sebastienlagarde
5fadfa91
minor change
7 年前
Remy
456977b5
Fix FBX import errors
7 年前
Tim Cooper
987a1633
[urgent]Remove wrongly added rc files.
7 年前
uygar
81cb95dc
Merge branch 'master' into shadows-biasing
7 年前
sebastienlagarde
64839789
Working version
Still color picker in game and motion vector to fix
7 年前
GitHub
c26fa8d3
Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Remy
585366d1
Correct pipeline assets not beeing set up correctly after running the tests.
Also, backup and restore current opened scenes after running any test.
7 年前
Paul Melamed
6aaa2cd7
using HTile mask to determine what decal properties affect drawable geometry
7 年前
sebastienlagarde
0579d059
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
7 年前
GitHub
7b9f9990
Merge pull request #855 from Unity-Technologies/LW-Resources
Split resources into editor and runtime resources
7 年前
Remy
5c26bacc
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Paul Melamed
8c9541db
Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
7 年前
sebastienlagarde
3623b5e1
add mipindex for blit + add a separate sahder resources
7 年前
GitHub
0e9b43a3
Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix
Evgenii : Fix volumetric lighting causing assertion in new scene
7 年前
Paul Melamed
53c32b8e
fix z/y axis swap to column major
7 年前
Remy
2a269903
Evgenii : Fix volumetric lighting causing assertion in new scene
7 年前
sebastienlagarde
9269e0af
First draft
7 年前
Evgenii Golubev
c1c33a32
Support asymmetry with reprojection
7 年前
Remy
ae087b6d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Paul Melamed
163fdc44
Intermediate commit
7 年前
Sebastien Lagarde
8d423a94
Update package version to 0.1.26
7 年前
Tim Cooper
55238b57
Split resources into editor and runtime resources
7 年前
Frédéric Vauchelles
658473fa
[PlanarReflection] Adding probe profiling test
7 年前
Frédéric Vauchelles
504ba0e9
[PlanarProbes] Packed env light data and env proxy data
7 年前
Frédéric Vauchelles
c2dbc138
[PlanarReflection] Renamed to influence space
7 年前
Frédéric Vauchelles
f2351cfb
Revert "[PlanarReflection] Render only visible probes"
This reverts commit a80f3f42d802cf795e1875b352f5246be693d801.
7 年前
Frédéric Vauchelles
ab695763
Revert "[PlanarReflection] Render only visible probes"
This reverts commit d65e2908f582cc2d57c445e2f280c427b2458f5d.
7 年前
Frédéric Vauchelles
dc17338f
[PlanarReflection] Render only visible probes
7 年前
Frédéric Vauchelles
bb3a6683
[PlanarReflection] Render only visible probes
7 年前
Frédéric Vauchelles
02b21ed1
[PlanarReflection] Added argument to explicilty render planar probes
7 年前
Frédéric Vauchelles
804647ce
[PlanarReflection] Moved reflection files in Reflection folder
7 年前
Frédéric Vauchelles
3811cdc8
[PlanarReflection] Fixed sampling on invalid direction
7 年前
Frédéric Vauchelles
d02e0bc2
[PlanarReflection] Rotation handle in correct location
7 年前
Frédéric Vauchelles
df67690c
[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
7 年前
John
3e638dcc
Support for disabled MSAA
7 年前
John
90cac197
Stripped UI options/pipeline config of feature. Relies on cascades for now.
7 年前
John
3cd84776
Instancing support
7 年前
John
c3c11ecf
Orthographic support
7 年前
John
cc3596dc
Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled
7 年前
Julien Ignace
427df3eb
Missing files
7 年前
Julien Ignace
d7f39ddf
- Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP
- Changed all calls in HDRP.
7 年前
Julien Ignace
9b8805cb
- Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target
- Fixed gaussian/depth pyramid mipmap generation(size was wrong).
7 年前
Julien Ignace
03e54099
(WIP) Changed all HDRP RenderTextures to RTHandles
7 年前
uygar
251d7683
Added using the normal in deferred directional shadow passes if available.
7 年前
uygar
f7a762c8
Fixed wrong projection inversion being used for orthographic projections.
7 年前
uygar
c8556633
Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts.
Added:
- normal+view biasing
- light view only biasing
- per sample biasing for wide PCF filters
- corner light leaking mitigation
- defines to control what type of biasing should be enabled
- a few new UI controls in the additionalshadowdata component
Removed previous biasing controls. They won't have any effect anymore.
7 年前
Robert Srinivasiah
8828b0b7
Rework cluster kernel name gen to relieve GC pressure
Originally, I concatenated strings in order to generated the clustered light list generation kernel name. But @chman pointed out this would be bad for the GC, since this code runs every frame.
So instead, I pre-generate the kernel names, and index into a 2D array to select the correct kernel string. Heck, it may even look nicer this way.
7 年前
Robert Srinivasiah
fecb6084
Extra comment re: ConfigureMSAADependentSettings
7 年前
Robert Srinivasiah
3b9c6146
Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor
Properly manage UAV + MSAA from the code that calls CreateCmdTemporaryRT
Plus some extra cleanups
7 年前
Robert Srinivasiah
9e90b376
Further cleanups for partial-functionality PR
Getting this branch ready to merge, even though we aren't at full functionality yet
7 年前