4179 次代码提交 (a20b14d1-ff40-4f34-b82a-0b3927f3282c)

作者 SHA1 备注 提交日期
Robert Srinivasiah 75345f2b Start filtering settings dependent on MSAA 7 年前
GitHub 4013d3fa Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests 7 年前
Frédéric Vauchelles 726cdc40 [PlanarReflection] projection fixes 7 年前
Evgenii Golubev 64b8ec4c Convert thickness to world units and account for the transmission mode 7 年前
Thomas 549354b9 Fixed motion vectors not writing to depth 7 年前
sebastienlagarde 589f5cd1 HDRenderPipeline: Update some comment 7 年前
Frédéric Vauchelles a8f2aaf5 [PlanarReflection] (wip) box projection issue 7 年前
Evgenii Golubev 4ffd086a Save 2x instructions on saturate() 7 年前
GitHub a986a245 Merge pull request #772 from Unity-Technologies/gaussian-filtering-fix 7 年前
Frédéric Vauchelles e34bb3af [PlanarReflection] fix cache type check 7 年前
Evgenii Golubev 3c38c6a1 Allow the compiler to pull the load outside of the loop 7 年前
Thomas e05f7f24 Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
Frédéric Vauchelles 5442aee1 [PlanarReflection] parameter renaming 7 年前
Evgenii Golubev 2cc753e8 Define SHADERPASS for deferred lighting 7 年前
GitHub d9a17bb3 Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde 1b720002 HDRenderPipeline: Fix issue with debug menu and graphic test 7 年前
GitHub fbce26f6 Merge pull request #770 from Unity-Technologies/update-all-materials 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前
Evgenii Golubev a0441eb8 Upgrade FPTL for the new ShaderLibrary 7 年前
GitHub 19ff5eb4 Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature 7 年前
Thomas 72786148 GC fix in LightLoop 7 年前
Thomas 090f131e Revert renaming 7 年前
Thomas 7d48de83 GC fix for LightLoopSettings 7 年前
Thomas e0fb15da Simplified logic 7 年前
Thomas c2f60a14 Reuse internal FrameSettings to avoid GC stress 7 年前
Paul Melamed 845cd5ab Store decals in sets per material and do an instanced draw for each set 7 年前
Thomas 69b36beb Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API 7 年前
Paul Melamed bd31b3cc Temp commit, 1st attempt at instanced decals is working. 7 年前
Thomas 28f477a0 Cleanup & debug stuff 7 年前
Paul Melamed 2479dda2 Move world to decal calculation to shaders, remove the need to set property block in c# 7 年前
Thomas 965f594c GC fix 7 年前
Paul Melamed 651c6311 generating decal normal to decal space matrix in vertex shader 7 年前
GitHub 1461533c Merge pull request #755 from EvgeniiG/volumetrics 7 年前
GitHub 2680b9a5 Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix 7 年前
Thomas efb5f16b Fixed a serialization issue with scene settings 7 年前
GitHub afe0d9d5 Merge pull request #767 from Unity-Technologies/features-init-fix 7 年前
Frédéric Vauchelles a0451785 [PlanarReflection] (wip) refactoring env lights 7 年前
Thomas a3fc85f5 Renaming 7 年前
Thomas eb2eeb7a Moved graphics features being set on every frame to init time 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Frédéric Vauchelles 1279bb4e [PlanarReflection] (wip) refactoring of projection environments 7 年前
Thomas 259b2ff9 Added a temporary RT abstraction layer 7 年前
GitHub af279262 Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
Julien Ignace a95ec526 - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GitHub e2485047 Merge pull request #763 from Unity-Technologies/prototype/decals_profiling 7 年前
Frédéric Vauchelles 6f3aafbe [PlanarReflection] Dont use a center offset for sphere shape 7 年前
GitHub 8a47af65 Fix a typo (thanks, Matt) 7 年前
Frédéric Vauchelles 9f1e2799 [PlanarReflection] Added editor 7 年前