Felipe Lira
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870e00ba
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Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference.
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8 年前 |
Felipe Lira
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f48ff264
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Further renaming to keep consistency with documentation.
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8 年前 |
Felipe Lira
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2707e7d4
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Fixed shadow cascades issues. Cascade selection now uses the split spheres as cascade selection.
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8 年前 |
Felipe Lira
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fba67c86
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Name refactors and conversion from tabs to spaces.
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8 年前 |
Felipe Lira
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998f6257
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Added particles to lowend upgrader.
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8 年前 |
Felipe Lira
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9f125a27
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Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now.
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8 年前 |
Tim Cooper
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aa808e8d
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[UX]Add simple defaults to the LowEndPipe, migrate RenderPipeline.cs -> core unity branch.
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8 年前 |
Tim Cooper
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00aff75c
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[srp ux]Add default shader to the low end pipeline
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8 年前 |
Felipe Lira
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6f3e7b0a
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Refactored LD to Lightweight
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8 年前 |
Felipe Lira
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d559f6f0
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Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout.
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8 年前 |
Felipe Lira
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0f4a886b
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LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene.
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8 年前 |
Felipe Lira
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94744828
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Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm
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8 年前 |
Felipe Lira
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8f9eef29
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Added support to MSAA.
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8 年前 |
Felipe Lira
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7b4dc0f8
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Added support for UI rendering in LightweightPipeline.
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8 年前 |
Felipe Lira
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c22c1ee1
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Added particles and line renderer materials
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8 年前 |
Felipe Lira
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9994f20c
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Added the new PostProcessing stack support.
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7 年前 |
Felipe Lira
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c28f1752
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Added attenuation procedural texture generation code and attenuation texture in shader.
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7 年前 |
Felipe Lira
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78a2ad28
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Renamed LW shaders and changed the default to be the Physically Based one.
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7 年前 |
Felipe Lira
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5fe19f53
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updated lightweight pipeline asset
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7 年前 |
Felipe Lira
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0b94697d
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Updated LightweightAsset with renderscale.
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7 年前 |
Felipe Lira
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cced0898
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Refactored light setup to not sort lights. Sorting at a global level would introduce light popping.
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7 年前 |
Felipe Lira
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413c2583
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Added support to SoftParticles
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7 年前 |
Felipe Lira
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a01c178c
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Enabled back support to vertex lighting
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7 年前 |
Felipe Lira
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792168b1
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Reduced number of shader variations.
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7 年前 |
Felipe Lira
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8f6a326d
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Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor.
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7 年前 |
Felipe Lira
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4655c92c
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Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop.
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7 年前 |
Felipe Lira
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d72cae5f
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Minor shader optimization
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7 年前 |
Felipe Lira
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28a20cf9
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Small change to serialized property in lightweight asset.
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7 年前 |
Felipe Lira
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bc18e113
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First part of relatime shadows refactor.
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7 年前 |
Felipe Lira
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85558334
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Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore.
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7 年前 |
Felipe Lira
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1f07c2da
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Updated scenes and templates to account for new shadow bias algorithm.
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7 年前 |
Felipe Lira
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f30f7fa7
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Fixed missing reference to resource file in lightweight asset.
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7 年前 |
Felipe Lira
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038a6561
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updated lighweight pipeline asset and added versioning to it.
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7 年前 |
Felipe Lira
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da986831
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Updated pipeline asset to a new version.
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7 年前 |
Tim Cooper
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55238b57
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Split resources into editor and runtime resources
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7 年前 |
Felipe Lira
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9d9d5435
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Initial prototype.
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7 年前 |
Aleksandr Kirillov
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1f46d9ea
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Testing scene setup for simplified lighting (040).
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7 年前 |
Felipe Lira
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3bbb9197
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Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities.
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7 年前 |
Felipe Lira
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d426889d
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Added shader stripping settings for the pipeline.
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7 年前 |