Filip Iliescu
7b6589ed
cleanup commented code and unused variables and rename renderloop more appropriatly
8 年前
Filip Iliescu
f6c63f2c
enable windows editor
8 年前
Filip Iliescu
57b33e99
increase number of MAX lights to 100 for demo and remove unused shadow constants
8 年前
Filip Iliescu
93be9994
remove extraneous debug log and initialize light buffer to null
7 年前
Filip Iliescu
9f641209
WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
7 年前
Filip Iliescu
fec938bb
dont use static for ComputeBuffers
7 年前
Filip Iliescu
41b0ab25
post merge: update shadow code
7 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
7 年前
Filip Iliescu
3d513860
WIP: renderpass refactor to enable both scene view and depth reads
7 年前
Filip Iliescu
f7e8412b
renderpass API mostly working although forward is inverted in Z for some reason
7 年前
Filip Iliescu
ac0dbace
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
7 年前
Filip Iliescu
46f3b214
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
7 年前
Filip Iliescu
f28bc5a4
cleanup: reuse light matrix calculation code
7 年前
Filip Iliescu
bb97cb99
some comments
7 年前
Filip Iliescu
5e85f85f
set up clear/dont care and memoryless render targets on attachments we dont have to store
7 年前
Peter Bay Bastian
d969dce9
Update to work with graphics/srp/prepare-filtering
7 年前
Filip Iliescu
f20a89f2
particle test. implement adding simple particle to scene. seems there is missing API to support particle renderer since it doesnt quite work yet
7 年前
Filip Iliescu
3f9c0792
fix regression in testbed ontile renderpipe introduced by shadow UI changes
7 年前
Filip Iliescu
01af8d1b
minor cleanup and silence more strict warnings
7 年前
Thomas
9582c28d
Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific
7 年前
Salvador Jacobi
9464aaa0
Organize menu items
7 年前
Salvador Jacobi
7e2993a1
Correct menu items that should be internal/not internal
7 年前
Julien Ignace
f901ecbc
Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes.
7 年前
Julien Ignace
1a5590ab
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# TestbedPipelines/OnTileDeferredPipeline/OnTileDeferredRenderPipeline.cs
7 年前
Julien Ignace
8b37cbb5
Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step.
7 年前
Peter Bay Bastian
0d71d873
Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
7 年前
Frédéric Vauchelles
fe773302
Merge master
7 年前
Arnaud Carre
881e0ad2
Refactor to match c++ engine for:
DrawRendererSettings -> DrawSettings
FilterRenderersSettings -> FilterSettings
DrawSortSettings -> SortSettings
7 年前
Sebastien Lagarde
aadc4b09
Update menu item location and label
Based on discussion with Shawn MacClelland
7 年前
sebastienlagarde
4931ea6f
Fix warning of LW and OnTileRender OnValidate call
7 年前
Sebastien Lagarde
0c54bec9
Move resources outside of resource folder
- Move all shader/material in Resources folder to CoreResource folder
- Move DisplayShadowMap.Shader out of Resources folder
- Pass needed material to Core function through parameters
- Update reflection system to take RenderPipeline resource into account
7 年前
Sebastien Lagarde
4d0b3071
add shadow resource to renderpipeline resource
- Move shadow .shader and .compute from ShaderLibrary to Shadow folder
- Init material and compute throught SahdowAtlasInit
7 年前