5522 次代码提交 (a851ac6e-7c4d-45ea-b325-20e4ffb83ed8)

作者 SHA1 备注 提交日期
Felipe Lira fe8ef8dc Optimized light indexing to use conditional moves instead of dynamic indexing the constant. 6 年前
Aleksandr Kirillov 609209a9 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 6 年前
Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 6 年前
GitHub 7845ee5b Merge pull request #1126 from Unity-Technologies/build/automation 6 年前
Evgenii Golubev 5ef3dc32 Fix issue with out-of-bounds look-ups in the clustered data structure 6 年前
Felipe Lira 7597374d Split directional and local light shadow maps. 6 年前
Julien Ignace 575409ef Fixed an issue when using wireframe without a full screen render target in HDRP 6 年前
GitHub c8b5dd66 Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix 6 年前
Evgenii Golubev 6737bfa1 Tabify 6 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 6 年前
lyndon homewood 0e2f2f9c Corrected parameters to tex.GetDimensions in GetMipCount 6 年前
Felipe Lira a53eff3d Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 6 年前
Felipe Lira 2c105ee5 Fixed shadowmap leaking. 6 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 6 年前
Paul Melamed fda16b62 Fix compile warning for decals about using derivatives inside a loop 6 年前
lyndon homewood dc5e1aa0 Enabled the texture streaming debugging update in 2018.2 6 年前
Felipe Lira 1e0a5a30 Merge branch 'lw/shadow-optimization' 6 年前
GitHub 8dc77b62 Merge pull request #1111 from Unity-Technologies/lw/shader-optimization 6 年前
GitHub fcff252a Update HDRenderPipeline.md 6 年前
GitHub 8aa3aeb5 Merge pull request #1113 from Unity-Technologies/Documentation 6 年前
Evgenii Golubev 9c324ce9 Remove more junk files 6 年前
Evgenii Golubev 6542af07 Remove junk files 6 年前
Evgenii Golubev 72d40c7f Remove branching for 0 extinction 6 年前
Evgenii Golubev 81e1d1ab Add a comment 6 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 6 年前
Evgenii Golubev d101e8ec Remove the loop over clusters from the volumetric lighting pass 6 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 6 年前
Evgenii Golubev 183cbddd Clean up OrientedBBox::Create() 6 年前
Evgenii Golubev 202f48a8 Add comments 6 年前
Evgenii Golubev 68e4eace Implement the soft voxelization hack 6 年前
GitHub 09124350 Merge pull request #309 from Unity-Technologies/fix-net35 6 年前
Jens Holm 74039530 Allow sahder properties to be copied and pasted between graphs 6 年前
Peter Bay Bastian 03c0b504 Remove uses of .NET 4+ only API 6 年前
JavDevGames 082d7d93 Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string) 6 年前
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 6 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 6 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 6 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 6 年前
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 6 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 6 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 6 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 6 年前
Matt Dean 88372b5f Add ref keyword (fix) 6 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 6 年前
Matt Dean 70436083 Remove GC allocations on preview property collection 6 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 6 年前
Matt Dean 15328c1d Add support for Fixed gradient mode 6 年前
Matt Dean 2a3637d0 Override GradientShaderProperty declaration for preview rendering 6 年前
Matt Dean 348a9654 Change GetPreviewProperty to return list for multiple properties from one slot 6 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 6 年前