sebastienlagarde
|
b2319266
|
Update saturate(NdotV) to ClampNdotV
|
7 年前 |
sebastienlagarde
|
301dbf72
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
|
7 年前 |
GitHub
|
e999b356
|
Merge pull request #933 from Unity-Technologies/Fix-warning-LW
Fix warning of LW and OnTileRender OnValidate call
|
7 年前 |
sebastienlagarde
|
4931ea6f
|
Fix warning of LW and OnTileRender OnValidate call
|
7 年前 |
GitHub
|
d73b4d26
|
Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests
Add possibility to have comment in tests listed in TestRunner
|
7 年前 |
sebastienlagarde
|
8edea279
|
HDRenderPipeline: Fix various warning
|
7 年前 |
sebastienlagarde
|
81273007
|
HDRenderPipeline: Update dirty flags for GI on lightEditor
|
7 年前 |
Remy
|
b6b37ddb
|
Add possibility to have comment in tests listed in TestRunner
|
7 年前 |
sebastienlagarde
|
da640b25
|
Update GI baking
|
7 年前 |
GitHub
|
8617a030
|
Merge pull request #931 from Unity-Technologies/Add-GI-delegate
Add gi delegate
|
7 年前 |
sebastienlagarde
|
a52da444
|
Disable by default
|
7 年前 |
sebastienlagarde
|
f0e0be49
|
Push first draft
|
7 年前 |
GitHub
|
09c7f394
|
Merge pull request #927 from Unity-Technologies/fix/NDCwithZ
Added a library function to get NDC with the Z component
|
7 年前 |
sebastienlagarde
|
e21db91a
|
HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...)
|
7 年前 |
GitHub
|
bafa5e7c
|
Merge pull request #930 from Unity-Technologies/hdrp-xr-initial
Initial stereo rendering support in HDRP
|
7 年前 |
Robert Srinivasiah
|
50a1c71f
|
Use helper function to turn stereo drawing on/off
|
7 年前 |
Robert Srinivasiah
|
167e7fed
|
Cleanups
|
7 年前 |
Robert Srinivasiah
|
1c4f5ae2
|
Start using UnityPerPassStereo constants
These initial passes don't use I_P or I_VP yet, so I need to figure out a way to verify these.
|
7 年前 |
John
|
3174776d
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
Robert Srinivasiah
|
44fabb65
|
Merge branch 'master' into hdrp-xr-initial
|
7 年前 |
GitHub
|
f32803ee
|
Merge pull request #918 from Unity-Technologies/build/automation
Get build automation working in the package test scenario
|
7 年前 |
GitHub
|
a7190d7e
|
Merge pull request #926 from Unity-Technologies/Branch_FixSkyReflectionSunReset
- Fixed Sky Reflection bad behavior when having no light in the scene…
|
7 年前 |
Frédéric Vauchelles
|
6e9688c7
|
Fixed warning
|
7 年前 |
GitHub
|
40d29e93
|
Merge pull request #925 from Unity-Technologies/Branch_FixObjectMotionVectors
Fix object motions vectors and a few warnings.
|
7 年前 |
Frédéric Vauchelles
|
19c80216
|
Added a library function to get NDC with the Z component
|
7 年前 |
GitHub
|
6a07965f
|
Merge pull request #928 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
5197454b
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
|
7 年前 |
Sebastien Lagarde
|
e2c88f24
|
update code
|
7 年前 |
Julien Ignace
|
d04d893b
|
Fix object motions vectors and a few warnings.
|
7 年前 |
Julien Ignace
|
9d44213c
|
- Fixed Sky Reflection bad behavior when having no light in the scene and a preview (the main scene view would keep the preview scene directional)
- Fixed Sky Reflection debug overlay ZWrite.
|
7 年前 |
Evgenii Golubev
|
a80afa3a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
|
7 年前 |
Sebastien Lagarde
|
e3effde7
|
Update comment
|
7 年前 |
sebastienlagarde
|
4727ac84
|
HDRenderPipeline: Update graphic test 2401
|
7 年前 |
Evgenii Golubev
|
a5a04d6b
|
Fix the clip-space bug (+ add explanation)
|
7 年前 |
Sebastien Lagarde
|
bd45bb5a
|
Fix missing code for texture
|
7 年前 |
GitHub
|
249256e5
|
Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts
[UI] Removed animation on foldouts
|
7 年前 |
Robert Srinivasiah
|
d3363c5b
|
Add initial stereo hookups to ScriptableRenderContext
Currently, these only live in HDRenderPipepline.Render. In the future, there might be other hookup locations, especially wrt the debug displays.
|
7 年前 |
Sebastien Lagarde
|
89523a68
|
First non working but compiling draft
|
7 年前 |
GitHub
|
c5f1b40c
|
Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming
Add RenderTarget Memory information
|
7 年前 |
Alex Lian
|
c941a18c
|
robocopy tweaks
|
7 年前 |
sebastienlagarde
|
cd3c2788
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming
|
7 年前 |
Robert Srinivasiah
|
84dcd92c
|
Plug-in stereo matrices plus bind new stereo matrices
Won't really take effect until stereo SRP APIs are activated
|
7 年前 |
Sebastien Lagarde
|
25ea152b
|
REmove unused meta
|
7 年前 |
Alex Lian
|
139ff007
|
Attempt switching to robocopy
|
7 年前 |
sebastienlagarde
|
4f9577d3
|
Various fix
|
7 年前 |
Frédéric Vauchelles
|
0aed191f
|
[UI] Removed animation on foldouts
|
7 年前 |
Robert Srinivasiah
|
6cf5119c
|
Configure frame settings dependent on stereo
|
7 年前 |
Sebastien Lagarde
|
106566dc
|
Update the UI for iridescence
|
7 年前 |
Alex Lian
|
3b1ef367
|
Windows file copy fix
|
7 年前 |
sebastienlagarde
|
116379ee
|
Add memory RT name/information everywhere
|
7 年前 |