1540 次代码提交 (b3d622c9-da58-4b50-975b-784e5935101e)

作者 SHA1 备注 提交日期
Tim Cooper 26c129c0 [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
Tim Cooper 516c1760 [Material graph]Mark asset as dirty on modification so it can be saved properly when modified. 9 年前
Tim Cooper cea17e49 [Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs) 9 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 9 年前
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Tim Cooper 98e18802 Fix position or Node preview 9 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 9 年前
Tim Cooper 4aaca84f [Shader Graph]Rename project folder 9 年前
Tim Cooper e354af51 [Shader Graph]Rename project folder 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper 3e4c0174 [Material Graph]Add in general node collapse. 9 年前
Tim Cooper 1b5c5494 [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Tim Cooper b824e4af [material graph] ensure logger is valid 9 年前
Tim Cooper 3958bdb1 [Material Graph]Rearrange project. 9 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 9 年前
Tim Cooper 2630ebd1 [Material Graph]Material graph does not need reference to owner + more tests. 9 年前
Tim Cooper 0de2d9bd [Material Graph] Mode node collecton code to NodeUtils away from member functions 9 年前
Tim Cooper 6cf26ef3 [Material Graph] Add a test for serializable node 9 年前
Tim Cooper 8f52ff02 [Material Graph]Finish tests for serializable graph 9 年前
Tim Cooper ed811c3c [material graph]Tidy slot reference usages + update tests. 9 年前
Tim Cooper 327231db [Material graph]More tests + fixes along the way. 9 年前
Tim Cooper c142890b [Material graph]Logging 9 年前
Tim Cooper 07060e1e [materialgraph] start removing old things. 9 年前
Tim Cooper cf6628c6 [material graph]Fix serialization issues + start adding unit tests 9 年前
Tim Cooper 7a1ca7ce [material graph]Compiles again. 9 年前
Tim Cooper 418682b1 [Material Graph]Refactoring graph architecture. 9 年前
Tim Cooper 159a13a8 [shader graph]Renable delete. Fix guids so shaders generate properly. 9 年前
Tim Cooper a2b27b3c [Shader graph]Working on getting previews again. 9 年前
Tim Cooper 34db823b [shader graph]Data refactor 4 (working kind of now) 9 年前
Tim Cooper af2e75ab [shader graph]Data refactor 3 9 年前
Tim Cooper 6d78b98e [shader graph]data refactor pt2 9 年前
Tim Cooper 51415775 [shader graph]Data refactor begins. 9 年前
Tim Cooper 68752636 [shader graph] Add missing API. 9 年前
Aras Pranckevicius b226d5cd Update for CubemapArray API changes 8 年前
vlad-andreev 01f87afe fix material lifetime 8 年前
vlad-andreev 4e8bf0ba fptl: fix specular in linear 8 年前
vlad-andreev 326ac6a3 fptl: proper linear rendering 8 年前
vlad-andreev 1e9b2021 skybox cleanup 8 年前
vlad-andreev 8edbc012 github desktop got confused.. 8 年前
vlad-andreev d8b94019 fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
vlad-andreev 13e0bb9f fixed build after merge 8 年前
mmikk e7419ce5 use BC6H instead of DXT5 8 年前
mmikk 5a3b035e insert early out in shadow code for finite lights 8 年前
vlad-andreev 99c59769 fptl: fixed directional shadows in scene view 8 年前
vlad-andreev 21b003b8 fptl: first stab at directional light support (directional shadows not yet working in scene view) 8 年前
vlad-andreev 1f47f98c fix linear rendering 8 年前
vlad-andreev 43fe87ad first pass at shadows with FPTL 8 年前
vlad-andreev 6556497d fixed shadows after the trunk merge 8 年前
vlad-andreev ddafcda1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前