Sebastien Lagarde
c95b7c47
Merge branch 'master' into normal-buffer-support
7 年前
sebastienlagarde
d44577c9
Re-add Contributions
7 年前
GitHub
2ed78d94
Merge pull request #1500 from Unity-Technologies/Update-generator
Update include generator to use space instead of tabs
7 年前
sebastienlagarde
16cef1a8
Update include generator to use space instead of tabs
7 年前
GitHub
c42a1a4a
Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes
Small terrain shader fixes
7 年前
sebastienlagarde
1ad9fa52
Upload a issue_template.md file
7 年前
GitHub
99adf0cd
Update filename of CONTRIBUTING
7 年前
sebastienlagarde
95665200
Upload a CONTRIBUTING file
7 年前
GitHub
961e2a42
Merge pull request #1497 from Unity-Technologies/FalseColorMode
Added false color debug mode
7 年前
sebastienlagarde
516294a5
Remove unused file
7 年前
Antoine Lelievre
edaa6a3d
Added VisualizeShadowMasks mode in Lighting debug
Mode to visualize all 4 channels of shadow masks
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
Andre McGrail
2add303c
Small terrain shader fixes
-Added projector back in so brush previews are visible
-Fixed the meta pass
-Added pass names to the terrain base shader
7 年前
sebastienlagarde
fdcaac3f
udate hdrp changelog
7 年前
GitHub
c64e5f3f
Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix
LWRP Shadergraph GPU instancing fixes
7 年前
Andre McGrail
30801fdf
Revert file to before branch off.
7 年前
Andre McGrail
ecc51271
Reverted the additional instancing ID in the vertex input.
7 年前
Paul Melamed
a6093606
updated changelog
7 年前
Andre McGrail
d0452097
GPU Instancing work on LWRP shadergraph shaders
-Fixed placement of main passes instancing setup
-Added missing stereo instancing macros
-Added missing fragment Instancing ID for future work in shadow/depth passes
7 年前
Paul Melamed
aa31195d
change names of decal #defines to reflect functionality of dbuffer passes
store scale/bias of texture atlas allocations after they have been allocated
7 年前
GitHub
d6616003
Merge pull request #1495 from Unity-Technologies/misc-ui-improvement
Improve menu location for planar reflection / Mirror
7 年前
Paul Melamed
60919909
reverted accidental change to default HD material
decal shader only needs extra vertex attributes if drawing mesh decals
7 年前
sebastienlagarde
aae354e3
Update changeLog
7 年前
Paul Melamed
e9d31288
updated changelog
7 年前
Oliver Schnabel
d5f645ee
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
sebastienlagarde
6be2ccdb
Update Changelog
7 年前
Paul Melamed
dcfe380d
Added affects transparency flag to decal projectors
7 年前
Stephane Laroche
1c07ab20
Note a pleasant hack for iridescence in the case of TIR.
7 年前
Remy
6e21959a
Remove Unecessary File
7 年前
GitHub
35b35c54
Merge pull request #1494 from Unity-Technologies/fix/Refraction
Fixed refraction issues
7 年前
Paul Melamed
f961e596
Albedo contribution flag works on transparency
7 年前
Stephane Laroche
2b1bbc9b
Bugfix: Orthogonalize tangent basis, this fixes some cases of anisotropy not working correctly (would only show with normal maps on one extreme of anisotropy)
7 年前
Remy
107c8c26
no message
7 年前
Sebastien Lagarde
96a16f75
Fix various compilation error
7 年前
Frédéric Vauchelles
b440bb18
Fixed refraction issues
7 年前
Paul Melamed
5265aacd
cleanup shader #ifdef code
7 年前
Stephane Laroche
a80e7501
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
7 年前
Remy
aa7b7925
Remove VS files
7 年前
sebastienlagarde
5fd64011
Prepare NormalBuffer support in forward
7 年前
GitHub
49de6602
Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix
LWRP XR Single Pass Instancing Shadow Fixes
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
7 年前
Remy
7bf53f3c
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
422525b7
Merge pull request #1487 from Unity-Technologies/Fix-hdrpversoin-trouble
HDRP: Fix hdrp version trouble (now return current version when no ve…
7 年前
sebastienlagarde
c299552b
HDRP: Fix hdrp version trouble (now return current version when no version exist)
7 年前
Felipe Lira
2a043f5d
Fixed occlusion strength. All LWRP shaders are defined with target model 2.0.
7 年前
GitHub
b038ab72
Merge pull request #1486 from Unity-Technologies/lw/fix-profiler-markers
Fixed non matching profiler sample
7 年前
Felipe Lira
743ee820
Fixed non matching profiler sample
7 年前
GitHub
1ea2f496
Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material
Refactor shader variant to allow stripping per material
7 年前
Tim Cooper
5ecafbed
Update manifests with explicit references.
7 年前