4136 次代码提交 (a50e2899-bdd3-431a-b5a7-cfdc4a382986)

作者 SHA1 备注 提交日期
sebastienlagarde 1a1f4a3a HDRenderLoop: Add area light precomputed table 8 年前
Peter Bay Bastian 14f32a76 Fix visual selection issue (no border + title disappearing) and extract header into its own drawer 8 年前
GitHub ba628504 Merge pull request #4 from Unity-Technologies/AreaLight 8 年前
Peter Bay Bastian 7369250d Fixed issue where dragging would not save new position 8 年前
sebastienlagarde 3234ad1e HDRenderLoop: Add area light code (not working) 8 年前
Peter Bay Bastian da353adb MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null 8 年前
sebastienlagarde 94bea850 Merge remote-tracking branch 'refs/remotes/origin/master' into AreaLight 8 年前
mmikk b55fa843 added shader and script side for conventional forward 8 年前
Tim Cooper 662d4eed readdcode 8 年前
Sebastien Lagarde caf80e26 HDRenderLoop: Add area light support, first draft 8 年前
mmikk ede892d1 do a depth pre-pass for forward opaques 8 年前
Tim Cooper f4c0b482 [mat graph]More CSS 8 年前
sebastienlagarde 73c7979a Merge: missing file 8 年前
Tim Cooper f6ff69e4 [Mat Graph]More porting to new CSS 8 年前
sebastienlagarde ba4ec92e Merge remote-tracking branch 'origin/master' 8 年前
Tim Cooper 3093c701 upgrading ui 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
Peter Bay Bastian 81fc3b44 Refactored slots container creation into own function because it was messy to look at 8 年前
vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
Peter Bay Bastian 860cb402 Refactored exposedState control into own NodeDrawData class 8 年前
Tim Cooper bae5428b add formatting helper to repository 8 年前
sebastienlagarde cc40fcbe HDRenderloop: Add useForwardOnly option 8 年前
Tim Cooper f17d4796 [Material Graph] Fix tests. 8 年前
Aras Pranckevicius 48cd6d9a API change: ComputeDispatch -> DispatchCompute 8 年前
Tim Cooper f6777ffb [Material Graph]Restore first slot for normal map for now. Needs a real fix. 8 年前
Sebastien Lagarde bce39f68 HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
Tim Cooper 39086dd7 [Mat Graph]Remove light functions and instead have multiple master nodes. 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Peter Bay Bastian 234030ae Corrected onModified calls for various nodes 8 年前
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
Peter Bay Bastian 92dd5d89 Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering 8 年前
Sebastien Lagarde 698d1646 HDRenderLoop: Move GBuffer description to Lit.cs 8 年前
Peter Bay Bastian f8cafbbb Removed preview from vector nodes 8 年前
Sebastien Lagarde 52eb3436 HDRenderLoop: Make cubemap code compile 8 年前
Tim Cooper 151572ca Quick fix for graphs not saving, needs more investigation. 8 年前
sebastienlagarde 510e127a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian f62171b8 LINQ-ified some stuff in AbstractGraphDataSource.UpdateData() 8 年前
GitHub c081640f Update readme 8 年前
sebastienlagarde 524694c1 HDRenderloop: very Minor update 8 年前
Peter Bay Bastian a848031a Added NodeModificationScope for the onNodeModifiedCallback 8 年前
Aras Pranckevicius f1c43935 Always do HDR in FPTL test, switch albedo buffers to LDR 8 年前
Peter Bay Bastian 54caa127 Fixed a bug causing nodes without previews to have zero width 8 年前
Aras Pranckevicius f3056d0a Update git ignores 8 年前
Peter Bay Bastian 85173f43 Added UI for Vector{2,3,4} 8 年前
Aras Pranckevicius 370ba5f9 Cleanup unnecessary files 8 年前
Peter Bay Bastian 88700be8 MaterialNodeDrawer no longer uses MarkDirtyHack for time-dependent nodes, instead only re-painting 8 年前
GitHub 5c1656e1 Added license 8 年前
Peter Bay Bastian cdc2bd79 Extracted NodePreviewDrawer from MaterialNodeDrawer 8 年前
GitHub ebad79a0 Added readme 8 年前
Peter Bay Bastian 4668408f AbstractGraphDataSource now re-uses existing elements when adding/removing nodes&edges 8 年前