6873 次代码提交 (a5f33a0c-7a82-4e09-83e6-e4f2b47cae75)

作者 SHA1 备注 提交日期
Felipe Lira 93391382 Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested. 7 年前
GitHub 768f86c6 Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors 7 年前
Felipe Lira 9c13d20e Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject. 7 年前
Frédéric Vauchelles 36bb9acc Fixed planar mode in SerializedPlanarReflectionProbe instead of UI 7 年前
sebastienlagarde 41bab0af improve material upgrade 7 年前
Remy 0a6396d8 Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map. 7 年前
Alex Lindman 4165fc2d Revert "Revert "added sphere mask node"" 7 年前
GitHub 98afde59 Update change log as per conversation with Kat 7 年前
Felipe Lira ef05aed7 Fix issue clearing issue with multiple cameras 7 年前
GitHub 9f1e7984 Merge pull request #1468 from Unity-Technologies/Misc-fix 7 年前
Alex Lindman 174bfb47 updated changelog with MD formatting 7 年前
sebastienlagarde 23e50c80 Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
Martin Thorzen cbb5ce65 Updated the Changelog with correct info. Already been approved by Kat 7 年前
Felipe Lira d36ea376 Fixed scaling issue with camera viewport 7 年前
sebastienlagarde 423674f8 Revert #1466 and fix issue with specular lighting mode not working 7 年前
Alex Lindman ccc8492c updated changelog 7 年前
sebastienlagarde d7ff7340 Add debug display runtime shader variant stripping 7 年前
Martin Thorzen 848b6b57 fix for case #987330 now the preview is behind the outline. 7 年前
Felipe Lira 6b4d0c0c Fixed shadow filtering issue on main light 7 年前
GitHub 7d5ee236 Merge pull request #1466 from Unity-Technologies/fix/PlanarReflectionErrors 7 年前
Stephane Laroche d85052d9 Merge branch 'master' into StackLit2 7 年前
Alex Lindman 37dd4a52 Revert "added sphere mask node" 7 年前
Frédéric Vauchelles b83dcc48 Hide UI for planar probe mode settings. (issues errors on creation) 7 年前
Sebastien Lagarde dcbff94f refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
Felipe Lira 5d0c12da fixed Test project path. 7 年前
Alex Lindman d3185691 added sphere mask node 7 年前
GitHub feb804fa Merge pull request #1459 from Unity-Technologies/decals/NoHDRP_exception 7 年前
Paul Melamed 9f1637c0 Merge branch 'master' into decals/NoHDRP_exception 7 年前
GitHub 274022c0 Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system 7 年前
sebastienlagarde 56693471 Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings 7 年前
GitHub 59662aac Merge pull request #1452 from EvgeniiG/api_files_update 7 年前
Chris Tchou 3fa2a503 Fix for unlit screen position, and tangent world space 7 年前
Chris Tchou 9f55549e Fix for HD Unlit master node screen position and advanced features. 7 年前
GitHub 0863102d Merge pull request #1455 from Unity-Technologies/Rename-debug-windows 7 年前
Chris Tchou 929feabf Merge remote-tracking branch 'origin/sg/fix-checkerboard' into vertexAnimHDRP2 7 年前
sebastienlagarde b9f53360 HDRP: Rename debug windows + change menu location 7 年前
Chris Tchou d3bcb929 Fixes for vertex animation velocity buffer, screen position 7 年前
Paul Melamed daa031aa Allow decal projectors with null materials, so that users can still modify projector decals even when HDRP is not set as current pipeline. 7 年前
Brandon Fogerty 5677b4e8 LWRP XR Single Pass Instancing Shadow Fixes 7 年前
Stephane Laroche 6830f5c5 Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion). 7 年前
GitHub c7a3e13e Update change log as per conversation with Kat 7 年前
Matt Dean caa7a39c Update changelog to respect name change 7 年前
Matt Dean 2a7ab752 Move IsFrontFace node 7 年前
Matt Dean 8204a168 Rename IsFrontFace node 7 年前
Matt Dean 887571b9 Fix ScreenPosition transformation 7 年前
Matt Dean de873ebd Fixes to IsFrontFace node 7 年前
Paul Melamed 737f9f82 mesh decal working with an option to use albedo as mask only 7 年前
Matt Dean 4357fbd0 Make work in vertex shader 7 年前
Alex Lindman 25f582e9 updated changelog for texture2dlod node 7 年前
Yao Xiaoling 27b8d556 Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader. 7 年前