Matt Dean
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14f5c06b
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Fix Matrix Multiply Vector node
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7 年前 |
GitHub
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e8ae5340
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Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
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7 年前 |
Matt Dean
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056c4c90
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Update serialization upgrader
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7 年前 |
Matt Dean
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1a08b1b1
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Add DynamicMatrixMaterialSlot and fix all Matrix input types
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7 年前 |
Matt Dean
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cef293ac
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Rename Texture2D and Cubemap node files
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7 年前 |
Jens Holm
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2ce394e7
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Trigger OnModified on master node when preview is rotated or scaled
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7 年前 |
Tim Cooper
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1f9b882d
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Fix up linar / gamma state of color nodes when they get inlined.
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7 年前 |
Matt Dean
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8697ac36
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Preliminary work on Dynamic Matrix
- Add other matrix slot value types
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7 年前 |
Matt Dean
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0fca7431
|
Rename Texture2D and Cubemap nodes
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7 年前 |
Jens Holm
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8a16933b
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Minor refactor of preview mesh rotation and scale according to PR comments
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7 年前 |
Tim Cooper
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bf727807
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Fix lightmapping issue.
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7 年前 |
Matt Dean
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b23f23cb
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First pass Matrix 4x4 nodes
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7 年前 |
Peter Bay Bastian
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24b03e7c
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Don't convert property nodes to inline nodes during undo/redo (fixes #125)
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7 年前 |
Peter Bay Bastian
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56fbf313
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Bump package version
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7 年前 |
Peter Bay Bastian
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890a9ece
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More correct order of things in MaterialNodeView initialization
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7 年前 |
Peter Bay Bastian
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914403a2
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Temp fix for various nodes
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7 年前 |
Peter Bay Bastian
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cab03796
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Update Shader graph importer to properly register shaders
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7 年前 |
Peter Bay Bastian
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03aee46f
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Add null check for OnDestroy
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7 年前 |
Peter Bay Bastian
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0ac8d160
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Fix for DDXY node
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7 年前 |
GitHub
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6f046031
|
Merge pull request #127 from Unity-Technologies/procedural-shape
Procedural Shape
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7 年前 |
Peter Bay Bastian
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3edd948a
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Updates to party preview
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7 年前 |
Peter Bay Bastian
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c0c7450c
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Saturate dot product result in fresnel effect node to avoid negative values
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7 年前 |
Tim Cooper
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7a9a255f
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More work on porting node library across to new shader library.
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7 年前 |
GitHub
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6a80fdeb
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Merge pull request #122 from Unity-Technologies/node-bugfixes
Node bugfixes
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7 年前 |
GitHub
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5546123e
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Merge branch 'master' into node-bugfixes
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7 年前 |
Tim Cooper
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e3bd536c
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Merge branch 'master' into HDMaster
|
7 年前 |
Tim Cooper
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9d765833
|
Update Shader graph importer to properly register shaders.
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7 年前 |
GitHub
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1a3f590c
|
Merge pull request #99 from Unity-Technologies/node-input-scene
Node Input Scene
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7 年前 |
Peter Bay Bastian
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ce26a5b8
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Copy node title or property name for properties created inside sub-graph when converting to sub-graph (fixes #114)
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7 年前 |
Peter Bay Bastian
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81940dcd
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Add object control back to SubGraphNode for now (fixes #112)
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7 年前 |
Peter Bay Bastian
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02c12a94
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Fix order of things when adding slots (fixes #111)
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7 年前 |
Peter Bay Bastian
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27c461e8
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Make sure that new properties do not alias the names of other properties (#fix 102)
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7 年前 |
Peter Bay Bastian
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8fb4d936
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Update package version
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7 年前 |
Tim Cooper
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ae8e0962
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starting to update nodes to new library.
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7 年前 |
Peter Bay Bastian
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c4db054d
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Update gitignore to make sure that people don't commit npmrc files
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7 年前 |
Tim Cooper
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a197968f
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Merge remote-tracking branch 'origin/master' into HDMaster
|
7 年前 |
GitHub
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ef9bd86c
|
Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
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7 年前 |
Matt Dean
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a8be8e67
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Fix slot value type
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7 年前 |
Peter Bay Bastian
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951a9b04
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Add license
|
7 年前 |
Matt Dean
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00d8b6e8
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Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
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7 年前 |
Peter Bay Bastian
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53517148
|
Even better node repositioning
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7 年前 |
Peter Bay Bastian
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178bcf2b
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Save correct position to node drawState
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7 年前 |
Peter Bay Bastian
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e46e896a
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Output stack trace along with "invalid edge" warning
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7 年前 |
Peter Bay Bastian
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eed09312
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When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
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7 年前 |
Peter Bay Bastian
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8c82d94e
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- Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible)
- Another repaint to fix issue where an added node is not shown
- Update ports and colors when deleting nodes per graphview's request
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7 年前 |
Peter Bay Bastian
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31fd09c2
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Update LW package version to 0.1.20
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7 年前 |
Peter Bay Bastian
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09db5bd9
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- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
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7 年前 |
Matt Dean
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97df3812
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Fixes for Blend node
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7 年前 |
GitHub
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a5b781b9
|
Merge pull request #93 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
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7 年前 |
Jens Holm
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682d177b
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Add zoom/scale to preview mesh and refactor preview data into seperate class
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7 年前 |