3779 次代码提交 (a5184a75-a1c2-4a2d-84e0-dcb2f10ddfbf)

作者 SHA1 备注 提交日期
Evgenii Golubev 5116a0d4 Make 'AreaLightData.twoSided' a bool 8 年前
Julien Ignace 50ac3b7d Temporarily disable Layer Mapping combinations for compile time purpose. 8 年前
Evgenii Golubev 41003740 Add support of 'bool' to the ShaderGenerator 8 年前
sebastienlagarde 648bed87 HDRenderLoop: Push starter that doesn't compile 8 年前
Julien Ignace 28861e70 Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping. 8 年前
joce 9a543d90 update to latest GraphView 8 年前
Aras Pranckevicius df2b15a6 Small cleanup (spotAngle part of VisibleLight) 8 年前
joce b965052b update to latest canvas2d branch 8 年前
Sebastien Lagarde a54e4275 HDRenderLoop: Fix issue with debug parameters and forwardonly mode 8 年前
joce bdd758ff Add GraphView as submodule 8 年前
Sebastien Lagarde 47769667 HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
joce 0b37ab28 Remove GraphView copy 8 年前
GitHub 82b0fe2c Merge pull request #10 from EvgeniiG/master 8 年前
joce f4fad3a8 Update to latest GraphView 8 年前
Evgenii Golubev 15804531 Fix a merge issue 8 年前
Peter Bay Bastian ab990b62 TypeMapper and ScriptableObjectFactory 8 年前
Evgenii Golubev 44f88df8 Merge changes from upstream 8 年前
joce 4702ac61 Updated graphs 8 年前
Evgenii Golubev 105f41c5 Add area light support with Fresnel and Disney Diffuse 8 年前
joce 2a1b5b99 TypeMapper => GraphTypeMapper 8 年前
Evgenii Golubev bc786266 Add Disney Diffuse support for LTC 8 年前
joce c5baafe7 Integrate latest GraphView 8 年前
Evgenii Golubev ebdf0660 Add Fresnel to LTC. Reduce the number of textures and samplers 8 年前
joce 7ab5cea2 Update shader graphs (placement was broken) 8 年前
Evgenii Golubev 5c8816af Update the Disney Diffuse LTC data 8 年前
sebastienlagarde 7350695e HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
joce cfc167d9 TypeMapper now derives from BaseDataMapper 8 年前
Evgenii Golubev 220d35f4 Update the LTC GGX data 8 年前
sebastienlagarde ddd7203e HDRenderLoop: Loop now work in standalone win64 player 8 年前
joce 134a3007 Update to latest GraphView 8 年前
Evgenii Golubev 00fa8063 Group scalars. 8 年前
sebastienlagarde f61b40c5 HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
joce 3e485a48 DrawData be gone 8 年前
Evgenii Golubev ee804935 Correct a factual mistake in the comment 8 年前
sebastienlagarde 87a5b1b5 HDRenderLoop: Last commit miss some file 8 年前
joce 574bc97d First implementation of node collapsing for MG 8 年前
Evgenii Golubev 9c4e28d4 Compact the Disney Diffuse LUT 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
joce af7694ae GraphView update 8 年前
Evgenii Golubev 0063bde5 Update LTC LUT data 8 年前
Sebastien Lagarde efa7c787 HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
joce 66dac0cd Fix GraphView editorconfig file. 8 年前
Evgenii Golubev 191dcd94 Optimize EvaluateBSDF_Area() with an early exit and scalar grouping 8 年前
Sebastien Lagarde 25234e00 HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
joce 64bf0c23 Fix MaterialGraph to match updated Unity changes 8 年前
Evgenii Golubev 8de2e009 Update the normalization of Baum's equation 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
Peter Bay Bastian 36c08357 Commandable manipulator for #11 8 年前
Evgenii Golubev 92dde0a7 Enable two-sided support for the reference area light implementation 8 年前
runes 2998b7cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前