Felipe Lira
fda645b1
Bumped SRP package version.
7 年前
Peter Bay Bastian
ffe95b56
[subpackage] Add option to save .npmrc file for publishing other packages at the same time
7 年前
Felipe Lira
18e0d6e8
Merge branch 'Unity-2017.3'
7 年前
GitHub
c646275f
Merge pull request #588 from EvgeniiG/master
Improve HLSL macros
7 年前
GitHub
4f47fa6e
Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
7 年前
sebastienlagarde
43c10ade
HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
7 年前
sebastienlagarde
06524b75
HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
7 年前
sebastienlagarde
188e343b
HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
7 年前
Evgenii Golubev
816893ee
Remove a magic number
7 年前
GitHub
894dac3c
Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option
Update tile/cluster management for forward/deferred
7 年前
Evgenii Golubev
4a50580e
Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT
7 年前
Sebastien Lagarde
ccb1518c
HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA)
-reintroduce previously removed enabledFptlwhenCluster and rename it to
enableFptlForForwardOpaque
New rules are:
// Deferred opaque always use FPTL, forward opaque can use FPTL or
cluster, transparent always use cluster
// When MSAA is enabled, we only support cluster (Fptl is too slow with
MSAA), and we don't support MSAA for
7 年前
Evgenii Golubev
88791113
Replace FLT_SMALL with FLT_EPSILON
7 年前
Sebastien Lagarde
a1452574
Move RenderLightingDebug to RenderDebugOverlay
Remove RenderLightingDebug function and move the debug code to
RenderDebugOverlay
7 年前
Evgenii Golubev
1c6c73d4
Add a macro for Swap()
7 年前
Sebastien Lagarde
2b182986
HDRenderPipeline: Update tile/cluster debug menu
7 年前
Evgenii Golubev
b1513a17
Update the template macros to only support integers and floats
7 年前
Sebastien Lagarde
0593b15a
HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton
7 年前
Evgenii Golubev
cf214dfc
Improve the comment
7 年前
Sebastien Lagarde
61e9390a
HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent
- remove all the cluster settings option
7 年前
Evgenii Golubev
5b3b76c3
Put macros into their own header
7 年前
Sebastien Lagarde
bb966f19
HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData
7 年前
Evgenii Golubev
f589fe1b
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
7 年前
Sebastien Lagarde
0765c21b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
20a6a00a
Fix FastSign()
7 年前
GitHub
63809e17
Fix grammar
7 年前
Evgenii Golubev
7b837f0b
Implement function templates in HLSL
7 年前
Evgenii Golubev
2c51f96c
Clean up Common.hlsl
7 年前
GitHub
7b280e46
Fix a regression in the tessellation code
7 年前
GitHub
e4a9c3c8
Merge pull request #587 from EvgeniiG/master
Use macros instead of directly referencing matrix variables
7 年前
Evgenii Golubev
13210372
Use macros instead of directly referencing matrix variables
7 年前
GitHub
4595e943
Add a comment
7 年前
GitHub
02005b3f
Add a comment
7 年前
Sebastien Lagarde
8b2b4a16
HDRenderPipeline: Add include shader path for external generated shader
7 年前
Sebastien Lagarde
25ec8397
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
1f7ee570
Merge pull request #586 from EvgeniiG/master
Fix integer passing to the shader system and optimize GetCurrentViewPosition()
7 年前
Evgenii Golubev
11ff5460
Optimize GetCurrentViewPosition()
7 年前
Evgenii Golubev
adf10ea1
Fix SSS-related integer passing to the shader system
7 年前
Sebastien Lagarde
370d90c0
HDRenderPipeline: Fix various shader compiler warning
7 年前
Sebastien Lagarde
7bc2ddee
HDrenderPipeline: Add support for shadow mask
7 年前
Sebastien Lagarde
5b8a555c
HDRenderPipeline: Fix minor issue with duplicate code
7 年前
GitHub
62808466
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Jens Holm
e5a6f66e
Serialize preview mesh in graph asset instead of through GraphInspectorView persistent data
7 年前
Jens Holm
d52d83b7
Add SerializableMesh
7 年前
Tim Cooper
e26f02bc
remove non needed logs
7 年前
Tim Cooper
1eba56e9
run reformat tool
7 年前
Tim Cooper
ff93dfe2
update package version
7 年前
Tim Cooper
2731487c
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Tim Cooper
54ac74c0
Merge branch 'master' into node-input-scene
7 年前