Evgenii Golubev
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5e4b9186
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Fix tangent vector unpacking
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7 年前 |
GitHub
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bfee2e9d
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Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering
Fix issue with sss and layering
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7 年前 |
John
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dea94b9d
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Merge branch 'master' into LW-ScreenSpaceShadows
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7 年前 |
Evgenii Golubev
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5b66c29a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01
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7 年前 |
sebastienlagarde
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54919201
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Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering
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7 年前 |
Felipe Lira
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7aa2837f
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Bumped package version
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7 年前 |
Frédéric Vauchelles
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c423498c
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[PlanarReflection] use alpha in sample env for weight
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7 年前 |
GitHub
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c05bd70c
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Merge pull request #832 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
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7 年前 |
Frédéric Vauchelles
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9a41a6d7
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[PlanarReflections] Small fixes
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7 年前 |
sebastienlagarde
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f93d0245
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Fix typo in material feature SSS
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7 年前 |
GitHub
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602cf8ca
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Merge pull request #796 from Unity-Technologies/OGL-CubemapArrayCheck
Checking for UNITY_NO_CUBEMAP_ARRAY support in OGL files.
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7 年前 |
Frédéric Vauchelles
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5f6876d6
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Merge branch 'master' into feature/PlanarReflection
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7 年前 |
Felipe Lira
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c51ce48c
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Merged master
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7 年前 |
Remy
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f486e00a
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Add SSS test scene
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7 年前 |
sebastienlagarde
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1775cd2b
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HDRenderPipeline: Add more color for diffusion profile debug
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7 年前 |
Evgenii Golubev
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8432b6cc
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Update the G-Buffer layout
https://docs.google.com/spreadsheets/d/1-85pJ1w7elwIMKR7HQmQGaekoZuPwHvlkusFrkRTstw/edit?usp=sharing
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7 年前 |
Remy
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ce8a6316
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Update template with new fixes
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7 年前 |
GitHub
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6201fdd9
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Merge pull request #831 from Unity-Technologies/Fix-issue-with-instancing-and-double-sided
HDRenderPipeline: Fix issue with instancing and double sided
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7 年前 |
GitHub
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1fdcb6a3
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Make line lights work without range attenuation
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7 年前 |
GitHub
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8837792d
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Updated readme.md
Further clarified instructions regarding Render Pipeline assets
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7 年前 |
sebastienlagarde
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6bbe6503
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HDRenderPipeline: Fix issue with instancing and double sided
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7 年前 |
GitHub
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ec433201
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Updated readme.md
Clarified instructions about creating Render Pipeline Assets.
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7 年前 |
sebastienlagarde
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9c88ac68
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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6dd48b71
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Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
sebastienlagarde
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38bb305b
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HDRenderPipeline: fix issue in a graphic test about metapass
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7 年前 |
GitHub
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803b9604
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Merge pull request #829 from Unity-Technologies/Add-sRGB-support-for-color-picker-debug
Add sRGB support for color picker debug
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7 年前 |
sebastienlagarde
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64b952d8
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Add sRGB support for color picker debug
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7 年前 |
GitHub
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27e9fd00
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Merge pull request #828 from EvgeniiG/master
Handle the cookie repeat mode using the sampler for proper filtering
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7 年前 |
GitHub
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3fc9fef0
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Merge pull request #824 from EvgeniiG/master
Store the tangent vector in 11 bits
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7 年前 |
GitHub
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d85ad761
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Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Another way to remove additional settings for shadow
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7 年前 |
GitHub
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a85fe8fe
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Merge pull request #826 from Unity-Technologies/Branch_WarningFix
Bundle of warning fixes.
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7 年前 |
Remy
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1460a3a6
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Update GI Metapass template
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7 年前 |
Julien Ignace
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1a984f4b
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Bundle of warning fixes.
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7 年前 |
Frédéric Vauchelles
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1fb483ef
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[PlanarReflection] (wip) oblique frustrum drawing
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7 年前 |
Remy
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c4cbf10c
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Add decal test scene
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7 年前 |
GitHub
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411083d3
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Merge pull request #766 from Unity-Technologies/rthandle
Added a RT abstraction layer to handle scale-based sizing and auto-resize
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7 年前 |
Frédéric Vauchelles
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20e8e744
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[PlanarReflection] Fixed standard refection probe proxy volume
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7 年前 |
sebastienlagarde
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04996a33
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Another way to remove additional settings for shadow
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7 年前 |
GitHub
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2a9dd486
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Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Remove shadow dimmer on directional light
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7 年前 |
Frédéric Vauchelles
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085001f9
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[PlanarProbe] Don't active planar probe when deactivated
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7 年前 |
sebastienlagarde
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21380ea7
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Remove shadow dimmer on directional light
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7 年前 |
Frédéric Vauchelles
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6f37bc42
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[PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment
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7 年前 |
GitHub
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67a7cae5
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Merge pull request #821 from Unity-Technologies/Branch_HeightFog
Implemented height fog for linear and exponential fog.
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7 年前 |
Frédéric Vauchelles
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2f071063
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[PlanarReflection] Added handles for capture mirror
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7 年前 |
GitHub
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33e8f37c
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Merge pull request #823 from Unity-Technologies/Branch_RemoveSunFromBakeSky
Removed sunlight from baking sky computation
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7 年前 |
Frédéric Vauchelles
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8b3b4aa8
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[PlanarPRobe] Use oblique matrix for baked planar probes
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7 年前 |
GitHub
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dd57b82e
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Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player
Fix issue to allow to build standalone player
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7 年前 |
Frédéric Vauchelles
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98ee4ecf
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[PlanarReflection] Updated UI
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7 年前 |
sebastienlagarde
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d6e7f268
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Fix issue to allow to build standalone player
- Fix issue with Mouse function no editor only
- Fix issue with instancing and meta pass
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7 年前 |
Julien Ignace
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189abf5e
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Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights)
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7 年前 |