Felipe Lira
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2707e7d4
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Fixed shadow cascades issues. Cascade selection now uses the split spheres as cascade selection.
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8 年前 |
Felipe Lira
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fba67c86
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Name refactors and conversion from tabs to spaces.
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8 年前 |
Felipe Lira
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52030767
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Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting.
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8 年前 |
Felipe Lira
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37ce1cf7
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Added emission map. Upgrade selected, and specular power now has a similar computation to legacy ones (shininess multiply) so when upgrading projects lighting behaves more or like the same as legacy.
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8 年前 |
Felipe Lira
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85eec1f1
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Added ReflectionCubemap support to lowend mobile. Added Material upgraders to most of legacy shaders.
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8 年前 |
Felipe Lira
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6b76e6ce
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Added emission self-illumin upgrader to low end mobile pipeline.
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8 年前 |
Felipe Lira
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820537f9
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Added spot light shadow support.
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8 年前 |
Tim Cooper
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c30d33b8
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
Felipe Lira
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c063a880
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Reduced amount of shader variants by optimizing away a few keywords.
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8 年前 |
Felipe Lira
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7408bafb
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Fixed specular not displaying when glossiness from BaseAlpha selected.
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8 年前 |
Felipe Lira
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dd4cded2
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Fixed rendering issues when no realtime lights were present.
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8 年前 |
Felipe Lira
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7ffb14f0
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Fixed shadow acne issues that were apparent in Metal.
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8 年前 |
Felipe Lira
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8f108bb9
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Fixed run time issue when cascades were enabled in LD.
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8 年前 |
Felipe Lira
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7b6bea1a
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(LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster.
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8 年前 |
Felipe Lira
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6275e9d2
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Added baked emission support to LD pipe and proper test scene
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8 年前 |
Felipe Lira
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6f3e7b0a
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Refactored LD to Lightweight
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8 年前 |
Felipe Lira
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0f4a886b
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LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene.
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8 年前 |
Felipe Lira
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a2f2b1e9
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When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites.
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8 年前 |
Felipe Lira
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fb82cb32
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Added helper sampler function and conversion between colorspaces.
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8 年前 |
Felipe Lira
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578640d3
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Optimized shader path for single directional light.
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8 年前 |
Felipe Lira
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94744828
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Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm
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8 年前 |
Felipe Lira
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8265d3ce
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Added support to per-object light list for SM 2.0 devices
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8 年前 |
Felipe Lira
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50b18a0a
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Removed Tex2DLinear function which was causing a dependent texture read due to parameter copy.
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8 年前 |
Felipe Lira
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8ec89a38
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LinearGamma conversions added based on Pipeline keyword.
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7 年前 |
robbiesri
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34caf919
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Shader changes to support XR in Lightweight Pipeline
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7 年前 |
Felipe Lira
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7d62ca8f
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Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
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7 年前 |
Felipe Lira
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6959ac25
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Added initial prototype version of Lightweight PBS shader. Started moving away from legacy shader library.
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7 年前 |
Felipe Lira
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c9cb44ad
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Added optimized single light path for DIRECTIONAL, SPOT, POINT
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7 年前 |
Felipe Lira
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91b14387
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Removed unused functions in the shader library.
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7 年前 |
Felipe Lira
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b0095fc2
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Fixed some compiler errors in shader.
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7 年前 |
Felipe Lira
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2174bed4
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Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI.
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7 年前 |
Felipe Lira
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602d1a7c
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Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup.
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7 年前 |
Felipe Lira
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d43f1597
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Transparent mode now working.
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7 年前 |
Felipe Lira
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bd25fe30
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Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work.
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7 年前 |
Felipe Lira
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5ce0e5d7
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Refactor on LiweightPassLit + BRDF
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7 年前 |
Felipe Lira
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9ea83a56
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Added Occlusion keyword. Updated materials. More refactor on the shader.
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7 年前 |
Felipe Lira
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0afc0404
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Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
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7 年前 |
Felipe Lira
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bb4866a1
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Update SurfaceData to match ShaderGraph layout
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7 年前 |
Felipe Lira
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e82227ea
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More changes to support ShaderGraph + make it easier to support additional lit shaders.
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7 年前 |
Felipe Lira
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6c874f37
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More refactor changes to support ShaderGraph
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7 年前 |
Felipe Lira
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fb2ea3ef
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Further refactors to support ShaderGraph
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7 年前 |
Felipe Lira
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792168b1
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Reduced number of shader variations.
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7 年前 |
Felipe Lira
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0c481f08
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StandardInput cannot be inside LightweightLighting or it may cause errors with other standard shaders.
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7 年前 |
Felipe Lira
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328573bc
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Fix shader include dependency to properly work with ShaderGraph.
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7 年前 |
Felipe Lira
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dd386fd1
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Removed UnityStandardInput and BRDF/Lighting dependencies.
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7 年前 |
Felipe Lira
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9982097c
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Added support to Evaluate SH pervertex/pixel. Added support to disable LIGHTMAP and ADDITIONAL lights with shader define. Useful for ShaderGraph
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7 年前 |
Felipe Lira
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27111431
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Added support to directional lightmaps.
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7 年前 |
Felipe Lira
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e97d8b34
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Removed diffuse GI computation from fragment function. When using shader graph, templates must use the helper GI functions to compute diffuse GI.
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7 年前 |
Felipe Lira
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d6f0dcaf
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Fixed the issues that was causing the direcitonal lightmaps to be overbright.
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7 年前 |
Felipe Lira
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c06f7217
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Added support to bumpmap scale.
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7 年前 |
Felipe Lira
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4655c92c
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Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop.
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7 年前 |
Felipe Lira
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1496a464
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Fixed shader error when in color space gamma.
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7 年前 |
Felipe Lira
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2387e5a5
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Added GI to unlit standard shader.
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7 年前 |