Tim Cooper
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b16686d0
|
strip hd pipe for now when in package.
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7 年前 |
Tim Cooper
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1094a25f
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move HD using class data from core.
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7 年前 |
GitHub
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59c35fd3
|
Merge pull request #484 from Unity-Technologies/Recreate-light-list-PR
Recreate light list pr
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7 年前 |
Sebastien Lagarde
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2b49d121
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Re add sample scene
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7 年前 |
Sebastien Lagarde
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d36f89ad
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add files
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7 年前 |
GitHub
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9d30417f
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Merge pull request #482 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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39471547
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Merge pull request #480 from Unity-Technologies/revert-477-revert-475-lightlists
Revert "Revert "light/probe lists reference implementation""
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7 年前 |
GitHub
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aca7c5b3
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Revert "Revert "light/probe lists reference implementation""
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7 年前 |
GitHub
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be80c8a3
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Merge pull request #477 from Unity-Technologies/revert-475-lightlists
Revert "light/probe lists reference implementation"
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7 年前 |
GitHub
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377ca98b
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Revert "light/probe lists reference implementation"
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7 年前 |
GitHub
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bd6266f8
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Merge pull request #475 from Unity-Technologies/lightlists
light/probe lists reference implementation
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7 年前 |
GitHub
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17bdc932
|
Merge pull request #476 from Unity-Technologies/Unity-2017.3
Merge 2017.3
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7 年前 |
vlad-andreev
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738479fe
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cleanup
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7 年前 |
vlad-andreev
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8f499afb
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light/probe lists reference implementation
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7 年前 |
GitHub
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6213cc0b
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Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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468b9b08
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Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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d522b968
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Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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bd30b9be
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Merge pull request #455 from Unity-Technologies/feature/transparency
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…
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7 年前 |
GitHub
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f49bc2d1
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Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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ae958d8a
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Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Tim Cooper
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84f8f35e
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Fixing 'convert to subgraph'
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7 年前 |
Tim Cooper
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9e5cc1af
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rename anchor > port
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7 年前 |
Jens Holm
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fd1a979a
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Center preview mesh
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7 年前 |
Jens Holm
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c3f4ae78
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Store master node preview mesh in GraphInspectorView persistent data
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7 年前 |
Peter Bay Bastian
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a00f148d
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Remove usage of EditorGUILayout.MiniThumbnailObjectField, so that we don't have to make it public
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7 年前 |
Tim Cooper
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00dbcd47
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Clear shader errors before updating.
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7 年前 |
Tim Cooper
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c04a43b4
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add [OnOpenAsset] again :)
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7 年前 |
Tim Cooper
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a1cb65d5
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Working scripted importer version.
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7 年前 |
Tim Cooper
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e94975d2
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redoing importers
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7 年前 |
Peter Bay Bastian
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cc654bc4
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Fix picking mode on outside-node-input container, so that invisible stuff doesn't block click events
Match slot colors for outside-node-inputs
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7 年前 |
Peter Bay Bastian
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4d07b648
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Edges for outside node controls
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7 年前 |
Peter Bay Bastian
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972596ff
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Remove unneeded event handling (handled elsewhere now)
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7 年前 |
Peter Bay Bastian
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c2d9f15c
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Fix undo bug caused by property node -> concrete node conversion happening during undo
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7 年前 |
Peter Bay Bastian
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59ca63f8
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Remove defaults value section in inspector
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7 年前 |
Peter Bay Bastian
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4f983742
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Update type in dynamic slot names when they change
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7 年前 |
Matt Dean
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82ab3813
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Removed GeneratedShader
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7 年前 |
Peter Bay Bastian
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7b9315c4
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Outside node control for UV slots
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7 年前 |
Matt Dean
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a8cf2f2b
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Added Projection Parameters to Camera Node
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7 年前 |
Peter Bay Bastian
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ac179c90
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Outside node controls for vector types
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7 年前 |
Matt Dean
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02c6b58d
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Merge master
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7 年前 |
Peter Bay Bastian
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4f1b32b9
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Undo fix
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7 年前 |
Matt Dean
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bbb186d6
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Remove Gradient nodes and asset type :(
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7 年前 |
GitHub
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e10be928
|
Merge pull request #81 from patrickfournier/graph-view-copy-paste
Graph view copy paste, for trunk cfe3ca666188 and later
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7 年前 |
Matt Dean
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e44629cb
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Fixes for PR
- Rename Tangent/Normal/Bitangent nodes
- Make GetHLSLSafeNAme static
- Rename MatrixCommonNode > TransformationMatrixNode
- Rename enums for Log and Exponential base
- String interpolation > Switch statement
- Full names for all Trigonometry nodes
- Rename Reflect/Project/Reject > Reflection/Projection/Rejection
- Rename Fresnel/FresnelEffect
- Rename unit enum in RotateNode (remove duplicate in UVTransform)
- Add min/max clamp to Gradient2D evaluation
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7 年前 |
GitHub
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a7d3058a
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Merge branch 'master' into graph-view-copy-paste
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7 年前 |
Matt Dean
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a63160cc
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UV Nodes
- Minor fixes to Natalies commits
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7 年前 |
GitHub
|
849d3ecb
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Merge branch 'master' into graph-view-copy-paste
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7 年前 |
Peter Bay Bastian
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d50eb6bb
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Outside node controls for texture slots + various fixes
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7 年前 |
Natalie Burke
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f9118863
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reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization
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7 年前 |
Jens Holm
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d2b246fa
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Allow mesh in preview to be null / none selected as default sphere mesh
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7 年前 |