Felipe Lira
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a6a06406
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removed comment left out as mistake.
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7 年前 |
Felipe Lira
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482af7f9
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Fixed compiler errors in LW.
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7 年前 |
Felipe Lira
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35f80d17
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Updated shadow constants to cache propertyID
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7 年前 |
sebastienlagarde
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3bf6049c
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HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
uygar
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738c9de1
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Revert "Pass the light position to the shadow code"
This reverts commit d702605939cf2bb80b30cab85e4a8ec83a5f77c5.
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7 年前 |
Felipe Lira
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46d124a0
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Added 5x5 Tent filtering on desktop.
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7 年前 |
GitHub
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fce350a5
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Merge pull request #810 from Unity-Technologies/lwrp_batcher
Lwrp batcher
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7 年前 |
Frédéric Vauchelles
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f6240ebd
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[PlanarReflection] Fixed test scene
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7 年前 |
Felipe Lira
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98d9ef89
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Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext.
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7 年前 |
GitHub
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4b7581e9
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Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2
Add color picker debug mode
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7 年前 |
Frédéric Vauchelles
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31baf5b6
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[PlanarReflection] Added camera utils
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7 年前 |
sebastienlagarde
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c0eaab10
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wrong removing of spot inner percent
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7 年前 |
Felipe Lira
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14346841
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Fixed lightweight unlit shader tag.
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7 年前 |
Frédéric Vauchelles
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c813f01f
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[PlanarReflection] fixes
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7 年前 |
sebastienlagarde
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7c5ace88
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Remove physical light unit for the commit
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7 年前 |
Felipe Lira
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1185b678
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Fixed vertex lighting double shading issue. Light constants being initialized to default values for all the light buffer.
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7 年前 |
Frédéric Vauchelles
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b0889a10
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[PlanarReflectionProbe] Fixed capture position
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7 年前 |
sebastienlagarde
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0e2fd784
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Felipe Lira
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d7a50ff9
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update lw assets.
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7 年前 |
Frédéric Vauchelles
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92bcb4ea
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[PlanarReflection] (wip) fixing planar probe projection
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7 年前 |
sebastienlagarde
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466305bb
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Fix missing mouse position
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7 年前 |
Felipe Lira
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e397bc6c
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Fixed GI issue in specular workflow.
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7 年前 |
Frédéric Vauchelles
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89777ddd
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[PlanarReflection] (wip) fixing planar probe projection
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7 年前 |
sebastienlagarde
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6c8462a0
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Refactor all the code of colorpicking to make a more general version
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7 年前 |
Felipe Lira
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da986831
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Updated pipeline asset to a new version.
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7 年前 |
Frédéric Vauchelles
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2756518b
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[PlanarReflection] Fixed domain reload for realtime probes
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7 年前 |
Sebastien Lagarde
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8820a5f9
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Update LuxMeter debugview
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7 年前 |
Felipe Lira
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f0f14959
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Removed shader/material references from lightweight asset.
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7 年前 |
Frédéric Vauchelles
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0f4291cb
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[PlanarReflection] (wip) simple reflection
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7 年前 |
Paul Melamed
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54cd8dad
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Use alpha compositing to blend decals
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7 年前 |
Sebastien Lagarde
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2549f4ea
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Update font debug code, support char, int and float
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7 年前 |
Felipe Lira
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98b2b494
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Fixed compiler errors in LW.
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7 年前 |
Frédéric Vauchelles
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320917fd
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[PlanarReflection] small refactoring for frustrum calculation
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7 年前 |
Paul Melamed
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5ff3384b
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fix PR comments
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7 年前 |
Arnaud Carre
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074f76bb
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
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7 年前 |
Sebastien Lagarde
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0b08169d
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Update font bitmap
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7 年前 |
Raymond Graham
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186dae6a
|
Cleanup Instancing
Get rid of compound matrices and remove direct reference to SHADERPASS
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7 年前 |
Felipe Lira
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537ce8c0
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Bumped package version.
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7 年前 |
Frédéric Vauchelles
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64f68c11
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[PlanarReflection] Update capture space
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7 年前 |
Paul Melamed
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c6480e96
|
remove decalset if it has no decals
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7 年前 |
Sebastien Lagarde
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c4945c71
|
Correct stringId of _DebugFont
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7 年前 |
Raymond Graham
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d09bc376
|
Fix up probe gpu instancing
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7 年前 |
Felipe Lira
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83c0affb
|
Fixed inconsistent line endings.
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7 年前 |
Frédéric Vauchelles
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e1efe09f
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[PlanarReflection] Capture projection
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7 年前 |
Paul Melamed
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983ccfcb
|
Using proper instancing path.
Force decals to always draw instanced.
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7 年前 |
Sebastien Lagarde
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7cc9b940
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Add debugFont to resources
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7 年前 |
Raymond Graham
|
1e5e8a8a
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GPU instancing in Lightweight renderpipeline
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7 年前 |
Felipe Lira
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2c1cc95d
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Added GetCameraPositionWS(). Converted core functions to use real.
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7 年前 |
Frédéric Vauchelles
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86df6636
|
Merge master
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7 年前 |
Paul Melamed
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6deb71dc
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Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
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7 年前 |