Evgenii Golubev
db24b840
Remove the unused function argument
8 年前
Evgenii Golubev
e68c22d7
Rename ImportanceSampleGGXDirIsotropic() to ImportanceSampleGGXViewIndDir() to avoid confusion
8 年前
Evgenii Golubev
65fc4234
Optimize IntegrateLD() by using D_GGX_Inverse()
8 年前
Evgenii Golubev
7e821fe0
Implement ImportanceSampleGGXDirIsotropic()
8 年前
Evgenii Golubev
e3a00862
Replace max(0, x) with saturate to save 1 VALU
8 年前
mmikk
922fa26b
minor clean up. Didn't need these afterall
minor clean up. Didn't need these afterall
8 年前
Evgenii Golubev
dba98485
Improve the support of the Fibonacci sequence
8 年前
mmikk
485cc57e
prepare for platforms with compute but no texCubeArray
prepare for platforms with compute but no texCubeArray
8 年前
Evgenii Golubev
23f38d59
Use the Fibonacci sequence for convolving with GGX
8 年前
mmikk
36652038
enable trilinear on panos for ibl on mobile
enable trilinear on panos for ibl on mobile
8 年前
Evgenii Golubev
2b99d652
Use the optimized version of Hammersley2d() by default
8 年前
GitHub
5cecc6c4
Update README.md
8 年前
Evgenii Golubev
b9e6ec25
Remove a redundant addition
8 年前
mmikk
c9bc3369
prep work for high-end mobile support
prep work for high-end mobile support. Most mobile doesn't support
textureCubeArray so built-in to TextureCacheCubemap we allow a special
path which converts to panorama on the fly upon texture cache population
(only at the very moment when the cube map is injected and cached).
8 年前
Julien Ignace
af076815
Merge branch 'master' into LayeredLit
8 年前
Evgenii Golubev
3bd132b7
Use precomputed tables to store the Hammersley2D sequence
8 年前
GitHub
980ae986
Merge pull request #62 from EvgeniiG/master
Update the implementation of the procedural sky model
8 年前
Evgenii Golubev
bd1e1e95
Merge branch 'ProceduralSky'
8 年前
Evgenii Golubev
498f14dc
Remove a TODO
8 年前
Evgenii Golubev
00e0d5f5
Correctly set the depth texture
8 年前
Evgenii Golubev
59ed1885
Make small improvements to the procedural sky shader
8 年前
Evgenii Golubev
3f3f4548
Make sure the sky fully overwrites unoccluded parts of the frame
8 年前
Evgenii Golubev
34315214
Set values of legacy built-in uniforms
8 年前
Julien Ignace
95bd4bde
First version of layered shader height blending.
8 年前
GitHub
a58c0e13
Merge pull request #61 from Unity-Technologies/LayeredLit
Fixed default value for Smoothness Detail Scale.
8 年前
Evgenii Golubev
2f7b3af3
Update the sky code using the Adam demo source
8 年前
Julien Ignace
1feebf25
Fixed default value for Smoothness Detail Scale.
8 年前
Tim Cooper
e9ce1c42
[srl]Implement c# changes to match the c++ code changes.
8 年前
GitHub
deff790c
Merge pull request #60 from Unity-Technologies/LayeredLit
Fixed some missing keywords for LayeredLit shader.
8 年前
Evgenii Golubev
11fe42e1
Introduce 'invalidRTI'
8 年前
Julien Ignace
31325bbd
Fixed some missing keywords for LayeredLit shader.
8 年前
Filip Iliescu
e94eb9e2
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
4534d45f
Make sure the sky pass does not modify the alpha channel
8 年前
GitHub
d687439f
Merge pull request #59 from Unity-Technologies/SkyFramework
Fixed update of sky renderer when changing the type in the CommonSettings.
8 年前
Julien Ignace
e4a32a00
Fixed update of sky renderer when changing the type in the CommonSettings.
8 年前
Evgenii Golubev
9ae68594
Clean up and refactor the procedural sky
8 年前
Julien Ignace
0a254c57
Merge branch 'master' into SkyFramework
8 年前
Evgenii Golubev
92a11b73
Remove AtmosphericParameters (replaced by ProceduralSkyParameters)
8 年前
GitHub
d09c8d89
Merge pull request #58 from Unity-Technologies/HackShadowPCF
Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
8 年前
Julien Ignace
819c7c46
Merge branch 'master' into SkyFramework
8 年前
Julien Ignace
d3f35f1a
- Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
- Made sure everything worked fine with multi-editing.
8 年前
GitHub
63b94ab1
Merge pull request #57 from Unity-Technologies/SkyFramework
Added color and depth buffers to the builtin sky parameters.
8 年前
Julien Ignace
8f84aa6a
Added color and depth buffers to the builtin sky parameters.
8 年前
GitHub
58a746e5
Merge pull request #56 from EvgeniiG/master
Reduce noise related to IBL
8 年前
Filip Iliescu
5da35f57
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
8bbe4289
Merge remote-tracking branch 'upstream/master'
8 年前
GitHub
f9dba956
Merge pull request #55 from Unity-Technologies/HackShadowPCF
Hacked in a better PCF for directional light.
8 年前
GitHub
e9f42525
Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
8 年前
sebastienlagarde
ca1454a1
HDRenderLoop: Submit 2 HDRI for our scene
8 年前
Julien Ignace
75e969dc
Hacked in a better PCF for directional light.
8 年前