Felipe Lira
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93391382
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Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested.
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7 年前 |
GitHub
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768f86c6
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Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
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7 年前 |
Felipe Lira
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9c13d20e
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Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject.
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7 年前 |
Frédéric Vauchelles
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36bb9acc
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Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
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7 年前 |
sebastienlagarde
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41bab0af
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improve material upgrade
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7 年前 |
Remy
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0a6396d8
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Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map.
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7 年前 |
Alex Lindman
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4165fc2d
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Revert "Revert "added sphere mask node""
fixing a mistake i only just now noticed shhh
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7 年前 |
GitHub
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98afde59
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Update change log as per conversation with Kat
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7 年前 |
Felipe Lira
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ef05aed7
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Fix issue clearing issue with multiple cameras
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7 年前 |
GitHub
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9f1e7984
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Merge pull request #1468 from Unity-Technologies/Misc-fix
Revert #1466 and fix issue with specular lighting mode not working
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7 年前 |
Alex Lindman
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174bfb47
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updated changelog with MD formatting
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7 年前 |
sebastienlagarde
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23e50c80
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Rename SahderPreprocessorMaterial to BaseShaderPreprocessor
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7 年前 |
Martin Thorzen
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cbb5ce65
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Updated the Changelog with correct info. Already been approved by Kat
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7 年前 |
Felipe Lira
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d36ea376
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Fixed scaling issue with camera viewport
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7 年前 |
sebastienlagarde
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423674f8
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Revert #1466 and fix issue with specular lighting mode not working
The planar reflection was not working anymore, so revert 1466
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7 年前 |
Alex Lindman
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ccc8492c
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updated changelog
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7 年前 |
sebastienlagarde
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d7ff7340
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Add debug display runtime shader variant stripping
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7 年前 |
Martin Thorzen
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848b6b57
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fix for case #987330 now the preview is behind the outline.
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7 年前 |
Felipe Lira
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6b4d0c0c
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Fixed shadow filtering issue on main light
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7 年前 |
GitHub
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7d5ee236
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Merge pull request #1466 from Unity-Technologies/fix/PlanarReflectionErrors
Hide UI for planar probe mode settings. (issues errors on creation)
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7 年前 |
Stephane Laroche
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d85052d9
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Merge branch 'master' into StackLit2
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7 年前 |
Alex Lindman
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37dd4a52
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Revert "added sphere mask node"
This reverts commit 8e71abaf5cc697787f4dc4c4e2c6d59eeb30d093.
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7 年前 |
Frédéric Vauchelles
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b83dcc48
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Hide UI for planar probe mode settings. (issues errors on creation)
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7 年前 |
Sebastien Lagarde
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dcbff94f
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refactor shader variant per material + Add variant stripper for stacklit and selection
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7 年前 |
Felipe Lira
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5d0c12da
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fixed Test project path.
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7 年前 |
Alex Lindman
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d3185691
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added sphere mask node
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7 年前 |
GitHub
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feb804fa
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Merge pull request #1459 from Unity-Technologies/decals/NoHDRP_exception
Decals/no hdrp exception
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7 年前 |
Paul Melamed
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9f1637c0
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Merge branch 'master' into decals/NoHDRP_exception
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7 年前 |
GitHub
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274022c0
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Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system
Improve upgrade material system + Add versionning via HDRPProjectVers…
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7 年前 |
sebastienlagarde
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56693471
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Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings
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7 年前 |
GitHub
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59662aac
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Merge pull request #1452 from EvgeniiG/api_files_update
Update Shader API Files
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7 年前 |
Chris Tchou
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3fa2a503
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Fix for unlit screen position, and tangent world space
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7 年前 |
Chris Tchou
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9f55549e
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Fix for HD Unlit master node screen position and advanced features.
Cleanup of generated code -- putting debug output on an internal switch.
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7 年前 |
GitHub
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0863102d
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Merge pull request #1455 from Unity-Technologies/Rename-debug-windows
HDRP: Rename debug windows + change menu location
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7 年前 |
Chris Tchou
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929feabf
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Merge remote-tracking branch 'origin/sg/fix-checkerboard' into vertexAnimHDRP2
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7 年前 |
sebastienlagarde
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b9f53360
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HDRP: Rename debug windows + change menu location
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7 年前 |
Chris Tchou
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d3bcb929
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Fixes for vertex animation velocity buffer, screen position
And some refactoring
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7 年前 |
Paul Melamed
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daa031aa
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Allow decal projectors with null materials, so that users can still modify projector decals even when HDRP is not set as current pipeline.
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7 年前 |
Brandon Fogerty
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5677b4e8
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LWRP XR Single Pass Instancing Shadow Fixes
After the LWRP refactor, both directional and local shadows were broken for XR when using Single Pass Instancing. This commit fixes those issues.
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7 年前 |
Stephane Laroche
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6830f5c5
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Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion).
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7 年前 |
GitHub
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c7a3e13e
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Update change log as per conversation with Kat
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7 年前 |
Matt Dean
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caa7a39c
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Update changelog to respect name change
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7 年前 |
Matt Dean
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2a7ab752
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Move IsFrontFace node
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7 年前 |
Matt Dean
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8204a168
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Rename IsFrontFace node
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7 年前 |
Matt Dean
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887571b9
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Fix ScreenPosition transformation
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7 年前 |
Matt Dean
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de873ebd
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Fixes to IsFrontFace node
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7 年前 |
Paul Melamed
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737f9f82
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mesh decal working with an option to use albedo as mask only
decals are always on independent of cull results
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7 年前 |
Matt Dean
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4357fbd0
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Make work in vertex shader
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7 年前 |
Alex Lindman
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25f582e9
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updated changelog for texture2dlod node
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7 年前 |
Yao Xiaoling
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27b8d556
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Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader.
Added density blend mode.
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7 年前 |