Evgenii Golubev
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b61606f0
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Use real in Filtering.hlsl
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7 年前 |
Evgenii Golubev
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39e3d26a
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Add comments
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7 年前 |
Evgenii Golubev
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69102f84
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Remove the "in" qualifier
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7 年前 |
Evgenii Golubev
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0666c94b
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Rename intersection functions for consistency
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7 年前 |
Evgenii Golubev
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92e0a559
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Merge BoxRayIntersect() and IntersectRayAABB()
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7 年前 |
Evgenii Golubev
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decbf974
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Clearing a 3D texture doesn't seem to work
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7 年前 |
Evgenii Golubev
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6cfd56fe
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Enable opaque atmospheric scattering for volumetric lighting
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7 年前 |
Evgenii Golubev
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51cdd667
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Move some files
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7 年前 |
Evgenii Golubev
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b8684ef4
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
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7 年前 |
Evgenii Golubev
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c86b3214
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Merge branch 'master'
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7 年前 |
Evgenii Golubev
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c54f7d45
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Add a missing *.meta file
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7 年前 |
Evgenii Golubev
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1a5253aa
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Disable volumetrics
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7 年前 |
Evgenii Golubev
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8a1d4d6b
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Fix initialization bug
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7 年前 |
Evgenii Golubev
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9d6e296f
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Add a comment
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7 年前 |
Evgenii Golubev
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abd2e6a8
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Factor out VBuffer code
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7 年前 |
Evgenii Golubev
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9ad0328e
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Update comment
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7 年前 |
Evgenii Golubev
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3edb0ad6
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Add support for multiple VBuffer views
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7 年前 |
Evgenii Golubev
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389ea636
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Move the volumetric lighting preset to ShaderConfig
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7 年前 |
Evgenii Golubev
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24634f16
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Reduce the reliance on macros for sampling the V-Buffer
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7 年前 |
Evgenii Golubev
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14a2be10
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Implement biquadratic filtering of the volumetric lighting
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7 年前 |
Evgenii Golubev
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4d0996e2
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Use HW trilinear filtering for V-Buffer sampling
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7 年前 |
GitHub
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cf64846a
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Update comment
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7 年前 |
Evgenii Golubev
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0e919cf3
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Add a TODO
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7 年前 |
Evgenii Golubev
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bfa0fe64
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Reintroduce the sampling pattern rotation
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7 年前 |
GitHub
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811cea70
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Add a comment about animated lights
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7 年前 |
GitHub
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cc837bbc
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Add comments
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7 年前 |
Evgenii Golubev
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924b5cb4
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Add a hack to reduce flickering due to undersampling
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7 年前 |
Evgenii Golubev
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6b3fada4
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Remove the pattern rotation and add comments
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7 年前 |
Evgenii Golubev
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12ec89ac
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Rotate the sampling pattern by 15 degrees in order to maximize the resolution along X and Y
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7 年前 |
Evgenii Golubev
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0bc6de30
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Use RGBHalf - appears to be fixed
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7 年前 |
GitHub
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485035dc
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Replace '>' with '!=', might be faster
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7 年前 |
Evgenii Golubev
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3bacf43d
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Add a kernel without reprojection just for the Editor
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7 年前 |
Evgenii Golubev
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ee6179f1
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Add more comments
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7 年前 |
Evgenii Golubev
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97ac113b
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Add sphere-packed offsets in XY
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7 年前 |
Evgenii Golubev
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a98ff7da
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Merge branch 'volumetrics' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
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7 年前 |
GitHub
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9d856f65
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Do not use division, prefer rcp()
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7 年前 |
Evgenii Golubev
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104a7bbc
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Document exponential moving average and update the blend factor
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7 年前 |
Evgenii Golubev
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0bdfbf03
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Add a centered ray direction to better support screen space stratification
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7 年前 |
Evgenii Golubev
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a013ecb1
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Improve the reprojection quality
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7 年前 |
Evgenii Golubev
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aaf02499
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Add a #define to control reprojection
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7 年前 |
Evgenii Golubev
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8df9f3db
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Add some jittering
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7 年前 |
Evgenii Golubev
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2b8a0127
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Reproject voxel lighting only
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7 年前 |
Evgenii Golubev
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9b7488e1
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Factor out EvaluateVoxelLighting()
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7 年前 |
Evgenii Golubev
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016a51ff
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Prepare the volumetric reprojection framework
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7 年前 |
Evgenii Golubev
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ed2c8061
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Merge branch 'cam_rel_magic' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
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7 年前 |
Evgenii Golubev
|
2e30e761
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
|
7 年前 |
Evgenii Golubev
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fc06d6c6
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Move V-buffer sampling to AtmosphericScattering.hlsl
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7 年前 |
Evgenii Golubev
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78563feb
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Merge branch 'master'
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7 年前 |
Evgenii Golubev
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2c514fe2
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Add volumetric attenuation to box lights
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7 年前 |
Evgenii Golubev
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c9aec5fe
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Load precomputed light.range
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7 年前 |