53 次代码提交 (ae7e107e-da8f-4729-b6d6-9057bac07f8d)

作者 SHA1 备注 提交日期
Felipe Lira 2707e7d4 Fixed shadow cascades issues. Cascade selection now uses the split spheres as cascade selection. 8 年前
Felipe Lira fba67c86 Name refactors and conversion from tabs to spaces. 8 年前
Felipe Lira 52030767 Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting. 8 年前
Felipe Lira 37ce1cf7 Added emission map. Upgrade selected, and specular power now has a similar computation to legacy ones (shininess multiply) so when upgrading projects lighting behaves more or like the same as legacy. 8 年前
Felipe Lira 85eec1f1 Added ReflectionCubemap support to lowend mobile. Added Material upgraders to most of legacy shaders. 8 年前
Felipe Lira 6b76e6ce Added emission self-illumin upgrader to low end mobile pipeline. 8 年前
Felipe Lira 820537f9 Added spot light shadow support. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Felipe Lira c063a880 Reduced amount of shader variants by optimizing away a few keywords. 8 年前
Felipe Lira 7408bafb Fixed specular not displaying when glossiness from BaseAlpha selected. 8 年前
Felipe Lira dd4cded2 Fixed rendering issues when no realtime lights were present. 8 年前
Felipe Lira 7ffb14f0 Fixed shadow acne issues that were apparent in Metal. 8 年前
Felipe Lira 8f108bb9 Fixed run time issue when cascades were enabled in LD. 8 年前
Felipe Lira 7b6bea1a (LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster. 8 年前
Felipe Lira 6275e9d2 Added baked emission support to LD pipe and proper test scene 8 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 8 年前
Felipe Lira 0f4a886b LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 8 年前
Felipe Lira a2f2b1e9 When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites. 8 年前
Felipe Lira fb82cb32 Added helper sampler function and conversion between colorspaces. 8 年前
Felipe Lira 578640d3 Optimized shader path for single directional light. 8 年前
Felipe Lira 94744828 Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm 8 年前
Felipe Lira 8265d3ce Added support to per-object light list for SM 2.0 devices 8 年前
Felipe Lira 50b18a0a Removed Tex2DLinear function which was causing a dependent texture read due to parameter copy. 8 年前
Felipe Lira 8ec89a38 LinearGamma conversions added based on Pipeline keyword. 8 年前
robbiesri 34caf919 Shader changes to support XR in Lightweight Pipeline 8 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira 6959ac25 Added initial prototype version of Lightweight PBS shader. Started moving away from legacy shader library. 7 年前
Felipe Lira c9cb44ad Added optimized single light path for DIRECTIONAL, SPOT, POINT 7 年前
Felipe Lira 91b14387 Removed unused functions in the shader library. 7 年前
Felipe Lira b0095fc2 Fixed some compiler errors in shader. 7 年前
Felipe Lira 2174bed4 Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
Felipe Lira 602d1a7c Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Felipe Lira d43f1597 Transparent mode now working. 7 年前
Felipe Lira bd25fe30 Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
Felipe Lira 5ce0e5d7 Refactor on LiweightPassLit + BRDF 7 年前
Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira bb4866a1 Update SurfaceData to match ShaderGraph layout 7 年前
Felipe Lira e82227ea More changes to support ShaderGraph + make it easier to support additional lit shaders. 7 年前
Felipe Lira 6c874f37 More refactor changes to support ShaderGraph 7 年前
Felipe Lira fb2ea3ef Further refactors to support ShaderGraph 7 年前
Felipe Lira 792168b1 Reduced number of shader variations. 7 年前
Felipe Lira 0c481f08 StandardInput cannot be inside LightweightLighting or it may cause errors with other standard shaders. 7 年前
Felipe Lira 328573bc Fix shader include dependency to properly work with ShaderGraph. 7 年前
Felipe Lira dd386fd1 Removed UnityStandardInput and BRDF/Lighting dependencies. 7 年前
Felipe Lira 9982097c Added support to Evaluate SH pervertex/pixel. Added support to disable LIGHTMAP and ADDITIONAL lights with shader define. Useful for ShaderGraph 7 年前
Felipe Lira 27111431 Added support to directional lightmaps. 7 年前
Felipe Lira e97d8b34 Removed diffuse GI computation from fragment function. When using shader graph, templates must use the helper GI functions to compute diffuse GI. 7 年前
Felipe Lira d6f0dcaf Fixed the issues that was causing the direcitonal lightmaps to be overbright. 7 年前
Felipe Lira c06f7217 Added support to bumpmap scale. 7 年前
Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Felipe Lira 1496a464 Fixed shader error when in color space gamma. 7 年前
Felipe Lira 2387e5a5 Added GI to unlit standard shader. 7 年前