1196 次代码提交 (adc4b060-e5df-4444-a352-c0513b2ece85)

作者 SHA1 备注 提交日期
Evgenii Golubev c5da7cda Delete the unused file 8 年前
Julien Ignace dce07c5d LayerLit layer mask is now rgb (layer0 is always 100%) 8 年前
Evgenii Golubev 0abdbd8f Add anisotropic GGX test scene 8 年前
Julien Ignace 014f5626 Test scene layered material textures filtering set to aniso16 8 年前
runes f1ab4d10 Fixed CSM clipping issue 8 年前
Evgenii Golubev 68bbdef4 Set the default anisotropy direction along the tangent 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Julien Ignace b27e925d Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
runes 4a7deee5 Support for compute shader evaluation of lights (single pass only so far) 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
sebastienlagarde fc554180 HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM 8 年前
Julien Ignace b43fec12 Fixed global illumination setup and shader. 8 年前
vlad-andreev 95cf033e turned UsingFptl() into an accessor 8 年前
vlad-andreev 4a922123 use Graphics.ConvertTexture() in TextureCache 8 年前
Sebastien Lagarde 35b919ab HDRenderLoop: Minor addition for emissive 8 年前
mmikk 32eade55 re-arranged to prep for async compute and minor clean up 8 年前
Sebastien Lagarde 488f2a32 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde c669ef0e HDRenderLoop: Missing files... 8 年前
Aras Pranckevicius bbf7731a API change: VisibleLight has spotAngle now 8 年前
Sebastien Lagarde 84c14eca HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
Aras Pranckevicius 96043e96 API change: rename inputCullingOptions -> inputFilter 8 年前
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Sebastien Lagarde f1a08280 HDRenderLoop: Add more lightmap suport (need testing) 8 年前
Aras Pranckevicius 2f770b28 Update after API rename 8 年前
Aras Pranckevicius d49289a8 Use PBS Standard BRDF in the example shader 8 年前
Aras Pranckevicius 497e5eec Update comments 8 年前
Aras Pranckevicius e11b4be1 Add BasicRenderLoopTutorial 8 年前
mmikk 5bb64bac decided to go with 128 for clustered (since it's less confined in range) 8 年前
mmikk b5fcabc2 elaborate on confusion :) 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
mmikk 20aeb365 use FirstSetBit_Hi() instead as firstbithigh() 8 年前
mmikk 962b7001 adding the pre-pass on clustered 8 年前
mmikk cc63cac6 ps4 shader compiler was not amused by missing curley brackets!! 8 年前
mmikk 802c6dbc ps4 compiler didn't care for the repeat declaration. 8 年前
mmikk 11332e04 switch to using our actual pound defines. 8 年前
mmikk 39a9d002 switch some structured buffers to regular buffers 8 年前
mmikk d68f5478 first pass on getting rid of shader compile errors on PS4 8 年前
Sebastien Lagarde 86a99676 HDRenderLoop: Fix compil error 8 年前
Sebastien Lagarde 91638db9 HDRenderLoop: Small bias to see something 8 年前
Sebastien Lagarde b3d6e1ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 8f2bc45a fix ambiguity error message in ps4 shader compiler 8 年前
mmikk 8dc19aa6 fix a clamping bug when fine pruning disabled in fptl 8 年前
Sebastien Lagarde 4e046798 HDRenderloop: lot of missing file... 8 年前
mmikk 82be5118 separate out fine pruning to a separate function 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sebastien Lagarde b0bf5e66 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 36745c50 HDRenderloop: Remove flags from light + experiment bias on receiver 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前