Julien Ignace
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fd04e67f
|
- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
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8 年前 |
Julien Ignace
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44b015c9
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SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
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8 年前 |
Julien Ignace
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1622e984
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- Disabled SkyRendering when no HDRI is present.
- Temporarily disabled DynamicGI.UpdateEnvironment() call for now (was too slow if done each frame).
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8 年前 |
Julien Ignace
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1260f4fb
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Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
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8 年前 |
Julien Ignace
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ea463d28
|
Added GGX convolution to the generated skybox.
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8 年前 |
Sebastien Lagarde
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289a0be8
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HDRenderLoop: Last commit miss a shader file, so disable code temporary
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8 年前 |
Julien Ignace
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5e462c50
|
Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
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8 年前 |
Evgenii Golubev
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a7733afe
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Port the scattering code
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8 年前 |
Evgenii Golubev
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320e891e
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Correct the blending behavior of atmospheric scattering
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8 年前 |
Evgenii Golubev
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12311af9
|
Enable sky IBL
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8 年前 |
Evgenii Golubev
|
52904c1b
|
Correct the factual error in the comment
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8 年前 |
Evgenii Golubev
|
64c5cdc1
|
Correctly enable/disable the sky light
|
8 年前 |
Sebastien Lagarde
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ceca355d
|
HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo
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8 年前 |
sebastienlagarde
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7fd76a10
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HDRenderLoop: Remove warning in skyRender.cs
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8 年前 |
Sebastien Lagarde
|
88645019
|
HDRenderLoop: Re-Enable DynamicGI.UpdateEnvironment();
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8 年前 |
Sebastien Lagarde
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4a757643
|
HDRenderLoop; General cleanup pass around OnDisable/Cleanup
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8 年前 |
Evgenii Golubev
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db620c4f
|
Implement a workaround for the broken MIP copy code
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8 年前 |
Evgenii Golubev
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6708a6a4
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Revert the MIP copy changes
|
8 年前 |
sebastienlagarde
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2a67e7e3
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HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
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8 年前 |
Evgenii Golubev
|
53bfede1
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Fix the sky update issue
|
8 年前 |
GitHub
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b7c05e88
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Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
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8 年前 |
Sebastien Lagarde
|
23a7a206
|
HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build
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8 年前 |
Julien Ignace
|
4f8f27fc
|
Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
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8 年前 |
Julien Ignace
|
eaf661ba
|
Added Type checks to make setting parameters for a sky more robust.
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8 年前 |
Sebastien Lagarde
|
5d839c48
|
HDRenderLoop: Fix depthVS issue + introduce HDCamera
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8 年前 |
Tim Cooper
|
2b3f2f91
|
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
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8 年前 |
Julien Ignace
|
47800dae
|
Fixed a number of issues on PS4
- Some shaders not compiled for PS4
- Shaders testing depth when no depth buffer were bound (which works fine on DX11)
|
8 年前 |
Tim Cooper
|
c3449ff8
|
[HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default.
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8 年前 |
Evgenii Golubev
|
ddbfc573
|
Fix sky rendering bugs
|
8 年前 |
Tim Cooper
|
171302ee
|
Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
|
8 年前 |
Tim Cooper
|
32acc565
|
[hdloop]Add sky asset + common settings asset.
|
8 年前 |
Julien Ignace
|
2a8e9ce0
|
Renamed all XXXParametrers class to XXXSettings for consistency.
|
8 年前 |
Thomas
|
2ad6c8a0
|
Cleanup / conventions
|
7 年前 |
Julien Ignace
|
6b9ad1a2
|
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
|
7 年前 |
Julien Ignace
|
dae258a5
|
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
|
7 年前 |
Julien Ignace
|
36fb4e21
|
Added debug exposure parameter to several debug modes.
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Julien Ignace
|
5b782e23
|
Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes.
This allows us to fix some bugs and discrepancy with the current framework.
|
7 年前 |
Antoine Lelievre
|
7ba755b2
|
Add lux unit for HDRI sky
|
7 年前 |
Antoine Lelievre
|
6b451d7a
|
Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor
|
7 年前 |