Julien Ignace
c83f3d4a
Merge branch 'master' into Branch_fix-ps4-hdrenderloop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Unlit/Unlit.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/HDRISky/Resources/SkyHDRI.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/Resources/SkyProcedural.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/Resources/GGXConvolve.shader
8 年前
Evgenii Golubev
5f09345a
Rename to 'iblGgxSamples' to 'ggxIblSamples'
For consistency.
8 年前
GitHub
b03bf46b
Merge pull request #100 from EvgeniiG/master
Precompute IBL samples on GPU
8 年前
GitHub
9b15b029
Merge pull request #101 from Unity-Technologies/Fix-for-two-sided-tessellation
HDRenderPipeline: Fix tessellation issue with double sided
8 年前
sebastienlagarde
e447e133
HDRenderPipeline: Fix tessellation issue with double sided
8 年前
Evgenii Golubev
65c98c8d
Factor out the GGX filtering code
8 年前
Julien Ignace
47800dae
Fixed a number of issues on PS4
- Some shaders not compiled for PS4
- Shaders testing depth when no depth buffer were bound (which works fine on DX11)
8 年前
joce
9a543d90
update to latest GraphView
8 年前
joce
b965052b
update to latest canvas2d branch
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
bdd758ff
Add GraphView as submodule
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
0b37ab28
Remove GraphView copy
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
ab990b62
TypeMapper and ScriptableObjectFactory
Only used in AbstractGraphInspector for now
8 年前
joce
4702ac61
Updated graphs
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
2a1b5b99
TypeMapper => GraphTypeMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
c5baafe7
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
7ab5cea2
Update shader graphs (placement was broken)
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
cfc167d9
TypeMapper now derives from BaseDataMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
134a3007
Update to latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
Sebastien Lagarde
5460dd7b
HDRenderPipeline: Add worldViewFrustrum cull to tesselation
8 年前
Sebastien Lagarde
b86ceaec
HDRenderPipeline: Minor comment adjustement on tessellation factor
8 年前
GitHub
9a72bdd8
Merge pull request #99 from Unity-Technologies/Improve-tessellation-efficiency
HDRenderPipeline: Add distance and screen adapation + backface culling
8 年前
Sebastien Lagarde
f4f59ad1
HDRenderPipeline: Add distance and screen adapation + backface culling
miss frustrum culling
8 年前
GitHub
531082c1
Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement
Change Vertex / attributes / Interpolator management
8 年前
Sebastien Lagarde
66bb5e08
HDRenderPipeline: Fix last issue - all working!
8 年前
Sebastien Lagarde
fe9b2eb8
HDRenderPipeline: Format + another set of fix with displacement map
8 年前
Sebastien Lagarde
1cc45a08
HDRenderPipeline: Push various error and warning fix
8 年前
sebastienlagarde
90f00c89
Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvement
8 年前
sebastienlagarde
097f767c
HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work
8 年前
sebastienlagarde
1e2647bc
HDRenderPipeline: DepthOffset fix
8 年前
sebastienlagarde
f0a158b3
HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation
8 年前
sebastienlagarde
53b5f4b3
HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling
8 年前
sebastienlagarde
3b0e1c97
HDRenderPipeline: Large refactor of all the pass attribute and varying system
8 年前
Sebastien Lagarde
e32ad29b
HDRenderPipeline: Attempt to do somerthing with velocity pass
8 年前
Sebastien Lagarde
1c86fa3a
HDRenderPipeline: Lot of change, still motion vector pass to fix
8 年前
Sebastien Lagarde
fd23a655
HDRenderPipeline: Second part of modification still not compiling/working
8 年前
Evgenii Golubev
846d4f8d
Precompute IBL samples on GPU
8 年前
sebastienlagarde
f87075a5
Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvement
8 年前
Evgenii Golubev
8a25c51c
Precompute IBL light sample directions
8 年前
GitHub
f1780b9b
Merge pull request #97 from EvgeniiG/master
Implement a hotfix for the sky
8 年前
sebastienlagarde
0d5518ce
HDRenderPipeline: More test - Miss domain shader part
8 年前
Evgenii Golubev
6da9eb72
Implement a workaround for the case when disabling a keyword has no effect
I am referring to PERFORM_SKY_OCCLUSION_TEST.
8 年前
sebastienlagarde
89300656
HDRenderPipeline: Try to improve vertex side of thing
8 年前
GitHub
129ff6b6
Remove the MIP map level bias of 1
(omegaS / omegaP == 1) already results in the correct 'mipLevel' value of 0.
8 年前
sebastienlagarde
8c83bcf9
HDRenderPipeline: Add few comment
8 年前
GitHub
7f00e9f5
Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass
Update unlit shader
8 年前
sebastienlagarde
b354ea14
HDrenderPipeline: move call of UpdateSkyEnvironment
8 年前
sebastienlagarde
0646b112
Merge remote-tracking branch 'refs/remotes/origin/master' into Changed-transparent-opaque-Unlit-pass
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
GitHub
55ce8087
Merge pull request #95 from EvgeniiG/master
Improve the quality of IBL
8 年前