44 次代码提交 (ae7e107e-da8f-4729-b6d6-9057bac07f8d)

作者 SHA1 备注 提交日期
Aras Pranckevicius e11b4be1 Add BasicRenderLoopTutorial 8 年前
Aras Pranckevicius 497e5eec Update comments 8 年前
Aras Pranckevicius d49289a8 Use PBS Standard BRDF in the example shader 8 年前
Aras Pranckevicius 96043e96 API change: rename inputCullingOptions -> inputFilter 8 年前
Aras Pranckevicius bbf7731a API change: VisibleLight has spotAngle now 8 年前
Aras Pranckevicius 786fa232 basic example: whoops it was not clearing the depth buffer :) 8 年前
Felipe Lira d2f48b79 Updated project and SRLs to use new GraphicsSettings registration interface. 8 年前
Felipe Lira d713ce87 Fixed Inspector Exception when drawing HDRenderLoop 8 年前
Felipe Lira 65f8427b update github project to reflect refactored SRL changes in engine code. 8 年前
Aras Pranckevicius dd9a2ab6 BasicRenderLoop: add text with instructions, edit path where asset is created 8 年前
Aras Pranckevicius ccdd344f API change: SortOptions -> SortFlags 8 年前
Felipe Lira 53636330 Updated project to use new RenderPipeline lifecycle. 8 年前
sebastienlagarde d681dbc6 HDRenderLoop: fix issue with pragma disable warning and debugger 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
Tim Cooper 6efb23b6 [srl]Start porting loops to use new state context. 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
Tim Cooper d159698d Add code to the loops to clear the intermediate renderers generated by the loop. 8 年前
Tim Cooper 5b39107f Make changes based on joachims feedback. 8 年前
Tim Cooper 2a19f5f7 Remove camera provider (pass from C++ again) + update loops to match new unity side code. 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Tim Cooper 8f13ba4e Fix merge issues 8 年前
Tim Cooper b999f813 fix formatting 8 年前
Julien Ignace 81caf93b Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too) 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Robert Srinivasiah 51c67e90 Initial example of VR API in BasicRenderPipeline 8 年前
Tim Cooper acb5e6cb rename CullingParameters -> ScriptableCullingParameters 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Tim Cooper 696ae193 Fixing memory allocations 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
robbiesri 8175f17d Most basic support for XR in SRP 8 年前
robbiesri e4853716 Set up Intermediate Blit option on BasicRenderPipeline asset 8 年前
robbiesri b643e952 Add intermediate blit path support to BasicRenderPipeline 8 年前
robbiesri 6232ca29 Initial support for XR and RenderPass 8 年前
Robert Srinivasiah 2f73a249 Fixed typos in BasicRenderPipeline 7 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
Salvador Jacobi 9464aaa0 Organize menu items 7 年前
Salvador Jacobi 7e2993a1 Correct menu items that should be internal/not internal 7 年前
Arnaud Carre 881e0ad2 Refactor to match c++ engine for: 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
sebastienlagarde 950eb920 Update naming based on feedback 7 年前