Peter Bay Bastian
e73c926b
Disable ReSharper warning about delegate subtraction as it is not valid for our use case
8 年前
vlad-andreev
95cf033e
turned UsingFptl() into an accessor
8 年前
joce
0e9bf43e
Add .editorconfig: spaces everywhere but NewUI
Signed-off-by: joce <joce@unity3d.com>
8 年前
vlad-andreev
4a922123
use Graphics.ConvertTexture() in TextureCache
8 年前
GitHub
0ef45c8c
Merge pull request #5 from stramit/issues-fix
Issues fix
8 年前
Sebastien Lagarde
35b919ab
HDRenderLoop: Minor addition for emissive
8 年前
joce
e895baa6
Make added nodes appear under mouse cursor
Signed-off-by: joce <joce@unity3d.com>
8 年前
mmikk
32eade55
re-arranged to prep for async compute and minor clean up
re-arranged to prep for async compute and minor clean up
8 年前
joce
184e9204
Fix weird bar under title bar
Signed-off-by: joce <joce@unity3d.com>
8 年前
Sebastien Lagarde
488f2a32
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
joce
72ac3b4c
Fix RectangleSelect + node selection highlight
Both issues were caused by the nodes positioning incorrectly being flagged as
Relative. Putting it to Absolute fixed all of this. It also messed with the
nodes positioning, which is why the ShaderGraphs had to be changed as well.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Sebastien Lagarde
c669ef0e
HDRenderLoop: Missing files...
8 年前
joce
4aa813fd
Update to new GraphView
Update includes fix for MiddleMouse / Alt+LeftMouse pan
Signed-off-by: joce <joce@unity3d.com>
8 年前
Aras Pranckevicius
bbf7731a
API change: VisibleLight has spotAngle now
8 年前
Sebastien Lagarde
84c14eca
HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
- Rename DividePI to nothing and use NoPI instead
- Update UI + code to handle anisotropy correctly
8 年前
Tim Cooper
e6b70122
[Material Graph]Show slot default inputs in the inspector.
8 年前
Aras Pranckevicius
96043e96
API change: rename inputCullingOptions -> inputFilter
8 年前
Sebastien Lagarde
e7a1bb1b
HDRenderLoop: Update to new texture abstraction everywhere
8 年前
Peter Bay Bastian
46e1234d
Styling for connectors
8 年前
Sebastien Lagarde
f1a08280
HDRenderLoop: Add more lightmap suport (need testing)
8 年前
Peter Bay Bastian
cb87ed84
Minor improvements to graph inspector
8 年前
Aras Pranckevicius
2f770b28
Update after API rename
8 年前
Peter Bay Bastian
7343f497
Added IDisposable functionality to ObjectPool (and ListPool)
8 年前
Aras Pranckevicius
d49289a8
Use PBS Standard BRDF in the example shader
8 年前
Peter Bay Bastian
ddc991d7
Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
8 年前
Aras Pranckevicius
497e5eec
Update comments
8 年前
Peter Bay Bastian
e5c4ffb6
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
8 年前
Aras Pranckevicius
e11b4be1
Add BasicRenderLoopTutorial
8 年前
Peter Bay Bastian
a2959466
Implemented node pinning
8 年前
mmikk
5bb64bac
decided to go with 128 for clustered (since it's less confined in range)
decided to go with 128 for clustered (since it's less confined in range)
8 年前
Peter Bay Bastian
2483a684
Added preview of first selected node in inspector
8 年前
mmikk
b5fcabc2
elaborate on confusion :)
elaborate on confusion :)
8 年前
Peter Bay Bastian
0d1c4d7e
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
8 年前
mmikk
abff6e01
support both left and right hand camera space in shaderland (think we'll match cpp side by default)
support both left and right hand camera space in shaderland (think we'll
match cpp side by default)
8 年前
Tim Cooper
56dd09da
[mat graph]Allow connection, it should replace existing.
8 年前
Sebastien Lagarde
d75972a9
HDRenderLoop: Add LightProbe + ProbeVolume support (not tested)
8 年前
Peter Bay Bastian
af604cb5
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
8 年前
mmikk
20aeb365
use FirstSetBit_Hi() instead as firstbithigh()
use FirstSetBit_Hi() instead as firstbithigh()
8 年前
Peter Bay Bastian
e69e0431
Foundation has been laid for node inspectors (partially implemented for surface master)
8 年前
mmikk
962b7001
adding the pre-pass on clustered
adding the pre-pass on clustered
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
mmikk
cc63cac6
ps4 shader compiler was not amused by missing curley brackets!!
ps4 shader compiler was not amused by missing curley brackets!!
8 年前
Peter Bay Bastian
8dd129c5
Extracted type mapping functionality into own class such that it can be re-used for node inspector
8 年前
mmikk
802c6dbc
ps4 compiler didn't care for the repeat declaration.
ps4 compiler didn't care for the repeat declaration.
8 年前
Peter Bay Bastian
14bd9deb
Minor codestyle clean-up
8 年前
mmikk
11332e04
switch to using our actual pound defines.
switch to using our actual pound defines.
8 年前
Peter Bay Bastian
5b3b60c7
Fix for serialized selection
8 年前
mmikk
39a9d002
switch some structured buffers to regular buffers
switch some structured buffers to regular buffers
8 年前
Peter Bay Bastian
508a8634
Minor drawer clean-up and replaced NodeExpander with Clickable
8 年前
mmikk
d68f5478
first pass on getting rid of shader compile errors on PS4
first pass on getting rid of shader compile errors on PS4.
Still don't have a solution for the missing #pragma features.
8 年前