Peter Bay Bastian
|
2ced9041
|
Make property control label go away so that the enum field takes up entire width
|
7 年前 |
Matt Dean
|
8707e0ea
|
Replace Color Node
|
7 年前 |
Peter Bay Bastian
|
7d0fabce
|
Pre-sort preview data into 2D and 3D previews to make loop simpler
|
7 年前 |
Matt Dean
|
8e0e719e
|
White Balance Node
|
7 年前 |
Peter Bay Bastian
|
95cfcc60
|
Move actual preview rendering into PreviewManager
|
7 年前 |
Matt Dean
|
471c7357
|
Contrast Node
|
7 年前 |
Peter Bay Bastian
|
69616da6
|
Color slots (a vec4 slot with a different input control)
|
7 年前 |
Tim Cooper
|
25b59d14
|
Saturation Node
|
7 年前 |
Tim Cooper
|
acd0279b
|
Hue Node
|
7 年前 |
Tim Cooper
|
bb560530
|
Rename folders
|
7 年前 |
Tim Cooper
|
fc3caa89
|
Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing
|
7 年前 |
Tim Cooper
|
7492cebb
|
Change tracking using undo system
|
7 年前 |
Tim Cooper
|
bfe3f5fc
|
Fix null ref on exit
|
7 年前 |
Tim Cooper
|
fba42d48
|
Use GUID instead of object reference so that we can properly restore object link after assembly reload.
|
7 年前 |
Tim Cooper
|
f9ccf9f9
|
Update slot names on topological change
|
7 年前 |
Tim Cooper
|
8ff15259
|
Fix preview centering for custom meshes
|
7 年前 |
Tim Cooper
|
ec2df61b
|
Fix preview position in 2D previews
Turn off pixel caching for nodes
|
7 年前 |
Tim Cooper
|
67c85cbe
|
Fix preview dirty'ing
|
7 年前 |
Tim Cooper
|
42b8ed85
|
Fix lingering preview shaders with errors
|
7 年前 |
Tim Cooper
|
84f8f35e
|
Fixing 'convert to subgraph'
|
7 年前 |
Tim Cooper
|
9e5cc1af
|
rename anchor > port
|
7 年前 |
Jens Holm
|
fd1a979a
|
Center preview mesh
|
7 年前 |
Jens Holm
|
c3f4ae78
|
Store master node preview mesh in GraphInspectorView persistent data
|
7 年前 |
mathieum-unity
|
536b1737
|
Preview styling and toggling update
|
7 年前 |
sebastienlagarde
|
a3d478ea
|
HDRenderPipeline: Add comment
|
7 年前 |
sebastienlagarde
|
a6d6c29f
|
HDRenderPipeline: remove camera param
|
7 年前 |
sebastienlagarde
|
255c6c84
|
clean sky setup
|
7 年前 |
sebastienlagarde
|
c06cdc20
|
More cleanup PushGlobalParams
|
7 年前 |
sebastienlagarde
|
52be8b62
|
More clean, GBuffer and deferredshadow
|
7 年前 |
sebastienlagarde
|
d2d35aec
|
Another round of clean
|
7 年前 |
sebastienlagarde
|
ee88aa31
|
More cleanup
|
7 年前 |
sebastienlagarde
|
29b3af39
|
Start cleanup
|
7 年前 |
GitHub
|
85aac6a7
|
Merge pull request #577 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Peter Bay Bastian
|
4bf904de
|
Python script to manage sub-packages
|
7 年前 |
GitHub
|
bcd417c2
|
Merge pull request #575 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
569840ef
|
Merge pull request #573 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
9ef5873f
|
Merge pull request #571 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Arnaud Carre
|
532e9568
|
fix profiling markers for C#
|
7 年前 |
GitHub
|
9a371093
|
Merge pull request #556 from salvadorj/organize-menu-items
Organize menu items
|
7 年前 |
Salvador Jacobi
|
4bd00346
|
Merge branch 'master' into organize-menu-items
|
7 年前 |
GitHub
|
aeb0b914
|
Merge pull request #565 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Sebastien Lagarde
|
52c35d2f
|
HDrenderPipeline: Push shadow mask test scene
|
7 年前 |
GitHub
|
bec11b73
|
Merge pull request #561 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
64affbce
|
Merge pull request #559 from Unity-Technologies/Unity-2017.3
Unity 2017 3
|
7 年前 |
Salvador Jacobi
|
7e2993a1
|
Correct menu items that should be internal/not internal
|
7 年前 |
Salvador Jacobi
|
9464aaa0
|
Organize menu items
|
7 年前 |
GitHub
|
1886d3d6
|
Merge pull request #555 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
ae2a6ad0
|
Merge pull request #551 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
b6cf8abe
|
Merge pull request #549 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
29c37ab8
|
Merge pull request #542 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |