Peter Bay Bastian
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927000b8
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Merge branch 'master' into sg/texture-types
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7 年前 |
Felipe Lira
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3cc463d7
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We don't have support to highp Texture2DMS in shader back end. Disabling multisample depth resolve until we fix the issue.
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7 年前 |
GitHub
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df14a156
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Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop
Fix drag and drop
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7 年前 |
Frédéric Vauchelles
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3932faa4
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
Tim Cooper
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a1c03f87
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Add shader graph dependency
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7 年前 |
GitHub
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9326bf71
|
Merge pull request #1379 from Unity-Technologies/float-half-instrisics
Float half instrisics
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7 年前 |
Felipe Lira
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b9fd7d1c
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Fixed wrong name replace
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7 年前 |
GitHub
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493e7d5a
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Update README.md
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7 年前 |
Thomas
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a7687896
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Improved volume UI & styling
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7 年前 |
Felipe Lira
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175cbd2f
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Fixed line ending on API files
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7 年前 |
Alex Lian
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ae5591e0
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Return use of build.py
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7 年前 |
GitHub
|
877c58df
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Merge pull request #1380 from Unity-Technologies/debug-hack-fix
Fixed empty editor debug window on srp asset reload
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7 年前 |
Felipe Lira
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0c03cb67
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Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects.
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7 年前 |
Alex Lian
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69466f62
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Missed HDRP files to move
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7 年前 |
GitHub
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c27f37c6
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Merge pull request #1378 from Unity-Technologies/LWRP
Lwrp
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7 年前 |
Felipe Lira
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2c09ec14
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Fixed format and line endings.
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7 年前 |
Felipe Lira
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60efd574
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Added float and half variants to instrisicts
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7 年前 |
Matt Dean
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e4c1b7ba
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Add missing metas
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7 年前 |
Alex Lian
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bb48e6ea
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Move new files merged from master
For file re-org, catch up files
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7 年前 |
Thomas
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7fc1f0a9
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Fixed empty editor debug window on srp asset reload
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7 年前 |
GitHub
|
b5990ea4
|
Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms
Fixed DepthCopy shader. Disabled depth resolve on VR until we can pr…
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7 年前 |
Matt Dean
|
36a0484f
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Merge remote-tracking branch 'origin/master' into sg/texture-types
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7 年前 |
Alex Lian
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0d975dea
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Merge remote-tracking branch 'origin/master' into build/automation
|
7 年前 |
GitHub
|
cd218826
|
Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
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7 年前 |
GitHub
|
b0de4212
|
Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering
Add code to prevent nested camera rendering.
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7 年前 |
Matt Dean
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26a4b39a
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HD subshaders branch rebuild
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7 年前 |
Felipe Lira
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506d7954
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Add code to prevent nested camera rendering.
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7 年前 |
Felipe Lira
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3160d4ad
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Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo.
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7 年前 |
Sebastien Lagarde
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265dfd2e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
sebastienlagarde
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ad39683b
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update changelog
|
7 年前 |
GitHub
|
dc326439
|
Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP
Add scene selection pass to HDRP
|
7 年前 |
Sebastien Lagarde
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dfa41c1f
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Update Changlog HDRP
|
7 年前 |
sebastienlagarde
|
8d684e8b
|
Fix issue with shadow mask + small optim
|
7 年前 |
GitHub
|
69346a17
|
Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z
Define REVERSE_ZBUF for Switch platform (Revisited)
|
7 年前 |
sebastienlagarde
|
30443854
|
Add support of per light shadow mask control
Add support of per light shadow mask control
|
7 年前 |
GitHub
|
faac9fcb
|
Merge pull request #1373 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Alex Lian
|
3be7d580
|
Merge remote-tracking branch 'origin/master' into build/automation
|
7 年前 |
GitHub
|
7b42e0f2
|
Merge pull request #1371 from EvgeniiG/master
Fix banding issues caused by high intensity volumetric lighting
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7 年前 |
Evgenii Golubev
|
4883e8dc
|
Update the HDRP changelog
|
7 年前 |
Alex Lian
|
f5654663
|
Fix gitmodule references
|
7 年前 |
GitHub
|
92542c54
|
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
Fix float value to string error
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7 年前 |
Evgenii Golubev
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1f059c6b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Alex Lian
|
5dd074d3
|
Move shadergraph
|
7 年前 |
sebastienlagarde
|
d01c66f4
|
Update Changelog
|
7 年前 |
Martin Thorzen
|
7688ce53
|
Updated with the PR feedback
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7 年前 |
Sebastien Lagarde
|
2ca0621d
|
Add scene selection pass to HDRP
For lit, lit tessellation, unlit, layeredLit, LayereLitTessellation
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7 年前 |
Frédéric Vauchelles
|
d5c1a104
|
Added toggle to raymarch behind objects
several stability fixes
|
7 年前 |
Frédéric Vauchelles
|
493c1fac
|
Added temporal filtering for HiZ
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7 年前 |
Frédéric Vauchelles
|
58fc6522
|
Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
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7 年前 |
Frédéric Vauchelles
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96917261
|
Fixed game view debug for SSRT
|
7 年前 |