sebastienlagarde
878dabb0
Move .asm file in CoreRP/HDRP folder
7 年前
GitHub
9bc3353a
Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp
Move lw to lwrp
7 年前
Julien Ignace
71b6b5f0
Added Sky Lighting Override through layers specific interpolation volumes.
7 年前
sebastienlagarde
72c9c06e
Merge branch 'master' into move-lw-to-lwrp
7 年前
GitHub
f5b01239
Merge pull request #712 from Unity-Technologies/Update-RenderResources
HDRenderPipeline: move DefaultMaterial and Default Shader to resource…
7 年前
Julien Ignace
1e4b8d13
Moved new files after master merge (big move of files to HDRP subfolder)
7 年前
Felipe Lira
afba2d97
Updated lightweight paths.
7 年前
sebastienlagarde
f784a196
HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline
- Also fix an issue with enableDBuffer not correctly take into account in depth prepass
7 年前
Evgenii Golubev
452affe6
Add comments
7 年前
lyndon homewood
595016ea
Moved MipMap Debug rendering to its own mode.
Improved the visualisation of mip ratio to handle mip reduction.
Improved the mip level count visualisation now mip streaming shown more clearly in other mip debug mode
Moved common shader functions to HLSL file
7 年前
Julien Ignace
713d15c0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
Felipe Lira
742b06fb
Moved LW files to LWRP folder to for better handling with package manager.
7 年前
GitHub
71a0b586
Merge pull request #707 from Unity-Technologies/LW_UI_Improvements
Lightweight UI improvements
7 年前
lyndon homewood
430ca284
Added mip debugging support
(Partially disabled pending c++ support for debug data upload.)
7 年前
GitHub
3be07b99
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
7 年前
GitHub
fd4bf368
Merge pull request #709 from Unity-Technologies/Update-SupportedRenderingFeatures
HDRenderPipeline: update SupportedRenderingFeatures
7 年前
Evgenii Golubev
2144782f
Fix more comments
7 年前
sebastienlagarde
87cc0a2f
HDRenderPipeline: update SupportedRenderingFeatures
7 年前
sebastienlagarde
4b26e012
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
Evgenii Golubev
b2d2386b
Make the Shader Library less real
7 年前
GitHub
e6be7573
Merge pull request #708 from Unity-Technologies/Move-all-file-from-HDRenderPipeline-to-HDRP
HDRenderPipeline: Move all files into HDRP folder
7 年前
Evgenii Golubev
d73e81d4
Partially convert Common.hlsl back to float
7 年前
sebastienlagarde
12f9f9dc
HDRenderPipeline: Move all files into HDRP folder
7 年前
Evgenii Golubev
89360f4e
Revert the changes to API files
7 年前
GitHub
5bb07137
Merge pull request #706 from Unity-Technologies/volume-plusplus
Small volume framework tweaks & fixes
7 年前
sebastienlagarde
cafc9c36
shaderLibrary: update moment shadow map to force explicit float
7 年前
Thomas
0a7805b8
Fixed ColorParameter showEyeDropper not being properly set
7 年前
Frédéric Vauchelles
94157188
[ReflectionProbeEditor] Added define to toggle features
7 年前
sebastienlagarde
c45eb77b
Shader Library, revert change to force float usage
7 年前
Thomas
dc04bdc5
Added OnEnable/OnDisable on parameters for special cases
7 年前
Frédéric Vauchelles
ce05c4be
[ReflectionProbeEditor] Fixed blend normal
7 年前
Julien Ignace
65bd8e1d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
sebastienlagarde
ecdf681c
ShaderLibrary, change REAL to real
7 年前
GitHub
fe79c185
Merge pull request #704 from EvgeniiG/cam_rel_magic
Modify _PrevViewProjMatrix for camera-relative rendering
7 年前
Frédéric Vauchelles
aca3740a
[ReflectionProbeEditor] Sphere blend normal support
7 年前
sebastienlagarde
d83489f4
Change ShaderLibrary to use REAL instead of float/half
7 年前
Frédéric Vauchelles
72e5e720
[ReflectionProbeEditor] Added shortcut keys to edit volumes
7 年前
Frédéric Vauchelles
8f629854
[ReflectionProbeEditor] Influence Normal edition
7 年前
Frédéric Vauchelles
1a567e02
[ReflectionProbeEditor] refactor and influence normal
7 年前
Felipe Lira
9242004b
Pipeline Resource as Serializable and out of EDITOR ifdef
7 年前
Frédéric Vauchelles
1b9fa715
[ReflectionProbeEditor] Updated influence fade per face for box
7 年前
Felipe Lira
07f33562
Fixed spot light angle attenuation. Now it matches legacy Unity. Not exposing now innerCone angle due to LW not supporting additional light component.
7 年前
Frédéric Vauchelles
42f256d3
[ReflectionProbeEditor] Fixed sphere shape gizmos
7 年前
Frédéric Vauchelles
29a1150a
[ReflectionProbeEditor] Added influence blend mode per cube face
7 年前
Frédéric Vauchelles
b8ba7123
[ReflectionProbeEditor] (wip) Blend distance per face
7 年前
Frédéric Vauchelles
7651d620
[ReflectionProbeEditor] Updated handles and color scheme
7 年前
Julien Ignace
978e07e4
Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings).
7 年前
Robert Srinivasiah
c3ded13e
Cleanup leftover comment
7 年前
Robert Srinivasiah
47d0cf6e
Move temp RT to CoreUtils
7 年前
Robert Srinivasiah
f6e2cf38
Use RenderTextureDescriptor as argument, not HDCamera
Instead of passing around HDCamera, and fetching the RenderTextureDescriptor, we'll just pass the 'base' RenderTextureDescriptor, along with the fields we want to override.
The reason we pass in the list of overrides, instead of just modifying the descriptor is to keep a consistent appearance with the original API calls (e.g. GetTemporaryRT). Additionally, we really want the base descriptor to contain the dimensions of the target, which will be consistent. The changing parameters, such as depth buffer bits and color format, which should vary between RT creations.
7 年前