22 次代码提交 (a3dae81f-ee2e-4eea-ba95-02ecb37632c7)

作者 SHA1 备注 提交日期
Thomas 5b0ab305 Moved editor code from HDUtils to HDEditorUtils 7 年前
Thomas 184f68f3 Fixed merge conflicts 7 年前
Thomas 8b9f2087 Fixed merge conflicts 7 年前
Frédéric Vauchelles 6b41cb12 Added utility to reset material keyword projectwide 7 年前
Frédéric Vauchelles 2ea64908 Added CLI utility to reset material keywords 7 年前
Frédéric Vauchelles 601100f9 No need for a foreach to remove keywords on a shader 7 年前
Sebastien Lagarde 8b2b4a16 HDRenderPipeline: Add include shader path for external generated shader 7 年前
Peter Bay Bastian 464e6d3b Make path functions in HDEditorUtils use SRPMARKER or package folders 7 年前
Peter Bay Bastian 605f57eb Bump package version & rename high-quality package to high-definition 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
sebastienlagarde f784a196 HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
sebastienlagarde 2a275564 Fix issue with material script 7 年前
sebastienlagarde 92cf2cc6 Fix reset material Keyword 7 年前
sebastienlagarde d6b439fd Remove SRPMARKER reference as it doesn't exist anymore 7 年前
Sebastien Lagarde dcbff94f refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
sebastienlagarde 23e50c80 Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
Antoine Lelievre 5b762916 Moved resource load to HDEditorUtils 7 年前
Antoine Lelievre 4979052d Moved resources initialization to RenderPipelineResources and Upgrade test to the HDRenderPipeline initialization 6 年前
Yao Xiaoling 665cb283 Fix merge. 6 年前
Anis Benyoub 949ce831 More work on cloth UI 6 年前
Anis Benyoub cd8cac28 Rename cloth to Fabric 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前