Felipe Lira
a3c04996
Some cosmetic changes + set target to 2.0 for PBR Standard shader
7 年前
Felipe Lira
4a869821
Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders.
7 年前
Felipe Lira
f5fa81b0
Reverted an accidental change.
7 年前
Felipe Lira
d3c4d6f9
Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
7 年前
GitHub
270ddc68
Merge pull request #1074 from Unity-Technologies/Branch_FixReflectionProbeDimmer
- Fixed reflection probe dimmer for automotive
7 年前
GitHub
cbfce342
Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport
Backport/lw optimizations backport
7 年前
Felipe Lira
c47b1299
Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed
7 年前
Felipe Lira
b35a3407
Some shuffling around reduces frame time on older devices.
7 年前
Felipe Lira
80bee94e
Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
7 年前
GitHub
043ff4aa
Merge pull request #1076 from Unity-Technologies/backport/FixComment-1056
Updated the comments about sharing an interpolator between LM UV and …
7 年前
Felipe Lira
4fce110b
Updated the comments about sharing an interpolator between LM UV and vertex SH in LW.
7 年前
GitHub
79998337
Merge pull request #1075 from Unity-Technologies/backport/LowEndPerf-1055
Backport/low end perf 1055
7 年前
Felipe Lira
7f17ab1e
Merged normal and view direction changes.
7 年前
Felipe Lira
e69b9454
Updated LW PBR FWD pass template in shader graph.
Removed normal renormalization in frag for mobile targets that don't define "SHADER_HINT_NICE_QUALITY" to 1.
7 年前
Felipe Lira
31402fe2
No renormalization on normals per-pixel for mobile.
7 年前
Felipe Lira
5f85fa58
Got rid of a dependent texture read when sampling a lightmap in LW SRP.
7 年前
Felipe Lira
32da470b
Fixed SH being always evaluated per-pixel.
7 年前
Felipe Lira
a7eda888
Fixes and optimizations for low-end mobile for LW
7 年前
Julien Ignace
f0c93c99
- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
7 年前
GitHub
22137994
Merge pull request #1072 from Unity-Technologies/Branch_FixSunlightHash
Fixed sunlight hash code when rendering sky cubemaps.
7 年前
Peter Bay Bastian
0d295cae
Merge branch 'lw/2018.1/pr1070-sceneview-drawmodes' into 2018.1
7 年前
Peter Bay Bastian
c19983e2
Disable a number of scene view draw modes for LWRP
7 年前
Julien Ignace
e55ae8fe
Fixed sunlight hash code when rendering sky cubemaps.
7 年前
sebastienlagarde
b9df98fe
Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting
7 年前
GitHub
bd98e302
Merge pull request #1067 from Unity-Technologies/Branch_RemoveGBufferWithPrepass
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materi…
7 年前
Julien Ignace
8526f68c
Remove useless test
7 年前
Julien Ignace
93205988
Simplified test in RenderDepthPrepass
7 年前
GitHub
f47cd7cc
Update comment
7 年前
GitHub
5fc4e97e
Update comment
7 年前
Julien Ignace
f00d20a6
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
7 年前
GitHub
4e44f2d7
Merge pull request #1065 from Unity-Technologies/various-debug-fixes
Undo/redo/sync/serialization fixes
7 年前
GitHub
dce1ca66
Merge pull request #1064 from Unity-Technologies/Branch_RemoveSinglePassLighting
Commented out Single pass lighting to decrease shader compilation time.
7 年前
Thomas
12334521
Undo/redo/sync/serialization fixes
7 年前
sebastienlagarde
15391811
Remove receive shadow UI on renderers: Fogbuzz of HUP
7 年前
Julien Ignace
4c9ec94f
Commented out Single pass lighting to decrease shader compilation time.
7 年前
sebastienlagarde
f43e725b
Fix limitation on sky size
7 年前
sebastienlagarde
0b2ddeb4
More robust check at light creation (sanity check as we get report that problem may occur)
7 年前
sebastienlagarde
e9a4fa0a
Fixed shadow related errors caused by changeing atlas creation code (Partial)
7 年前
Peter Bay Bastian
15571cba
Update Shader Graph submodule to include new package version
7 年前
Peter Bay Bastian
0030b83b
Update package versions
7 年前
Thomas
aff1dcf8
Update postfx package version
7 年前
Thomas
55cfb830
Update postfx submodule
7 年前
sebastienlagarde
efbc1aed
Fix DebugColorPicker warning
7 年前
Felipe Lira
c06d5c5d
Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint.
7 年前
Felipe Lira
6a45fea2
Changed shadowmap to use D16_UNORM format.
7 年前
Felipe Lira
37c1e211
Minor improvement.
7 年前
Felipe Lira
a97abc0c
Fixed subtractive mode
7 年前
Felipe Lira
aa4af411
Added Cascade Split UI
7 年前
sebastienlagarde
f2a343f7
Remove redundant binding of _PyramidDepthTexture
We used to bind it in HDRenderPipeline.RenderPyramidDepth and BufferPyramid.RenderDepthPyramid. BufferPyramid seems to own the binding, so remove the HDRP binding.
7 年前
sebastienlagarde
244de075
[ReflectionProbe] Fixed multiselection with mixed values
7 年前