Peter Bay Bastian
|
92d36ad3
|
Fix for collapse preview button
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7 年前 |
Peter Bay Bastian
|
f615cb37
|
Work with new GraphView slot coloring
|
7 年前 |
Peter Bay Bastian
|
ebedba7c
|
Update to party preview
|
7 年前 |
Peter Bay Bastian
|
d21cc6ad
|
Fix change tracking so that it doesn't prompt you to save when closing right after you clicked save
|
7 年前 |
Peter Bay Bastian
|
c35811df
|
Beachball shader (although it doesn't really look like a beachball anymore)
|
7 年前 |
Peter Bay Bastian
|
61fab094
|
Update to work with trunk
|
7 年前 |
Peter Bay Bastian
|
66129542
|
Log time elapsed when compiling shaders
|
7 年前 |
Peter Bay Bastian
|
2cf7a518
|
Fix bug caused by using LogWarningFormat instead of LogWarning
Put output id uniform first in MaterialPropertyBlock, so that it's hit early when setting it for every node
|
7 年前 |
mathieum-unity
|
120a0ffe
|
clean up before merge
|
7 年前 |
Peter Bay Bastian
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b5df720c
|
Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit
|
7 年前 |
mathieum-unity
|
dd6f9d47
|
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
|
7 年前 |
Peter Bay Bastian
|
af2552b3
|
Enable pixel cache for nodes again
|
7 年前 |
Peter Bay Bastian
|
12229415
|
Misc changes from change to a scripted importer
|
7 年前 |
Peter Bay Bastian
|
5dbb1a25
|
Update party preview
|
7 年前 |
Peter Bay Bastian
|
4f1955f3
|
Fix preview dirty'ing in inspector
|
7 年前 |
Peter Bay Bastian
|
2fa06117
|
Implemented uber shader
|
7 年前 |
mathieum-unity
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bd9683ea
|
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph into graphview-styling-updates
|
7 年前 |
Matt Dean
|
2cc3b58e
|
Fix Channel Mask node
- Convert to Abstract derived
- Move channel validation check to node side
- Cleanup
|
7 年前 |
Peter Bay Bastian
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b63c4c28
|
Prepare shader generation for uber shader
|
7 年前 |
Matt Dean
|
00061ee8
|
ChannelEnumControl fixes
- Add modification listener
- Add slot ID to attribute
- Cleanup
|
7 年前 |
Peter Bay Bastian
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b48b4340
|
Make `GetRequirements` work with a list of nodes, rather than doing a depth first collect itself
|
7 年前 |
Matt Dean
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6c7ced70
|
Merge branch 'master' into node-artistic-mask
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7 年前 |
Peter Bay Bastian
|
406da125
|
Add INodeModificationListener which allows control views to be notified of node change
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7 年前 |
Matt Dean
|
c06cd050
|
Fixes for PR
Also made function reusable for different node insatnces
|
7 年前 |
Peter Bay Bastian
|
5d2c7e65
|
Fix typo
|
7 年前 |
Matt Dean
|
8653d727
|
Change Replace Color to use Color slot types
|
7 年前 |
Matt Dean
|
13948f2d
|
Channel Mask Node
|
7 年前 |
Peter Bay Bastian
|
f7b7c84f
|
Replace repeated code with loop in surface description generation
|
7 年前 |
Matt Dean
|
b14c1f98
|
Merge branch 'master' into node-artistic-adjustment
|
7 年前 |
Matt Dean
|
b48cb4c9
|
Color Mask Node
|
7 年前 |
Peter Bay Bastian
|
82573de4
|
Remove special path for master nodes in PreviewManager
|
7 年前 |
mathieum-unity
|
045d568e
|
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
|
7 年前 |
Matt Dean
|
711f81fa
|
Added Channel Mixer Node
|
7 年前 |
Peter Bay Bastian
|
2ced9041
|
Make property control label go away so that the enum field takes up entire width
|
7 年前 |
Matt Dean
|
8707e0ea
|
Replace Color Node
|
7 年前 |
Peter Bay Bastian
|
7d0fabce
|
Pre-sort preview data into 2D and 3D previews to make loop simpler
|
7 年前 |
Matt Dean
|
8e0e719e
|
White Balance Node
|
7 年前 |
Peter Bay Bastian
|
95cfcc60
|
Move actual preview rendering into PreviewManager
|
7 年前 |
Matt Dean
|
471c7357
|
Contrast Node
|
7 年前 |
Peter Bay Bastian
|
69616da6
|
Color slots (a vec4 slot with a different input control)
|
7 年前 |
Tim Cooper
|
25b59d14
|
Saturation Node
|
7 年前 |
Tim Cooper
|
acd0279b
|
Hue Node
|
7 年前 |
Tim Cooper
|
bb560530
|
Rename folders
|
7 年前 |
Tim Cooper
|
fc3caa89
|
Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing
|
7 年前 |
Tim Cooper
|
7492cebb
|
Change tracking using undo system
|
7 年前 |
Tim Cooper
|
bfe3f5fc
|
Fix null ref on exit
|
7 年前 |
Tim Cooper
|
fba42d48
|
Use GUID instead of object reference so that we can properly restore object link after assembly reload.
|
7 年前 |
Tim Cooper
|
f9ccf9f9
|
Update slot names on topological change
|
7 年前 |
Tim Cooper
|
8ff15259
|
Fix preview centering for custom meshes
|
7 年前 |
Tim Cooper
|
ec2df61b
|
Fix preview position in 2D previews
Turn off pixel caching for nodes
|
7 年前 |