ab7e4641
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
And move GetDecalMeshBoundingSphere in DecalSystem class
7 年前
Frédéric Vauchelles
7f9cfba3
[HDCameraEditor] Properly instantiate ColorTarget for preview camera
7 年前
Frédéric Vauchelles
ad68db51
Merge branch 'master' into feature/HDCameraEditor
7 年前
Salvador Jacobi
16243c86
Fix GameObject menu item priority
7 年前
Robert Srinivasiah
66789f87
Temp hack enabling some MSAA state
Binding targets is not working though...
7 年前
Robert Srinivasiah
d3425de4
Temp updates to enable MSAA rendering w/o errors
Temp MSAA RTs cannot have UAVs generated (enableRandomWrite)
The depth textures need bindMS = true, otherwise, CopyTexture and related ops fail
Now, the light list gen needs to be fixed, and then we can start making progress!
7 年前
Robert Srinivasiah
3b9c6146
Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor
Properly manage UAV + MSAA from the code that calls CreateCmdTemporaryRT
Plus some extra cleanups
7 年前
sebastienlagarde
a0d8e8b4
Add support of debug font for debugging
7 年前
Julien Ignace
03e54099
(WIP) Changed all HDRP RenderTextures to RTHandles
7 年前
Paul Melamed
163fdc44
Intermediate commit
7 年前
Paul Melamed
8c9541db
Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
7 年前
Julien Ignace
39692887
- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
Paul Melamed
3441b497
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Sebastien Lagarde
aadc4b09
Update menu item location and label
Based on discussion with Shawn MacClelland
7 年前
Julien Ignace
950b560d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
sebastienlagarde
18cd3660
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label
7 年前
Julien Ignace
85039c4d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Julien Ignace
a3e234fe
Bind an empty UAV when decal are disabled to avoid crash on PS4
7 年前
sebastienlagarde
116379ee
Add memory RT name/information everywhere
7 年前
sebastienlagarde
4f9577d3
Various fix
7 年前
Joel de Vahl
f3cd88c5
Started work on light optimizations for low tier mobiles
7 年前
Thomas Hourdel
ddda2ecb
Cached the result of GetAllAssemblyTypes per domain reload
7 年前
Frédéric Vauchelles
9ea01100
[ReflectionProbes] Refactored Cubemap Export
7 年前
Frédéric Vauchelles
75a2ac52
Updated persistent ID generation
7 年前
sebastienlagarde
a12382a2
- Removed useless shadow atlases from HDRP
- Added debug texture name to all our caches
- Fixed a few leaks (rendertexture, materials, ...)
7 年前
sebastienlagarde
58445f5d
Move notification for API change to core
7 年前
Evgenii Golubev
2bffbe72
Factor out CoreUtils.AreAnimatedMaterialsEnabled()
7 年前
GitHub
c7261dfc
Add a comment
7 年前
Evgenii Golubev
8ffeafaf
Fix material animation in reflection probes
7 年前
Evgenii Golubev
b4708ef6
Merge upstream/master
7 年前
Felipe Lira
c30fcd10
Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities.
7 年前
sebastienlagarde
f0d38603
Display warning message with VR when not supported in HD
7 年前
sebastienlagarde
5f9a0791
Fix sky in preview and fog in sceneView
7 年前
Evgenii Golubev
0dc801ac
Fix the issue with missing fog in the scene view
7 年前
Evgenii Golubev
00676317
Introduce the VolumetricLightingController component
7 年前
GitHub
231beaa3
Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
7 年前
Aleksandr Kirillov
1f4e5415
Added explicit load and store actions to all SetRenderTarget commands.
7 年前
Aleksandr Kirillov
48b18113
Addressed code review feedback.
7 年前
Evgenii Golubev
f1877508
Update GetRenderTargetAutoName() to support volume textures
7 年前
Evgenii Golubev
91dc696c
Merge upstream/master
7 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Felipe Lira
f48ba219
Added null check on CreateEngineMaterial
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Sebastien Lagarde
49897966
HDRP: Reorganize folder and files
7 年前
Peter Bay Bastian
9c5843f7
Remove PostProcessing dependency from Core
7 年前
RSlysz
a7c6f9bf
Fix Awake issue
6 年前
Frédéric Vauchelles
11766c70
Added CoreRP Test project
Added CoreUnsafeUtils
fixed CoreUtils.QuickSort
6 年前
Antoine Lelievre
91635f62
Fixed Unsupported API error message in the editor
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前